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Author Topic: Quick look  (Read 495 times)

Dr.Bold

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Quick look
« on: December 26, 2012, 12:03:36 pm »

Could someone who knows a bit more about modding than me (basically anybody)
take a short look at something i tried to create ?
I know that it is not working like that (it has the same effect on an running game than dividing by zero).


Spoiler (click to show/hide)
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Putnam

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Re: Quick look
« Reply #1 on: December 26, 2012, 01:48:06 pm »

The BODY token you have there goes in the body_default raws. Make sure to check your errorlog.txt whenever possible.

Dr.Bold

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Re: Quick look
« Reply #2 on: December 26, 2012, 03:44:54 pm »

wow Thanks, that helped a lot :D .

but now i have a new question.

What kind of use has "LOCAL_CREATURE_MAT" ?
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Zombies... Zombies everywhere !

Putnam

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Re: Quick look
« Reply #3 on: December 26, 2012, 03:54:29 pm »

It's used to refer to materials that are declared in the creature--for example, in the human raw, LOCAL_CREATURE_MAT:SKIN refers to human skin. Make sure to read the wiki's modding tutorial and the dwarf raws in creature_standard.txt.

Dr.Bold

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Re: Quick look
« Reply #4 on: December 26, 2012, 06:14:49 pm »

well thanks again,
 i think that the greatest problem for me is tha fact that i simple have a problem with the english language.
so the context of the commands is sometimes hard to understand.
Logged
and suddenly,
Zombies... Zombies everywhere !