Toxic and I have been reworking this mod quite a bit, it's now in a development stage were we have 3 1/2 factions and hoping for a 4th
We have Canada, Germany, and Russia with mutants in the caves. Next we are working on Japan and trying to get custom weather effects to happen so we can make the setting more fitting. Also redone the Clone system to a method that is a bit more agreeable and less micro manage-y. To be precise it's no longer clones but more of test tube babies (in a sense, it's a human replicator)
The setting was altered to all the great nations that could manage space travel could escape Earth before the nukes ravaged the world when the Cold War went south (US and Russia unleashing death everywhere) nations that didn't have any means of space travel stole plans from America and Russia in anyway they could and made a mad dash to build their Arks, the other counties that couldn't manage this or lacked the resources simply sought refuge underground.
200 years later, America has Established and managed to transform Mars into a semi life sustaining planet. It has quite a ways to go, and with the growing population which is also combined with their close ally Canada (which also includes Britain) segregation was created years ago splitting people up by country, racism and other forms of hate was abolished only to be replaced with a new form of hate, Nationalism.
Since America was kind enough to make enough vessels to ship Canada (and Britain) to Mars they felt that Canada now had to go out and colonize somewhere else, as room on Mars in the domes was growing crowded people had to leave. Canada lacking any resources (and only being given an allowance was still not enough to terraform another planet, at least not enough to quickly setup sustainable living commodities for a whole country) so the only option to get enough resources is to return to Earth and brave the devastation to get these resources.
So there is still an RTS element in that you mass produce citizens (if you get enough replicators you can be at pop cap 50+ in the first year) of course they are all children but humans grow up in one year and thus can begin to contribute to the fortress, reason I allow mass production of humans is the very first ambush/siege can be very devastating as guns are very OP and hostile Snipers can kill most units in one shot, if you happen to get invaded by Germans and Russians they will most likely rip each other apart since everyone is fighting for the resources on Earth, sadly gun production is a little hard to do atm since you need steel to make guns and steel making tends to be a bit hard right now. But you could embark with steel bars and simply exclude food and drink because you can setup mass fabricators and have strand extractors run them to produce rations and water, also it's good to embark with cotten seeds, as they are a nice and easy way to make trade goods.
Humans have no emotion because people die so often as that is the point of an RTS and a tantrum spiral just makes no sense as they would simply kill themselves off (would make it a rather difficult RTS if your units just up and kill each other) some features like machinery or special buildings are taking a bit of time to manufacture and getting the game play down to something tolerable and manageable is getting there aswell.
No download yet, just an update on what's going on.