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Author Topic: A Creative Programming Project: Merchants Quest  (Read 18443 times)

Sheb

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Re: A Creative Programming Project: Merchants Quest
« Reply #90 on: February 06, 2013, 10:44:28 am »

PTW
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GalenEvil

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Re: A Creative Programming Project: Merchants Quest
« Reply #91 on: February 06, 2013, 10:46:40 am »

New big project at work happened.
I will have to put this on hold for now.

Nooooooooooooooooooooooooooooooooooooooooooo! :(
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Fun is Fun......Done is Done... or is that Done is !!FUN!!?
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Digging's a lot like surgery, see -- you grab the sharp thing and then drive the sharp end of the sharp thing in as hard as you can and then stuff goes flying and then stuff falls out and then there's a big hole and you're done. I kinda wish there was more screaming, but rocks don't hurt so I guess it can't be helped.

lemmily

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Re: A Creative Programming Project: Merchants Quest
« Reply #92 on: February 08, 2013, 09:17:53 am »

New big project at work happened.
I will have to put this on hold for now.

Nooooooooooooooooooooooooooooooooooooooooooo! :(

Nooooooooooooooooooooooooooooo++
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I make furry things - BatFinch Bears

Skyrunner

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Re: A Creative Programming Project: Merchants Quest
« Reply #93 on: February 08, 2013, 09:32:52 am »

this->Noooooooooooooooooooooooooo++
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lemmily

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Re: A Creative Programming Project: Merchants Quest
« Reply #94 on: February 18, 2013, 11:57:44 am »

Out of curiosity (and impatience, haha) is there any kind of idea when you may (or may not) be getting back to this project? I was really enjoying seeing all the progress and stuff you were getting done!
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Killjoy

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Re: A Creative Programming Project: Merchants Quest
« Reply #95 on: February 18, 2013, 02:22:58 pm »

Can't say for sure.
But sometime before HL3 is released. (haha, okay I'll be serious now)

Well, as it is right now I am back to my usual schedule, work two days/week, and study the rest. Weekends I have to devote to my girlfriend. That does not leave all that much time for this project. I have had a few sparks of creativity though in my time away from the project.

I might find some time again from the 15th of March.
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Merchants Quest me programming a trading game with roguelike elements.

GalenEvil

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Re: A Creative Programming Project: Merchants Quest
« Reply #96 on: February 18, 2013, 02:51:19 pm »

Okay... as long as this is feature complete by my birthday I'll be happy >.>
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Fun is Fun......Done is Done... or is that Done is !!FUN!!?
Quote from: Mr Frog
Digging's a lot like surgery, see -- you grab the sharp thing and then drive the sharp end of the sharp thing in as hard as you can and then stuff goes flying and then stuff falls out and then there's a big hole and you're done. I kinda wish there was more screaming, but rocks don't hurt so I guess it can't be helped.

lemmily

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Re: A Creative Programming Project: Merchants Quest
« Reply #97 on: February 18, 2013, 05:01:28 pm »

Can't say for sure.
But sometime before HL3 is released. (haha, okay I'll be serious now)

Well, as it is right now I am back to my usual schedule, work two days/week, and study the rest. Weekends I have to devote to my girlfriend. That does not leave all that much time for this project. I have had a few sparks of creativity though in my time away from the project.

I might find some time again from the 15th of March.

Okay that's fair enough! :) I hope you end up with a tiny bit more free time than you expect :P

If you ever end up thinking you probs won't come back to this - it'd be awesome if you could stick the code up somewhere so I can see how you've done stuff!
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I make furry things - BatFinch Bears

kytuzian

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Re: A Creative Programming Project: Merchants Quest
« Reply #98 on: February 18, 2013, 07:46:55 pm »

this->Noooooooooooooooooooooooooo++

++this->Noooooooooooooooooooooooooo;

I know I'm late.

If you ever end up thinking you probs won't come back to this - it'd be awesome if you could stick the code up somewhere so I can see how you've done stuff!

This too please
« Last Edit: February 18, 2013, 07:48:51 pm by kytuzian »
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