Why did I draw Madness from the Planet of Madness if the Substances spoiler lists 109 free kilos? Or are all those kilos in the planet?...
Also, why did I get -2 for drawing Law and Violence?
Also also, does changing Target count as a free action or as a regular one?
All the madness is in my creatures, touch them i kick your ass.
Sorry, don't have one. The only ass in my possession is on the guardian that is programmed to self-defend. And I'm going to add more stuff the next turn. So yeah.
Violence is against Law, little obvious there.
Firstly, the -2 was written under 'spheres', not under 'opposed spheres'. Secondly, the opposites would be Violence/Peace and Law/Chaos, not Violence/Law. I can understand -1, but -2 seems a bit too harsh.
Changing targets would be a free action i guess, but you could only change once per turn.
And you became mod wheeen?...
And while I'm here, Mod, how would the attack of my creature work?
The substance spoilers don't show the free stuff floating around, but rather the total of that substance in the universe. For example,
Madness is split into a bunch of other stuff but it's nice to keep a total around for comparison with other forces/substances etc. In fact, I'm pretty sure that its slightly less that 109 now, as I think I missed removing some kilo☼ for stuff that was transformed into non
Madness things. There are a few other little details as well that need fixing. Generally, it's going to be safest to specify what you want to use for a given action, or I have to randomize it.
You got a -2 for working within a spheres with which you are not aligned. I should have written (spheres slightly opposed). -1 would be if you had a similar, but unaligned sphere. The only ones like that that I can think of off the top of my head are
Violence and
Destruction currently. You get no penalty for working within your sphere (i.e. if you have the
Sphere tag but no bonus). Any +1s or better indicate an even stronger affinity for that
Sphere. -2 is the standard penalty for working with a
Sphere with which you are not aligned, but which is not strongly opposed to what you are aligned to. Working with a
Sphere that you are directly opposed to, i.e.
Order +1 trying to effect
Chaos would likely be a -4, and even more strongly aligned
Spheres might give anything up to -6. Of course, there are all sorts of conditional bonuses/penalties that you can pick along the way. All this may sound pretty harsh, but you gotta remember that I'm using 2d6 for this, so there's a relatively big range. Also, actions can be extremely powerful if successful.
With
Violent Hate the Rules of Revenge, I will let you set the target as a free action and one change of target a turn seems reasonable. As to how it attacks, it'll be with rolls
. Basically, it will try to harm anything trying to draw power from it or the target, no more, no less. Of course, you can also try to establish new parameters. In game terms, it would likely go for an avatar of the
presence doing the drawing, and attempt to damage it. Or, if none were present, the nearest aligned thing to that
presence, and, as a last resort, the
presence itself. Ethereal things like
presences and a few of the things that have been made are pretty hard to hurt with stuff made from ☼, but all things are possible with good rolls. Just not as possible as potential beatdown
Violent Hate the Rules of Revenge can bring against actual stuff made of ☼.
I should be posting the racial turn and spoiler update toady, but plans have changed slightly. With this game now supporting 13 players, 10 races, five universal shards, two cosmic entities and a rift that wants to be nice while it devours you all, I have had to abandon the idea that I can keep track of all this without resorting to properly organized
Pnakotic Archive notes and *shudders* spreadsheets. So today I'm putting together all that, making various documents with all the turns archived, spreadsheets and procrastinating by trying to draw the various shards in Paint (this is not going well). Consider it some long term investment in the game. Basically, it should help me run turns much more smoothly. Also, I don't know what everyone else's experience with putting together giant posts on this forum is (especially when you've got a ton of tabs open with other giant posts), but I get worried every time I hit preview these days, and more than once in past games I've lost hours of work to a 504, 503 or the dreaded database error). I know that it's superstitious to believe that these will more often when you have the largest number of words to lose, but it's true, dammit. Anyway, once I'm done with this it'll be easier for me to run things.
Finally, I'm loving the shifting alliances and plotting. Almost a game unto itself between turns, just like diplomacy. Oh god, the memories of when I played a six player Risk:Mythology game with Diplomacy style metagame between turns. There are no sweeter words than, right at the endgame when your loyal, turtling bastard of an ally is poised to sweep over all Europe with that army that's been building all game, "I sink Atlantis". Just keep it friendly.