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Author Topic: Necrothreat II - A Fort Cursed by the Gods!  (Read 472244 times)

BFEL

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #405 on: August 04, 2013, 07:20:08 am »

Ok, so let me be frank.
Necrothreat, contrary to popular opinion, is boring.
Horribly, horribly boring.
So boring that I have left you updateless for well....awhile.

BUT THAT CHANGES TODAY!
BECAUSE TODAY I TAKE A DWARF AND CHANGE HIS LIFE, AND HIS NAME!

TODAY ATHEL SAZIREKAST IS NO MORE.


Because today.....Maximus !FUN! is born.....



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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

highmax28

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #406 on: August 04, 2013, 12:40:57 pm »

Ok, so let me be frank.
Necrothreat, contrary to popular opinion, is boring.
Horribly, horribly boring.
So boring that I have left you updateless for well....awhile.

BUT THAT CHANGES TODAY!
BECAUSE TODAY I TAKE A DWARF AND CHANGE HIS LIFE, AND HIS NAME!

TODAY ATHEL SAZIREKAST IS NO MORE.


Because today.....Maximus !FUN! is born.....



Uploaded with ImageShack.us

No wonder I could see him blown out of the fortress :o MOAR UPDATES!
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #407 on: August 05, 2013, 08:53:57 am »

Just have to say...*eats Citrus King*
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NAV

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #408 on: August 05, 2013, 12:38:23 pm »

Hey guys, I think maybe we should make a danger room, just because the enemies are OP and we are losing every fight.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

BFEL

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #409 on: August 05, 2013, 12:48:51 pm »

Hey guys, I think maybe we should make a danger room, just because the enemies are OP and we are losing every fight.

Or we could just extend my turn, in which case they just won't come around because DF is dedicated to boring me.

Oh, I'm releasing our necromancer by the way.
Putting him in a big pile outside with all the other caged stuff :P
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

apiks

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #410 on: August 05, 2013, 02:09:20 pm »

Hey guys, I think maybe we should make a danger room, just because the enemies are OP and we are losing every fight.

Or we could just extend my turn, in which case they just won't come around because DF is dedicated to boring me.

Oh, I'm releasing our necromancer by the way.
Putting him in a big pile outside with all the other caged stuff :P

Umad? Do you have any idea through what troubles we had to go to capture him? He nearly annihilated the fortress from within.
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Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
Founder of Teh LOLmod

TD1

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #411 on: August 05, 2013, 03:34:33 pm »

Also, I want my turn and...well, releasing a necromancer who most likely holds a grudge seems like a sure fire way for everything to burn to cinders before I get a chance. You should be protecting against threats, not creating them lol :D
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highmax28

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #412 on: August 05, 2013, 06:34:39 pm »

Hey guys, I think maybe we should make a danger room, just because the enemies are OP and we are losing every fight.

Or we could just extend my turn, in which case they just won't come around because DF is dedicated to boring me.

Oh, I'm releasing our necromancer by the way.
Putting him in a big pile outside with all the other caged stuff :P

You know how long it took to prepare that room!? I threw him in there TO MAKE SURE HE DIES WITHOUT ACTUALLY RELESING HIM TO KILL HIM! Yeah, hes stripped of all gear, but his natural powers ALONE can kill us all!
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

NAV

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #413 on: August 06, 2013, 11:12:26 pm »

BFEL, How's it going?
I had an idea. Why don't you put a few corpses in with the necromancer, station the military there, and lock the door? Maybe you could dig a second room connecting to the necro room, and connect them with a drawbridge. Make a corpse stockpile in the second room. You can raise or lower the drawbridge to give the necromancer line-of-sight so you can control when it raises the corpses. Use that to train a military.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

highmax28

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #414 on: August 07, 2013, 11:53:29 am »

BFEL, How's it going?
I had an idea. Why don't you put a few corpses in with the necromancer, station the military there, and lock the door? Maybe you could dig a second room connecting to the necro room, and connect them with a drawbridge. Make a corpse stockpile in the second room. You can raise or lower the drawbridge to give the necromancer line-of-sight so you can control when it raises the corpses. Use that to train a military.

The first idea: ARE YOU NUTS!?

The second idea: That... That's actually a good idea  :o
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #415 on: August 07, 2013, 02:30:48 pm »

I did the whole necro training thing in one fort. Reanimated some dogs and put my best military dwarf with them. Zombie dog promptly chewed his face off. Oh well, that's dwarf fortress. You kill a dragon and get defeated by a dog  ::)
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  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

highmax28

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #416 on: August 07, 2013, 10:11:57 pm »

I did the whole necro training thing in one fort. Reanimated some dogs and put my best military dwarf with them. Zombie dog promptly chewed his face off. Oh well, that's dwarf fortress. You kill a dragon and get defeated by a dog  ::)

Or in my case, you capture a dragon and the cage melts in your stockpile, releasing a very very angry dragon
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #417 on: August 11, 2013, 08:54:44 am »

Ok...So, the last proper update by BFEL was July 13th. Much as I hate to say it, I would like to vote that we skip him. Seriously, it is now August 11th.
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Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

apiks

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #418 on: August 11, 2013, 04:33:18 pm »

Alright. I've talked to BFEL. We're skipping him. As is customary, I'm giving the save to Sprin if he replies to my message on the forums.

EDIT: I've decided that people will be given ONLY ONE week worth of time to play their 1 year. If they exceed over the limit, they will have to give their savegame if they've made any progress at all and we proceed to the next person.
« Last Edit: August 11, 2013, 04:37:23 pm by apiks »
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Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
Founder of Teh LOLmod

highmax28

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #419 on: August 11, 2013, 10:17:06 pm »

Alright. I've talked to BFEL. We're skipping him. As is customary, I'm giving the save to Sprin if he replies to my message on the forums.

EDIT: I've decided that people will be given ONLY ONE week worth of time to play their 1 year. If they exceed over the limit, they will have to give their savegame if they've made any progress at all and we proceed to the next person.

Run away everyone! apiks is bringing in the belt- I mean, pickaxe! :P

Really hope to see this fort take a turn for the better
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
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