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Author Topic: Enemy Starfighter - Roguelike Tactical Combat Space Sim?  (Read 4096 times)

sluissa

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Enemy Starfighter - Roguelike Tactical Combat Space Sim?
« on: December 20, 2012, 11:18:35 pm »

http://enemystarfighter.com/

Announced somewhat quietly on twitter a week or so ago.


There's not a whole lot of info yet except a single youtube video of the gameplay and a few lines of description.

Video Here

Quote from: Description
Overview
A civilization’s downfall or ascension always begins with one thing: you.

The Penitent Crusade has lasted for 30 years and you’ve led the Emperor’s Harbinger Fleet for most of it.

Your mission is always simple:  Jump ahead into a system where you will most certainly be outnumbered, cripple it, and pave the way for the Armada to hang in the skies above the enemy home world like storm clouds and offer terms: submit or be purified.

Features
Classic STARFIGHTER COMBAT puts you in the cockpit and offers a visceral way to affect the outcome of each strike.
The PLANNING PHASE allows you to precisely coordinate your strikes for maximum impact on heretic dens, capital ships, and convoys.
A PERSISTENT FLEET gives meaningful consequences to your decisions while allowing you to customize your engagement style by using captured or reinforced ships.
A DYNAMIC CAMPAIGN means different systems will fall to the Empire during each playthrough.

Quote from: From Dev Blog
What is it? Be quick about it!
The game is a random single-player campaign about planning to shoot things in space, shooting things in space, and using loot from your last strike to make you better at shooting things in space. If you die, that’s it, game over. If one of your units dies, it’s gone (steal another one!). The game will be appropriately priced. I will need feedback and testing so expect some sort of pricing model that rewards early adopters. For now, I’m just focusing on making the game.

I’ll make more posts about gameplay specifics as I lock more of them down, but you can get a few ideas about what’s coming from some of the screenshots I’ve posted.

I'm really trying not to overhype this at the moment.... I'll just say watch that video.
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MrWiggles

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Re: Enemy Starfighter - Roguelike Tactical Combat Space Sim?
« Reply #1 on: December 20, 2012, 11:57:34 pm »

Fuck...
I'm over hyped now.
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JWNoctis

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Re: Enemy Starfighter - Roguelike Tactical Combat Space Sim?
« Reply #2 on: December 21, 2012, 12:27:13 am »

Looked really like Flotilla.

Or Homeworld 2 in tactics mode, for that matter.
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MrWiggles

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Re: Enemy Starfighter - Roguelike Tactical Combat Space Sim?
« Reply #3 on: December 21, 2012, 12:27:51 am »

Yea. The video doesnt show anything note worthy. Its a space shooter alright.
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varsovie

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Re: Enemy Starfighter - Roguelike Tactical Combat Space Sim?
« Reply #4 on: December 21, 2012, 08:58:19 am »

Nexus + Starfarer = awesome
Good motion awareness.
BUT, spaces combats that are in fact air combats in zero gravity
Bad graphic I couldn't care less, but yellow space?
No roguelike element at all, topic's title misleading.
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RedKing

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Re: Enemy Starfighter - Roguelike Tactical Combat Space Sim?
« Reply #5 on: December 21, 2012, 11:25:48 am »

Hell, the space combat sim genre is so freakin' thin over the last couple of years, I'll take anything I can get. *Especially* freeform/sandbox space combat sims.

Graphics aren't stellar, but that's secondary (maybe even tertiary) to me. ELITE. 'Nuff said.
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jocan2003

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Re: Enemy Starfighter - Roguelike Tactical Combat Space Sim?
« Reply #6 on: December 21, 2012, 06:39:00 pm »

Nexus + Starfarer = awesome
Good motion awareness.
BUT, spaces combats that are in fact air combats in zero gravity
Bad graphic I couldn't care less, but yellow space?
No roguelike element at all, topic's title misleading.

The roguelike is the randomly generated campaign with perma-death of your unit, i dont see how it is misleading. The yellow space seem to be generated because of that star, just need some tweaks to his light engines. What we saw on the video is clearly a prototype as he said himself. Give it some time.
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sluissa

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Re: Enemy Starfighter - Roguelike Tactical Combat Space Sim?
« Reply #7 on: December 22, 2012, 12:53:34 am »

No confirmation, but the graphics may end up better. This is just the result of a three month rush to get a basic prototype in playable condition, just to gauge people's reactions.

And yes, I say roguelike because permadeath, random generation, and the general idea that you're working your way through a series of challenges, building up your loot stash in order to overcome ever harder challenges. I wouldn't have even used that term, except it's become a bit of a genre label as to anything that has even a bit of randomness and permadeath in it. It used to be I'd only label something in ascii, top down and turn based as roguelike, but Transcendence has opened my eyes on the matter. If that one isn't a roguelike, I don't know what is... so I feel it's more of a design style now, rather than any sort of rigid set of criteria.
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varsovie

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Re: Enemy Starfighter - Roguelike Tactical Combat Space Sim?
« Reply #8 on: December 22, 2012, 08:32:09 am »

Tetris

It's random, grid based, top down view, some version are in ASCII and it features permadeath. Yet it's not a roguelike at all.

Transadance is more like Escape Velocity or flat space. If you liked it I would recommend you NAEV.
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Aptus

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Re: Enemy Starfighter - Roguelike Tactical Combat Space Sim?
« Reply #9 on: December 22, 2012, 10:41:20 am »

Graphics aren't stellar, but that's secondary (maybe even tertiary) to me. ELITE. 'Nuff said.

Normally I'd agree with you but for a space game graphics are quite important in my opinion, simply because space is full of empty, so what there is to look at should at least look pretty. I don't know, Freelancer is just about the minimum in space graphics that I can handle without getting bored for some reason. Still, as you said, space games are few and far between now so I'll keep an eye on this as well.
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metime00

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Re: Enemy Starfighter - Roguelike Tactical Combat Space Sim?
« Reply #10 on: December 22, 2012, 01:58:02 pm »

I actually like the graphics. It's got that vector graphics feel from the early arcades or the computers in star wars a new hope or Alien.
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Tilla

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Re: Enemy Starfighter - Roguelike Tactical Combat Space Sim?
« Reply #11 on: December 22, 2012, 04:47:11 pm »

Really, we're complaining about graphics on the Dwarf Fotress forums now?  ::)

I think the whole tactical element looks really cool and for a one-man prototype it seems pretty slick. I actually like the design of the art as-is too.
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Aptus

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Re: Enemy Starfighter - Roguelike Tactical Combat Space Sim?
« Reply #12 on: December 22, 2012, 05:13:46 pm »

Really, we're complaining about graphics on the Dwarf Fotress forums now?  ::)


Different game is completely different and really has nothing to do with it. Yes with top-down or isometric games, graphics does not matter much to me, but when it goes 3D, it kind of does. There is a reason I fairly frequently replay Fallout and Ultima VII but not Lands Of Lore 2. This is especially noticeable in space games seing as due to their nature you will spend a lot of time flying around in well... empty space, so yes, if it does not look pretty my eyes get bored and soon my brain follows.

EDIT: Also, DF HAS no graphics, it's like comparing a book to a movie with bad CGI, in one your imagination does all the work while in the other the CGI is supposed to show you something, so if the CGI looks bad it can pretty easily break your immersion.
« Last Edit: December 22, 2012, 05:29:11 pm by Aptus »
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sluissa

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Re: Enemy Starfighter - Roguelike Tactical Combat Space Sim?
« Reply #13 on: January 17, 2013, 01:39:35 pm »

For those still interested. Update:

http://enemystarfighter.com/development-log/

Nothing new gameplay wise to look at. Apparently the last month has been dedicated to back stage stuff to make the whole thing easier to work with from a development prospective. There is a menu mock-up screen shot though.
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Rez

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Re: Enemy Starfighter - Roguelike Tactical Combat Space Sim?
« Reply #14 on: November 10, 2013, 11:40:48 am »

abra cadabra!

Has anyone been paying attention to this game since the thread died?  Just found this today and got hype, but no forums or history on the dev blog to give me an idea about how fast he's working or how much he's got left to do.
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