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Author Topic: You are an Ancient Entity of Evil Malevolence... Sithis.  (Read 8961 times)

Xantalos

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Okay!
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Morrigi

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Derp, hold on a second.
« Last Edit: January 14, 2013, 04:04:48 am by Morrigi »
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NRDL

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Find black cloak.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Morrigi

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You travel through the forest with barely a sound, a slithering mass of shadow nearly invisible in the gloom of dusk. You take notice of the occasional animal as you move, but your focus is elsewhere. Sifting through memories of those you have devoured, you realize the collections of odd shapes on the river bank several miles away was... a village. A dwelling place for humans, dozens of them.
Coming to the edge of the forest, a great vista of rolling hills greets you with the river some five miles away, and you swiftly glide across the grassy terrain.

As you get closer, you notice lights in the distance, and talk and laughter drift on the wind.
There appears to be some kind of event in the village, though you know not what it is.

Finding a grain silo and deciding it might be a good vantage point, you reach the top as a climbing shadow, rippling like water. Once in a comfortable position, you reach out with your senses.

One hundred and nine.

One hundred and nine humans, an assortment of livestock, and something... else. You can't place the latter at all.
Disregarding that for the moment, you are able to tell that the humans are not all the same, and some are stronger than others. Three in particular catch your attention, though you cannot see them. They appear to be clustered in a large, ornate stone building in the east end of the village, the same place where the... other... is.

You doubt one such strong soul would be a problem, but enough willpower focused against you could cause problems, and this mysterious aura is bothering you.


"ssublty.... sssilence....madness.... ", a strange voice (or voices, you aren't entirely sure) hisses, seemingly all around you. You've noticed these voices before, flitting in and out of hearing on eldritch breezes in the night. Sometimes they are informative, even helpful, and other times decidedly not. Sometimes they are silent as the grave. You wonder at a possible rhyme or reason to these whisperings, and if mortals can hear them as well.




Power: 4.0
Focus: 4.0

Time: Evening

Abilities:
Born of Darkness
Fire Affinity
« Last Edit: January 14, 2013, 04:12:10 am by Morrigi »
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Donuts

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This obviously means we shall make them stark raving mad one by one. Silently. If that's even possible. Or maybe even make them melancholy!
« Last Edit: January 14, 2013, 05:02:38 am by Donuts »
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javierpwn

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Based on that discription of ornate stone building

It is either a church/temple
Or a city hall

 But considering this is a village, I'll go with church and say the guy with the odd aura is a holy man
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Dariush

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Set a random house on fire.

NRDL

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Drive the weakest willed human mad.  Stark Raving Mad. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Donuts

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Drive the weakest willed human mad.  Stark Raving Mad. 
Though not StarkRavingMad. Seriously.
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kaian-a-coel

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PTW, this is awesomely creepy.
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Sauron makes the precious.
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Child of Armok

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Make some humans go pshycho.
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gman8181

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Wait until the darkest hour of night and then devour the village and everyone in it.  Scorch the very landscape and leave nothing alive.  Oh yeah, and start with the children. :)
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Sure thing peanut man!

Morrigi

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Had an update all written out and lost it. Damn.
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Morrigi

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Waiting for the dead of night, you watch silently as people, one by one, find their way back to their homes. Just after midnight, you decide to take action and pick one man at random. Prying open the gates to his mind, you are able to read much of it like a book, learning many useful things.

Chief of which is that the locals worship a deity called Zyr, Keeper of Knowledge and Enlightenment. Two of the presences you felt earlier are accounted for by the two clerics keeping the practices of Zyr alive in the local church. Prayer, meditation, and a mindset towards progress are all that are asked. A yearly religious event consisting of the carving, anointing in oil, and ritual burning of the symbol of Zyr takes place on the summer solstice, with a festival following the next day. You learn that this symbol is a radiant sun with a small skull set somewhere inside it, with the sun representing knowledge and enlightenment. The skull represents the dangers of ignorance and recklessness while its varying position embodies the prevalence of the latter traits in society.

Zyr is a relatively minor deity with only a few thousand followers, but it is said that these followers are responsible for the vast majority of societal and technological improvements in the known world and as a result of this, their church is quite wealthy indeed. Officially known as the Academy of Lore, they have brought scholarly investigation to what is known to the commoner as magic, many of the particulars of which are closely guarded secrets.

This village and the lands around it belong to the Kingdom of Ciradia, and the forests to the north and east are largely unexplored, home to untold, some say unimaginable, creatures, plants, and magical energies. The Academy is obviously quite interested in these allegations and possess what they claim is a research outpost within its outskirts some thirty miles away. Others might call it a citadel.

Attempting to reach into this man's mind, you are rebuffed by a wall of stone, and are able to do little more than whisper through its cracks. So you do, whispering of pain, destruction, and darkness. You paint a picture of nightmarish ruin, of flames licking at the fabric of time and space itself, but are entirely unsure how much is getting through.

Picking up another tidbit of information, you learn that a number of men were sent into the forest on the clerics' orders to bring back the best wood they could get their hands on for the ritual in addition to their normal task of gathering wood for other purposes.

It is now roughly 3:00 AM, July the Third.

Power: 4.0
Focus: 4.1 (Temporary due to your.... focus on the task at hand.) The more overall time and effort spent on the same thing, the more your focus will increase in relation to it, though it is not guaranteed to increase.
Experience: 0.2 Experience is rather self explanatory. You gain it by taking on challenging tasks and gaining power, and lose all of it upon your defeat.


Oh, also, last call for names. If there are no other votes, our name is Sirith, Bringer of Night. I'd say our name is LEGION, but I believe there was a certain intelligent lizard-thing with the same name around the time this began.

« Last Edit: January 18, 2013, 04:04:51 am by Morrigi »
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