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Author Topic: (Game) Manifest Mutations Off topic and discussion thread  (Read 10990 times)

IronyOwl

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #135 on: December 26, 2012, 06:51:28 pm »

The total number of harvested biomass so that if we, for example, lose a sandwich corpse, people won't think that we're back to square one.
Not sure if this is right or not, but it does match our current costs (ie four leaves).

Here is another idea, all leafs could be sent solely as gatherers, while all real players fight and die for the over mind
Sort of like pikmin, the over mind is the onion, we are pikmin/olimar hybrids, and leafs are pikmin
Bear in mind that we still have no idea what leaves are or do. Mine started wandering off, for instance, meaning they might be automatic resource gatherers or something.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

GreatWyrmGold

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #136 on: December 26, 2012, 06:56:25 pm »

Here is another idea, all leafs could be sent solely as gatherers, while all real players fight and die for the over mind
Sort of like pikmin, the over mind is the onion, we are pikmin/olimar hybrids, and leafs are pikmin
Sounds acceptable.
If leaves work like that.
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Dariush

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #137 on: December 27, 2012, 02:23:51 am »

I have a splendid idea, what if instead of making a Sandwich, someone makes35 leafs at once.
How much damage would 35 leafs do, compared to a Sandwich
...
Here is another idea, all leafs could be sent solely as gatherers, while all real players fight and die for the over mind
Modkill for metagaming incoming in 3... 2... 1...

Dexexe1234

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #138 on: December 27, 2012, 03:38:41 am »

metagaming? Im actually perfectly fine with that in this game. Heck, it will start to be more confusing very soon, so the more you guys can meta, the better! I hope you guys are ready for what is planned!
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IronyOwl

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #139 on: December 27, 2012, 03:42:30 am »

We're not. We can barely figure out what we've already got.

Other than Everything Goes In The Goo. That we've got down.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Dariush

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #140 on: December 27, 2012, 03:46:07 am »

metagaming? Im actually perfectly fine with that in this game. Heck, it will start to be more confusing very soon, so the more you guys can meta, the better! I hope you guys are ready for what is planned!
...I really, really, really don't like it when the GM says that. Like, absolutely.

miauw62

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #141 on: December 27, 2012, 04:18:40 am »

We need a lot more organization.
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

IronyOwl

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #142 on: December 27, 2012, 04:20:25 am »

We need a lot more organization.
I'm not so sure about that. We seem to have been doing fine ant-colony style, with everyone doing whatever they think will help and occasionally banding together as a result.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

GreatWyrmGold

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #143 on: December 27, 2012, 09:02:31 am »

Indeed, our only problem has been that no one really knows what's going on.

Still fun, though.
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Dariush

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #144 on: December 27, 2012, 09:20:06 am »

Indeed, our only problem has been that no one really knows what's going on.
Actually, I'm around 60% sure Dex does. For now.

miauw62

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #145 on: December 27, 2012, 09:42:42 am »

Yeah, but we need to focus on some things more, like murderizing birds instead of exploring further left etc.
We also KNOW now that we can't just split up our "military". We need to decide: Go left or kill birds.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

GreatWyrmGold

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #146 on: December 27, 2012, 09:44:15 am »

I vote that, if we can figure out how to get around the lack of flight issue, we go for the birds.
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miauw62

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #147 on: December 27, 2012, 09:46:09 am »

Birds mainly because they can fly, and there's lots of them. I say we have 1 or 2 people be birds if the bird-form can fly, and then have them scout the area, then send an army of sandwiches there to kill stuff, followed by some (double?) bean haulers to push stuff in the goop.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

GreatWyrmGold

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #148 on: December 27, 2012, 09:53:59 am »

How do we get the birds in the first place?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Dariush

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #149 on: December 27, 2012, 09:59:11 am »

Guys... Hasn't anybody noticed the path to the right?

Also, I vote to strip clean everything strippable and get some advanced form. Preferably a sandwich, or, failing that, a double fruit. Then explore. No bird-killing with basic forms, they'll tear us apart and/or fly away.
« Last Edit: December 27, 2012, 10:01:10 am by Dariush »
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