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Author Topic: (Game) Manifest Mutations Off topic and discussion thread  (Read 10972 times)

miauw62

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #60 on: December 21, 2012, 04:42:55 am »

I don't think we can, seeing as the ground is rocky. If we throw some rocks into the goo, however...
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

javierpwn

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #61 on: December 21, 2012, 09:26:34 am »

Rocks would be a wonderful idea, but the only restriction we have on a rock bean, is the recources. Even the double bean costed 5, a rock bean could be 10, 20, or even 30 if the GM decides.

Frankly, I think the recources are biomass, and we can get more storage by increasing the size of the pool or just stuffing more into the pool
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Dariush

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #62 on: December 21, 2012, 12:25:18 pm »

Let's tear down some trees. This land has not been a wasted wasteland for far too long.

miauw62

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #63 on: December 21, 2012, 12:32:41 pm »

We need to leave one tough. Mayby even try to grow some more from (plant) fruits.

Also, did anyone notice that there are TWO dead beans down there? When did the second one come there?
« Last Edit: December 21, 2012, 12:35:01 pm by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Dariush

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #64 on: December 21, 2012, 12:34:30 pm »

Huh, I thought this wasn't monitored by you, Dex. So, did white cross (me) succeed in rolling that fruit into the goop?

Dexexe1234

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #65 on: December 21, 2012, 12:37:33 pm »

not yet Dariush, but its falling down there aint it?

Also Miauw, that's gray diamond. Crazy bean jumped over the edge to try and roll down the hill.

EDIT: Tiny warning to Javierpwn: Stop forcing the army to move, ask them to instead.
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Dexworks
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freeformschooler

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #66 on: December 21, 2012, 12:39:24 pm »

((Also also, maybe to prevent people hijacking other people's creatures you should use some other form of identification, for example the first and the last letters of the nickname (in colour)?))

I agree, I didn't realize there was another white color until I looked close but that could get confusing.
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Dariush

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #67 on: December 21, 2012, 12:41:35 pm »

I just noticed something. What is this continuous splash on the right side?

Nerjin

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #68 on: December 21, 2012, 12:44:43 pm »

I believe it is somebody's "Spawn Point" that they have yet to make use of.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Dariush

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #69 on: December 21, 2012, 12:47:37 pm »

Doubt it. Previously spawn points only appeared when actually used.

Nerjin

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #70 on: December 21, 2012, 12:50:13 pm »

Perhaps a developer over-sight?
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Dexexe1234

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #71 on: December 21, 2012, 01:06:42 pm »

yes, oversight. That was supposed to be the clear circle bean.
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Dexworks
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javierpwn

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #72 on: December 21, 2012, 01:14:37 pm »

I say one more person to help kill the skunk
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tryrar

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #73 on: December 21, 2012, 01:18:06 pm »

on it already
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Dariush

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Re: (Game) Manifest Mutations Off topic and discussion thread
« Reply #74 on: December 21, 2012, 01:23:50 pm »

Skunk has claws and teeth while we're basically blobs with several protrusions. The most we can do is push him over the side, but in that case we won't be able to consume him.
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