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The Never-Ending Dungeon "Well, Sprite? Have you anything to say?" M'ber said with a questioning look. The Trickster Sprite remains in silence.
"If there's nothing you'll say, is there any reason for me to keep talking?"The Trickster Sprite perks his head up, as if an idea flashed in his mind. Suddenly, his own shadows move and morph to form words.
I am sorry M'ber. No touch book, book is evil but I no know when I touch it and book transform me into evil thing. Book is bad. Sprite not sure if M'ber remembers me but I sorry for what I did. I had no control. "Who are you? Or, who were you?"The shadows shift around.
I have no name, I am a Trickster Sprite. Allow me to demonstrate. the words read, now with better grammar as if the Trickster Sprite is getting used to such a thing. After M'ber reads them, the shadows morph onto a nearby stand and begin to form an animated image.
"LET'S HEAD EAST!" The Red Mage exclaims.
"Presuming you will allow me to join your company, I believe we should indeed go to the east." Gragrar says.
The Trickster slowly shakes his head, looking down with grieve.
What's wrong, Trickster?" The Gold Mage asks.
The Trickster proceeds to pull out a photo, showing it to the Gold Mage.
On the photo is a picture of the Trickster's family. A kid and a wife, as well as a cat.
"Oh... I see." The Gold Mage says.
"So this is where we part ways..." The Red Mage says, looking away.
The Trickster nods slowly. Like he joined the party, he left, fading with the shadows. You only see a mere shadow of him moving across the ashes of the crater.
The Trickster Sprite has left the party.
"Ah. And...I forgive you, Trickster." M'ber said, gazing at the scene.
The Trickster Sprite gazes up at M'ber as a small tear wells in his eyes. The shadowy images on the fish stand reshape into another scene.
The scene shows a small house with a straw roof, sitting on a hill top among a bright green meadow, with wild flowers and clouds scattered throughout it's open plain. The animated image zooms in on the dark-purple figure of the Trickster Sprite walking inside of the house, grasping the simple wood door and swinging it open. The scene flickers to the interior, a small room with a kitchen and some beds to rest in. The fireplace's hearth glows with dead embers, and many pieces of furniture lay on the ground with pieces of clothing and pans strewn across, as well as claw marks ripped inside the wood flooring. A dead orange cat is seen behind the kitchen table, a puddle of blood spilled under it. Signs of a struggle.
A horror-struck look quickly finds it's way on the Trickster's face as he sprints towards the bed, where a bloody note rests on it's torn mattress.
Come to the Shadowy Peaks if you wish to see your wife and son alive. -Nevermore the note read, written neatly in cursive.
The Trickster Sprite rammed through the door and set through the green meadows, towards a mountain with a swirling black cloud amid it's peak.
The image flickers out as the shadows return to the Trickster, a stream of tears running down his green eyes.
The shadow remorphs onto the stand as the Trickster Sprite musters up the will to manipulate it.
A colossal ruin stands in front of Trickster, similar to half of a large castle. Two turrets are erected from the sides of the towering wall which has a large metal gate in it's center with moss spiraling down. As the Trickster traversed the old cobblestone trail, he sinks into his own shadow and morphs into it. The shadow moves through the ruined gate and inside the castle's courtyard, which is overgrown with cracked stone pillars and destroyed fountains. He advanced through the courtyard and into a large tunnel which marked the courtyard's end, his shadow spiraling through the depths and the darkness within.
A faint shifting was heard deep within the earth; Trickster perked his head to the noise, attentively searching for it. No source was found, so he continued down the halls of the ruins via shadow. In front of him a light shone, standing out from the pitch darkness of the hall. The light lead to another light which lead to more light inside a hall of larger radius, lit by sunlight shining through jade windows carved into the right side of the hall. The aquamarine light shone, lighting the rough texture of the stone ground and the organic look of the green moss littering over the walls, creeping down to the floor in a droopy fashion. Out at the end of the hall stood a man of tall stature, masked by the ceramic shell of a raven's beak and hooded by the dark-purple of a cloak with various assortments of runes inscribed on it's bottom lining.
"I didn't think that you'd come..." the man softly says, his voice echoing throughout the large hall. The Trickster Sprite emerges from his shadow, a fiery glare locked onto the cloaked man with his lime green eyes.
"You were never the talker, were you..?" the man said, earning a scowl from the Trickster Sprite.
"No need to be coy, I shall be brief." he claimed, stepping through the jade lit hallway. Each step made a tap sound as his pointy black shoes stepped gently against the rough stone--a book was in the man's hand, with dark-purple runes scrawned over it as his glove tenaciously grasped it.
Then the image faded off the market stand.
---
Thingy moves down to the entrance and begins to drag Dirus's body with care to the end of the hallway. Standing behind the body is Rillsim, looking down with a sorrowful look stained onto his face. Morina stands at his side, adjusting her leather armor.
"May Asalatasiama forever bless this fallen man with eternal rest; Dirus, you have done a great good to retract from the ordinary goblin ways to assist the greater good. May the goddess welcome you with open arms." he says before looking down in a moment of silence. Everyone else follows, with Morina tearing up during the silence. After the moment is over, Thingy heads hastily over to the control room.
Having seen what the Trickster Sprite's scene said through the ship's telescope, he set the coordinates for the Shadowy Peaks and waits.
-
"You look like a sharp one, what can you tell me about these?" Talonis says to Morina. Morina wipes a tear from her eye and takes an appraising glace at his hammer and the book which he took her to.
Her eyes shoot open.
"That book's aura, it's evil all right." she says.
"Obviously." "Looks like ancient Heranian runes... The Grimoire of Specters... I have no idea what it could be. It's not just any old book, maybe Trickster could inquire further. Let me see your hammer." she said, taking Talonis's hammer in hand.
"Ah, an artifact of the Southern Wolf tribe... It has many of it's runic dialect inscribed on the hammer, which gives it a magic power. I can't read it, you'd need someone from the actual tribe to do it, but I can probably see what it does..." she says, rotating it's handle around in appraisal.
"Oh, it's a Kinetic weapon." "A Kinetic weapon?" "It gathers the kinetic energy it gathers when thrown or spun or something and compresses it into a single blow, kind of like Thor's hammer. With some extra enchantments you could even levitate it. Very valuable and rare." she explains with a nod.
"Alright, thank you." "No pro-" she says before gasping; John raises his machete high and brings it down upon the Grimoire with force. Suddenly, a dark-purple light flashes before a dark energy resonates inside John's machete. He looks down--the book appears untouched, but his machete still glows with dark-purple energy.
"I don't know what it is but it looks like it's cursed." ---
M'ber and the Blue Mage find a sturdy rock to sit on.
-
Maseau's slimes sink into the ground.
======
The Trickster Sprite's image flickers back onto the fishing stand.
The man known as Nevermore slowly takes gentle steps towards the Trickster, his ceramic crow-beak mask glimmering in the aquamarine light. The Trickster turns behind him, only to see the door blocked off by a dark purple energy. Nevermore holds out his leather-bound glove and snaps his fingers; a bright ball of white light emits from it and gradually floats into the air, illuminating the large stone hall with a bright light. The Trickster covers his eyes, wincing in pain from the bright light--he can't morph into a shadow to save himself, but instead slowly reduces himself to a sitting position against the wall. Nevermore brings up the Grimoire of Specters up to Thingy's face, the book resonating with a malign energy. He gently sets the book into the Trickster's lap, where it suddenly wraps a leather strap attached to the book onto Trickster's belt. Trickster yells in agonizing pain as he stands up. His body begins to grow taller in stature and his eyes glow red, being masked by a materializing set of dark armor. The Mysterious Armored man, who is actually the Trickster Sprite, stands emotionless in front of Nevermore in a docile state. A sinister smile creeps onto Nevermore's face behind the ceramic mask as he opens his mouth to breathe a command;
"Find the party -- and kill them." It is now night.♦Players♦ ▼The S.S Blazer
A small hairy thing with an apparent outstanding ability to pilot a vehicle.
Lvl. 2
EQUIPMENT
Steel Boots
Box of Food
Pitchblende Box
Trench Coat
Gas mask
Helm
4 Cloth
2 Iron Ingots
ABILITIES
Natural Musk
Rock Hit
ATTRIBUTES
Valor
Piloting
Lvl. 2
An orc priest wearing a poofy priest hat, a monocle, and white robes. He is chubby and weak.
EQUIPMENT
Amulet of ASALATASIAMA
Elaborate but unmagical staff
Portable Altar to ASALATASIAMA
Holy book of ASALATASIAMA
Shampoo
Lotion
ABILITIES
Quick Cure
Heal
Teleport
Banish
Divine Communication
Create food/water
Imbue Divinity
Holy SMACK
Conjure Holy Hand Grenade
ATTRIBUTES
Soul Resonance
Lvl. 1
A tough and strong Orc ready to kick anyone's ass at a moments notice! Get him mad and he'll go berserk!
EQUIPMENT Dire Wolf Leather Loincloth
Leather Strap
Iron Longsword
Platinum Shield
ABILITIESBerserk
ATTRIBUTESValorLvl. 1
EQUIPMENT §▬Staff of Blue▬§ Gnome Orb
Keg of Ale
ABILITIES Shrink
Freeze
Slow Time
ATTRIBUTESNone! ▼Market Square
Lvl. 1
A wolf-like man with an intimidating demeanor, as well as knowledge of mechanics.
EQUIPMENT Σ-Hammer of the Wolf-Σ Utility Belt
ABILITIES Wolf Acolyte
ATTRIBUTESNone!Lvl. 5
EQUIPMENT Θ«Bow of Frigid WindsΘ» ¬+Breastplate of Stealthed Sight+⌐ Arrows
Chitin Armor
Silver Dagger
1 Bomb
◄Ring of Shrinking► 3 Tanned Hides
History Book
ABILITIESPoisoned Arrow
Hawk Eye
Kick of Authority
Massive Papercut
ATTRIBUTESScouting
Soul ResonanceLvl. 1
A large, eerie man wearing a 18th century welder's mask and a blacksmiths apron and clothing, armed with a bloodstained machete. He constantly carries around a small wooden idol, for reasons unknown to anyone but him. He is supernaturally tough and strong as well. He never seems to say anything, beyond the word "Father".
EQUIPMENT
Welder's Mask
?Bloodied Machete?
Blacksmith Clothing
Wooden Idol
ABILITIES
Intangibility
Possession
ATTRIBUTES
Valor
Lvl. 2
A slime wizard whom controls all things slime-related.
EQUIPMENT
Kitten skin Robe
Fur Boots
Gold Pieces [102]
◄Hogwartz Wand►
ABILITIES
Adhesive Slime
Lubricant Slime
Summon Slime
Slime Jet
ATTRIBUTES
Clairvoyance
Reaper - A fast beast that comes from caves.
Dark Soldier - A man bearing a gas mask and trench coat.
Dwarf - A creature fond of drink and industry.
±Occult the Necromancer± - An evil necromancer bent on death and destruction. He is a skeleton with dark robes.
¤¬Mysterious Armored Man⌐¤ - A man clad in dark armor, seeming to be immensely powerful as he is able to conjure an army of dark specters with ease.
Asalatasiama - The high orc goddess of food; many orcs worship her.
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¤¬Dark Mage Head⌐¤ - The head of the Dark Mage himself, cut off by the Gold Mage.
Θ«Bow of Frigid WindsΘ» - An ancient bow imbued with freezing properties. Discovered by M'ber.
ΩDungeon-ExΩ - A device used to view known objects.
¬+Breastplate of Stealthed Sight+⌐ - A breastplate which grants the user invisibility.
ε))Rollerskates of Blazing Glory((ε - Magical roller skates that have a blazing fire trail.
☼Arsonist's Joy☼ - Glowing brass knuckles which spurts fire when a button is pressed Warranty void if used to set people on fire.
◄•Key to the Never-Ending Dungeon•► - Teleports the party to a dungeon which is indefinite -- It does not end. It may only be used when 3/4's of the party approves. The deeper you go, the tougher the enemies get. The GM will keep a map of the dungeon organized so that dungeoneers can easily find their way back. The key is returned when the dungeon is exited and may be used anytime. Enemies will teleport with the party to avoid easy escaping.
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‼××Very Menacing Tower of Death and Fun××‼ - A large tower used for... Evil stuff.
Murnis - A town that is advanced in the discipline of rocketry.
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Laugh of Fire - Allows the Fire Ogre to laugh at foes on fire, giving nearby allies a +1 Roll!
Kick of Authority - Allows B'mer to roundhouse kick an enemy with high force.
Slime Jet - Allows the slime wizard to propel himself in the air using slime conjured using magic.
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◄Ring of Shrinking► - Allows the user to shrink to the size of a mouse.
◄Axe of Fire► - Allows Ogres to set objects or people ablaze.
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Scouting - Allows the user to have a +10 in search checks, and gains an extra combat turn.
Detachable Limbs - Allows undead users to detach and re-attach their limbs, retaining any motor control.
-
S.S Blazer - A ship formerly owned by the now-deceased Cpt. Johan.
☼ENEMIES☼¤¬The Trickster Sprite⌐¤ [19] [Alignment Unknown]
♥ALLIES♥Scamps the Cat
[10]Red Mage [30]Dan Straight the Soviet Wizard [15]Gnome
[5] (Blue Mage)A young woman that looks to be in her twenties. She has long brown hair braided in a ponytail. She is greatly skilled in the magical arts and is able to identify items.
EQUIPMENT
Leather Armor
Leather Boots
Leather Hood
◄▬Staff of Exalted Essence▬►
ABILITIES
Lightning Bolt
Detect Evil
Identify Item
Strike of Death
¤COLLECTED ARTIFACTS¤¤¬Dark Mage Head⌐¤ΩDungeon-ExΩΘ«Bow of Frigid WindsΘ»¬+Breastplate of Stealthed Sight+⌐ε))Rollerskates of Blazing Glory((ε☼Arsonist's Joy☼◄•Key to the Never-Ending Dungeon•►╞═══════════════════════════════════════════════════════════════════════╡