Explain a difference between a flood and a cistern filling.
As I said, optional and the definition depends on the required fluids rewrite.
"Optional?"
And no, there isn't any technical difference between filling a cistern and a flood.
But they require combat, which would have to be done in non-crisis mode...
As I said, it's more or less "when dwarves panic". They don't panic for tantrums.
You're not responding to the point I said that for.
I was pointing out that you would need non-Crisis-Mode combat for myriad situations.
Hardly so. Few suggestions mesh worse with future developments than with current DF.
A CLAIRVOYANT!
Don't be so sarcastic.
Again, we meet the issue of dangerous creatures being ignored until it's too late.
As I said, it's up to the player to decide whether to apply that mark or zone. Caveat emptor.
Problem is, precisely zero creatures can be trusted to not figure out a way into your fortress if they're capable of frightening dwarves. If the dwarves don't panic, the combat reports are the player's first sign that something's wrong...
On the other hand, it also makes corrective methods (like putting up walls between groups and the like) effectively impossible.
Well, ask the police what they can do keep opposing groups of hooligans out of each other's hair: building a wall between them is not an option. It's a good thing that such gamey solutions become impossible.
What solutions become possible, then?
Anyways, it's more "keep angry people from ruining others' days" than dealing with hooligans. Walls make sense for that, and have been used to keep the happy happy before.
The House of the Spirits has a good example that comes to mind instantly--the people pleased with the current administration were shielded from the others by a big wall to keep them safe from the less-happy masses. Replace the governmental issues with the things that make dwarves tantrum, and you have a DF situation.