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Author Topic: sounds sugestions (adventure mode)  (Read 1074 times)

triato

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sounds sugestions (adventure mode)
« on: December 17, 2012, 12:41:15 pm »

Sound direction.

Maybe you could get a direction when you hear a sound in the game like:

You hear a low boom, it comes from the west.

Or maybe based on the observation skill you could get:

You hear a low boom, it seems to come from the west or maybe NorWest.

Or:

You hear a metal ching, it seems to come from everywhere.

Proximity

You hear a low boom from the east, it seems to come from far away.

Or:

You hear a low boom, it seems to come from everywhere, you can´t tell if its near or far.

More sounds

Creatures near you but which you can´t see may make some sounds like:

You hear steps to the west, the seem to be near you.

Or you hear splashing to the east from far away.

Terrain context

Creatures in water may make splashing sounds, in forests leaves or branches crushing, etc. Some terrains are more likelly to cause sounds.

Ambient sounds

Near waterfalls, in windy days, etc. Ambient sounds could hide other sounds. I don´t know the best way to anounce this sounds, but there could be a one time anouncement like:

There is the sound of constant laugh and chatering (taverns)

And when you leave the sound area:

You don´t hear the sound of constant laugh and chatering anymore.

Same with waterfalls, wind, etc.

I think expanding sound detail could improve immersion and gameplay.
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NAV

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Re: sounds sugestions (adventure mode)
« Reply #1 on: December 17, 2012, 06:18:40 pm »

I think it would be best if an exclamation mark (!) appeared in the direction the sound comes from, cause writing every sound in the combat log could easily get spammy. Maybe if you (l)ook at the sound, it would give more information.
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triato

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Re: sounds sugestions (adventure mode)
« Reply #2 on: December 17, 2012, 08:25:53 pm »

yes, thats a good idea!
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triato

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Re: sounds sugestions (adventure mode)
« Reply #3 on: December 17, 2012, 09:02:33 pm »

I was thinking, What if you can´t tell the sound direction, how would the ! work then
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CrzyMonkeyNinja

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Re: sounds sugestions (adventure mode)
« Reply #4 on: December 18, 2012, 05:05:27 pm »

I was thinking, What if you can´t tell the sound direction, how would the ! work then

I suppose the '!' could flash on top of your adventurer, or perhaps there could be '!'s in all eight tiles around you.

Maybe for constant sound (taverns and waterfalls) there could be some sort of small indicator on your screen, somewhat like the things that tell you what weapon you're holding and what armour you're wearing. It could also be like the bogeymen now: "You are surrounded by chattering" and "The chattering dies away".
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triato

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Re: sounds sugestions (adventure mode)
« Reply #5 on: December 18, 2012, 10:17:22 pm »

The second way you mention is what I was sugesting, an indicator would be usefull too. Maybe both things could be included, the text could give the detail and the indicator would be just a word to let you remember about it.
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