First off, what do YOU mean by farming?
just "field" farming? any labour of the "farming" skills? any labour which produces food? (i.e fishing/hunting can also be added)
Seeing we're after farmers, you probably want to be able to use the surface, otherwise bee keeping, "easy" wood cutting, surface plants, surface fishing and surface farming are mostly ruled out.
To use the surface for any elongated period of time, you'll usually want a wall. Could make it out of wood, as wood cutting is "sort of" farming.
Personally, i think avoiding a miner is going to make this more interesting, with something like the following dwarves:
1. Woodcutter
2. Carpenter+Architect
3. Grower
4. Herbologist
5,6,7. A second of any of the above/any farming skills you wish to also use.
Using bee's could be interesting, i would suggest having DFHack ready to change the wrong type of mounds into honey bee hives.
The general idea is:
1. Get a small "house" uptogether, i.e walls of all 4 sides and a roof, this will let your dwarves sleep.
2. Get Farming started, build plots, get the herbologist grabbing plants, just make sure all your dwarves are doing something
Next stage:
3. Build a wall around your house
4. Build traps near entrance (not "really" farming, but helps to keep your military numbers down)
5.
6. Profit
Last stage:
Die
That's how i would do it anyway. Good luck!
So basically the same as the ninja halceon above.