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Author Topic: Slab Lists and Ghost involvement.  (Read 1518 times)

Gashcozokon

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Slab Lists and Ghost involvement.
« on: December 16, 2012, 02:23:27 am »

While researching prior to posting I ran across a number of older threads with similar context, mostly over a year old and being that there were several, I am going to try and tie them together here. (reference threads in no particular order)
The main theme and idea being that the Engraving List rapidly becomes an impossibly unwieldy beast of epic proportions, especially if your fort undergoes any kind of ‼FUN‼
The above threads list a number of possible solutions any one or combination of would significantly quell the beast that is the Memorial list.

Personally I came here looking to suggest something along the lines of the Noble/Bed/Workshop profile assignment lists of simply indicating names that have an existing slab built.
I came across many other good ideas, Like filters by status, or counts of slabs, sortable order and the like.
So point 1) PLEASE some form of improvement to the Engravement list to ease sorting who's who.

Also while looking I went through a few threads titled towards Ghosts
Still looking for thoughts on the Engrave list, but what caught my attention here was a few people discussing how they liked having the odd ghost around provided they were well behaved.  And this caused me to think about some of my own past forts I have observed Children attending meetings with Ghosts, and a few times seen new and strengthened relationships formed with ghosts. Even from migrants who entered the map long after a particular dwarf died.

As you can tell I am not always punctual at entombing all the corpses.
So for point 2) We have existing a few possible ways to deal with the dead
  • Coffin (used for burial)
  • Memorial Slab
  • Coffin (make tomb)
Memorial Slabs can also be expanded into Memorial Halls, which apparently is currently nothing more than a spare meeting hall. So if we wanted spirits to be happy and hang about we'd have high quality Memorial halls with objects to keep the spirits happy.
And if UristMcJerkySpirit was just too much of a painful memory, or hazard to the health of the living, you'd move/add new slab into a personal Tomb to put them to rest.
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GreatWyrmGold

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Re: Slab Lists and Ghost involvement.
« Reply #1 on: December 16, 2012, 11:19:55 am »

Around here, specifically this subforum, it's fine to resurrect old threads. Thanks for searching, though.

Better slash lists are planned. Relatedly, I'd like to be able to select specific slabs for specific dwarves, engrave certain things on slabs, and engrave multiple slabs for a dwarf, slabs for a live dwarf, or slabs for events.

About ghosts: Maybe there could be a happiness score for ghosts, like with live dwarves. Happy and healthy friends and family, a good burial place, or a high-quality memorial hall could increase ghost happiness; corpses left to rot in the sun, burial arrangements beneath what they feel their station is, and the destruction or major alteration of places they liked in life could decrease it. Happy ghosts would fade to the afterlife or be helpful; unhappy ghosts would cause trouble. Helpful ghosts might share knowledge or occasionally join in battles and such; usually, they would just hang around, chatting, giving happy thoughts to people (especially friends and family, but not people they had grudges against).
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XXSockXX

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Re: Slab Lists and Ghost involvement.
« Reply #2 on: December 16, 2012, 03:16:17 pm »

Better slash lists are planned. Relatedly, I'd like to be able to select specific slabs for specific dwarves, engrave certain things on slabs, and engrave multiple slabs for a dwarf, slabs for a live dwarf, or slabs for events.

I said this in another thread recently, but I would really like slabs with more info on the dwarf, maybe everything that is currently displayed in legends mode like a complete kill list, events, dates, family info and such. Since the game already has the information, this should not be difficult to implement I hope.

While I entomb all my dwarfs and even caravan dwarfs carefully, I would not mind having a harmless ghost hanging around. As I understand some interaction with the afterlife is already planned too.

I never designate memorial halls, due to my policy of having only one active meeting area (I belong to the minority of players who encourages socializing). I'd like it if they had a use different from meeting areas, like giving a "visited the grave of a friend" thought that would be good or bad depending how prone to depression a dwarf is or something.
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GreatWyrmGold

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Re: Slab Lists and Ghost involvement.
« Reply #3 on: December 16, 2012, 06:41:02 pm »

I'm not sure about having all that info on all slabs. In real life, tombstones and similar items only have a few lines of text, not quite several.

Being able to have some of that info present is good, however.
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Waparius

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Re: Slab Lists and Ghost involvement.
« Reply #4 on: December 16, 2012, 09:11:03 pm »

I think most of the time ghosts should be the negative unhappy-thought-makers they presently are.

 On the other hand it should be possible for the odd ghost to pop up with a good enough reason.

 If vampires start actively recruiting, for instance, and one of the new vampires has a dead parent interred in the fort, their parent's ghost might start haunting the place again until they're killed. If you break off from your civilisation and get attacked by dwarves for whatever reason, a loyal dwarf or two buried before the split might rise up, in addition to other dwarves leaving in outrage before the attack.

Some artifacts might entice ghosts back over the veil under more amicable circumstances as well - appearing when an enemy army starts marching on the fortress, or entertaining in the memorial hall, for instance.

 But outside of that IMO dwarves should only return from their rest for something relatively big, not because their tomb isn't fancy or somebody messed up their engraving.
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GreatWyrmGold

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Re: Slab Lists and Ghost involvement.
« Reply #5 on: December 16, 2012, 09:51:01 pm »

I think most of the time ghosts should be the negative unhappy-thought-makers they presently are.
Unless the dwarf had strong ties to the world, yes.

Quote
If vampires start actively recruiting, for instance, and one of the new vampires has a dead parent interred in the fort, their parent's ghost might start haunting the place again until they're killed. If you break off from your civilisation and get attacked by dwarves for whatever reason, a loyal dwarf or two buried before the split might rise up, in addition to other dwarves leaving in outrage before the attack.
Hm, I hadn't thought about that...

Quote
But outside of that IMO dwarves should only return from their rest for something relatively big, not because their tomb isn't fancy or somebody messed up their engraving.
Well, depends on "not fancy." An unmarked casket tossed in an abandoned mine? Barely better than being left to rot in the caverns.
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Gashcozokon

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Re: Slab Lists and Ghost involvement.
« Reply #6 on: December 17, 2012, 12:10:57 am »

Better slash lists are planned. Relatedly, I'd like to be able to select specific slabs for specific dwarves, engrave certain things on slabs, and engrave multiple slabs for a dwarf, slabs for a live dwarf, or slabs for events.
I am glad to hear that, I mostly started this thread because even after looking through the Dev pages I didn't see it, but I easilly could have overlooked it.
I almost went on a huge rant about my current ghost population. But that's unnecessary.   :P


Edit:
Spoiler: Nevermind (click to show/hide)
« Last Edit: December 17, 2012, 12:21:26 am by Gashcozokon »
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Babylon

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Re: Slab Lists and Ghost involvement.
« Reply #7 on: December 17, 2012, 03:35:15 am »

Better slash lists are planned. Relatedly, I'd like to be able to select specific slabs for specific dwarves, engrave certain things on slabs, and engrave multiple slabs for a dwarf, slabs for a live dwarf, or slabs for events.

I said this in another thread recently, but I would really like slabs with more info on the dwarf, maybe everything that is currently displayed in legends mode like a complete kill list, events, dates, family info and such. Since the game already has the information, this should not be difficult to implement I hope.

While I entomb all my dwarfs and even caravan dwarfs carefully, I would not mind having a harmless ghost hanging around. As I understand some interaction with the afterlife is already planned too.

I never designate memorial halls, due to my policy of having only one active meeting area (I belong to the minority of players who encourages socializing). I'd like it if they had a use different from meeting areas, like giving a "visited the grave of a friend" thought that would be good or bad depending how prone to depression a dwarf is or something.

I like the short details that are put on there, it shows what the engraver felt was important about the dwarf.
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