Sorry, had to work extra hours today, just finished. Here's the update from end of summer to the end of winter, and the save from me. Well, first thing of note- Our first artifact was completed early autumn, a Horse Bone Shield:
Barely moments after that was done, we were attacked by a Dwarf Were-Llama:
He snuck in and viciously attacked a chef-gobbo; but fortunately, detransformed straight after that, and was quickly taken out by the military for his misdeeds:
Sadly, as you can see, the chef was reduced to paste and died very quickly, leading to our first casualty.
The Dwarf Caravan had very little of note, but I let them leave Very Happy again with a few trades; mostly weapons, iron spikes, and platinum crafts; since we've got iron and precious resources dripping out our nostrils down the main shaft area.
Winter was mostly uneventful, though Nomad got married:
Unfortunately, a Ranger gobbo also went berserk during a strange mood. Don't know why; because he'd collected all the items he wanted (2 jet stones, a horse bone, and a platinum bar) in the masons workshop according to DFHack, and the game announced him beginning construction so I don't know what happened. This has caused 3 of his friends (one who had to kill him) to drop into a bit of a severe depression. One of these friends is the Militia Commander, so in order to hopefully let him calm down, I've let the military come off ready-alert to off-duty for now, since it could be bad if he goes mad.
So the next person up needs to watch that. If everyone calms down, you can head back to military screen and put their alert back up. Other than that, though, the fort is looking good. Here's a set of the three floors of it so far (from Ground Floor to Floor 2):
As you can see, I've added in a bridge between the outer wall and keep, and added in two craft buildings. The wall of the start of a Goblin Motel can be seen the next level down but I've finally run dry of Pitchblende and Talc Blocks at this stage, so you'll need to get the mining and masonry up again; and probably get some training going (or danger rooms if you're allowing them).
As an aside, I had to back up and start again due to DF crashing; fortunately I didn't lose much, just a month, but what I did just notice, that I forgot, is that this was when I'd given names to people, so people are ungobbo'ed again.
Anyway:
Fumlik stood on the top of the keep of Budcloistered Fortress. She marvelled; truly, at how much things had changed over the last year. There was no doubt that the wall built by Nomad had been impressive, but she had seen it as merely a foundation for further greatness; getting the entire crew to chip in and make a truly magnificent ode to goblin architecture. As the twin suns set on the horizon; the outer wall glowed a fierce purple, as if to shout to the world: "We are goblins! We are the greatest creatures! And none shall challenge our strength, our might, and our tenacity!"
She grinned, and took off the carnelian platinum amulet, placing it on the new flagpole. It was a funnier, more fitting passover gesture than the little note on the now long deceased cart that she had found that fateful day. Part of her wanted to stay, stay in this position for longer, and see the place grow even greater. But no... her time was up; and it was the goblin way to pass the mantle to another. Fresh eyes; fewer flies, her own kitchenmaster used to tell her; and she nodded to the glaring suns as if to say 'your move'. She left the roof, and her amulet behind.
DFFD won't have it. EDIT:
Here's the save on Mediafire