AND there are reset items for people below level 30 now, both stats and skills. Not too bad to make either. Let me(Bariaus) or Fayalite know and we'll hook you up with one. Also the game operates on mabinogi's character system now, you only get one guy. Skill builds are simple and stat builds are simple though, so it works out usually, annnnd I think events will occasionally give out a free character card?
gunners will generally focus on speed and luck, but if you're mixing magic into it you'll probably want speed and magic. Melee dudes will focus on strength and luck/vit or again, magic if they're using magic along with. I personally, as a pure fighter went 2:1 for strength and magic and it seems to be working fine.
Combat can be a little finnicky and there are definitely a lot of downgrades in quality of life. As a note, if you go into this expecting mabinogi, where you should never ever take a hit, you'll probably be a bit unimpressed with things, I know I was, until I accepted getting hit is just gonna happen sometimes. Taking a hit is fine in this game, having a demon on hand to help out with the occasional hit, either by attacking it while you're getting attacked, or curing you, is also fine. A support+Curative demon can be very powerful.
It's basically gonna be impossible to play through the game never taking a hit like mabinogi, and I think in the long run this is better, because with mabi, you eventually just got to the point where you didn't take damage because you knew how to deflect everything, and as a result every death was either due to lag or some guy emerging from behind the camera suddenly, which is fun for a while, but makes, in the long run, the combat a big, like... checklist. And makes every death just rage inducing. Which isn't to say you're constantly gonna be dying for no reason in this game, but it is more common, especially if you're soloing. Much like mabi, the game strongly encourages teaming up with people, soloing a dungeon is a feat at low levels. I still can't beat the basic dungeon without dying, in an almost completely lagless enviroment.
If you just can't get a demon to operate independently, a support demon is basically autonomous, although I do wanna say it did take me a couple of days to get the swing of "operating" a demon. If the demon is just fartin around and not doing anything, just double tap their basic attack (Not rush, if they have a red pillar coming out of them after you hit the key, that's their charge attack and it takes a while to wind up, and you have to wait a little bit before their attack is "loaded". It's like smash in Mabi.) to have him start helping with the guy you're working on, and then re assign him when danger has passed. It's possible to reassign them mid combat but it's not really vital, and it can get kind've razor's edge.
I'll have to write up something on skill builds later, they're not complicated at all but I'm unfortunately forgetting what the hard cap for expertise is, which is like the one vital thing to know about this. If you have any questions about the game, don't be afraid to ask, one of the initial humps to get over with the game is that it is CRIMINALLY bad at explaining itself.
EDIT: Oh, also, if you don't like a demon don't be afraid to mash it up with another demon. It'll usually raise their level, and give you something you maybe like the look of a bit more, giving it new skills, and likely transferring several skills from the old demon to the new.