ToasterThis feels scummy to me- it's vague and nonspecific, but it's like you're trying to be the cheerleader for Team Town. I don't know, but it bugs me.
I'll try to bear that in mind. The vast majority of us are on the same team and so it makes sense (to me at least) to address fellow players as a team, while maintaining suspicious of any given member.
Are you putting equal weight to all votes? RVs should matter little, pressure votes some, and lynch votes a lot.
How scummy is Ford? Who is the highest percentage scummy person to you right now?
What I've actually done is make a chart from reading the votes and FOS's from the Lurker tracker, marking up all the RVs. Then, when I look at each individual voter's pattern, I can look into the thread to see whether they were just pressure votes and so on.
Just from the numbers alone, given some assumptions about what each kind of team's voting would look like (and I might be wrong), I'd say Ford is low scummy. He's received eleven votes from five people. Assuming scum and masons will tend not to vote for their team mates, we can expect town members to receive votes from the widest range of people. His number of people that have voted against him are above the game average of 3.75. From this I'd say he's least likely to be mason and (given that scummy looking players may receive lots of votes) he's as likely town as scum, and as there's much more town than scum, he'd most likely town. That's just from the vote numbers though, and we'd obviously have to look at what people say before coming to a firmer judgement.
UnvoteI'm not sure who's the scummiest. I've got a few candidates:
obolisk0430. Only one person has ever voted against him (a sure sign of low activity) and he's only ever voted against one person. Best case, he's convinced Deathsword is scum and is focusing on him for the time being, and the low votes against hint that he could well be a mason, though his lack of cohesion in voting alongside other player's targets speaks slightly against that. Worst case, he's keeping a low profile with active-lurking and lack lustre scum-hunting.
Deathsword, and his (seemingly wilful) misunderstanding of my earlier posts and, more tellingly, his bandwagonning of both me in the last 'day', and now Captain Ford. Best case he's a dangerously mistaken townie, worst case he's a bandwagon-jumping mafioso.
If someone is likely town, why lynch them ever?
Well that's my thought, but on numbers alone,
any given person is more likely than not a friend and Ford (who's on track to be killed) is not much more scummy than many other players. The best that can be hoped for his death (bar the unlikely event of him flipping scum) is a possible read on the alignment of those targeting him.
DariushYou still haven't explained why you are continuing to vote for the guy in need of replacement, how it's supposed to help him get an active replacement, or what his lynch is going to accomplish, apart from have a 4/5 chance to get a dead townie, which is even less useful to the town than in normal games (because town doesn't get any useful info from a town death, while scum does).
Now it's overwhelmingly clear that no one else agrees that getting rid of non-participating players is in our best interests, I've focused back on the active players.
The hell you are talking about, NQT? How is a mason supposed to somehow have a narrower range of targets (a pool of nine people (ignoring buses) isn't much narrower than a pool of 12 people on the game scale) and attackers (because it somehow assumes that whoever attacks a mason knows he's a mason)?
I'm saying exactly that: on average masons will have a narrower range of serious targets because they won't seriously target their mates. Likewise, they'll have less serious attackers because a good chunk of their potential attackers will be masons. It's not going to be a huge margin, but overall I'd think the effects noticeable.
Same question goes regarding scum possibility (even though it must be the same even following your insane twisted logic). The whole post looks like a desperate attempts to cover a scummate, in all.
You're quite right, except that for most of the game so far there's been half as many scum as masons. I'm sorry that you think it looks like I'm protecting my
scumbuddy Ford but town members have the greatest incentive not to lynch players that they think are likely to be town as well.