Toaster1. Whoever broke the tie had to be online between Leaf's two posts to send in the tiebreaker.
2. A suspicious eye should be cast toward the person who made the tie.
I'm not convinced this meta-game way of playing is the way forward, after all, the scum could have called in the hit in advance at any point since the last day or so, or if leafsnail is correct and the deadline was a day earlier than some of us thought, then the scum could have conceivably done it then. But I like your ace detective skills and scumhunting moxy, and you may have something there on the tie-breaking, though obviously Ford has a strong incentive not to let himself hang. Though, in breaking the tie he gave power to the scum- which could be interpreted as weakly pro-scum, but maybe we shouldn't get carried away with this line of reasoning.
FordKilling off a lurker isn't going to improve our majority. It'll stay exactly the same.
But killing off BOTH lurkers... ah, uh, I can see why people might think that over-zealous, but I've explained why it's a pro-town move. (Lurkers prevent lynches, lynching is the only way to win). That said, convincing anyone that getting rid of lurkers is a good idea (despite the fact that it objectively is) seems to be a non-starter as ideas go, so I'll continue hunting scum regardless.
"...given the lack of sudden deaths in the last week, scum can be deemed as likely as town to be lurkers." - How do you equate not using their daykill to not being active? Isn't it much more likely that after losing two of their number, they're much more hesitant to try it themselves? Especially considering they have no idea who their teammates tried to kill?
You misinterpret what I wrote, though probably not intentionally. If people were dying regularly then we could rule out the possibility that the scum are lurkers; I didn't mean to suggest that the lack of activity on the behalf of the scum meant that they were more likely than not to be lurkers. If you read what I actually wrote, I merely said that the scum were just
as likely as anyone else to be lurkers.
And Phantom isn't lurking. He's requested a replacement. Those are not the same thing. His inactivity is now solely due to not having a ready replacement, and not due to any fault on his part. Calling on everyone to lynch someone who won't fight back seems inexcusably lazy.
It's functionally the same thing: these players aren't playing the game and are making it harder for the town to make effective lynches. Of course I'd much rather we had a replacement, but it's been over a week and there are now two players in need of a replacement and still nothing.
If town don't lynch then we will lose.
DariushThis looks more like a lazy attempt to get out of scumhunting than... well, than anything else. Because that's exactly what is it, NQT. For someone who claims to be thinking of everything in logical terms, you sure missed a gaping hole in your theory that lynching lurkers merely erases the possibility of them getting replaced and stopping being lurkers.
That's true enough, but we've been in need of at least one replacement for over a week now. I'd much rather active replacements got in, but it's not looking like it's happening any time soon. But rest assured sweet Dariush, I will continue to actively hunt scum as well.
TiruinQuery on lynching lurkers: @Dariush & NQT: What makes them different in this type of game? If you see someone lurking, in this situation with the players as such, to what feel of alignment do you think they are and how?
Does lurking essentially mean scum? Why or why not?
Lurking doesn't mean they're scum. Any given scum is as likely as anyone else to be a lurker, but given that town outnumber scum by such a huge number, the likelihood of any given lurker being scum is slim. It's just numbers. I posited that we should get rid of the two non-players as it's easier to muster 5/6 active town against a threat than 6/6 active town.
Also, guess what? Scum are at a total disadvantage here. More later.
You're absolutely correct. Is that a matter of lamentation?
DSAre you going to keep voting people up for replacement instead of scumhunting?
Well it was merely my opening post after the lynch went down, so give me time. I've explained clearly why it's in our best interests to get rid of lurkers and of course if these players are actually going to be replaced then I wouldn't vote for them off the bat, but I don't have faith that they are going to be replaced any time soon.
How the fuck we do not have anything to use on scumhunting? Re-read your own post, more specifically the part I quoted, and tell me there isn't anything we can use to scumhunt.
I reread it. The conclusion was: either scum made a random pick OR Captain Ford is scum. Okay, admittedly there is a small piece of scumhunting information we can get from this. If we lynch Captain Ford and he's not scum then we'll know that scum made a random choice (or else they did it so that we'd lynch Ford). Are you suggesting we lynch Ford for an information lynch?
ZUSpeculating on why someone was NKed leads to WIFOM.
Though if we're playing this way, I do think that NQT is scummier for his insistence on lynching inactives.
I was merely suggesting a strategy that would best enable Team Town to win. It was a suggestion not an insistence. Can I have a counter argument? Or are you just saying
this is a terrible way to play but I'm going to play this way,
zombie urist?
OboliskYou're being awful quiet. What's your take on the death of poor TolyK?