Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: More points to spend in character creation?  (Read 891 times)

Grafsburg

  • Bay Watcher
  • The Mad Catta
    • View Profile
More points to spend in character creation?
« on: December 15, 2012, 06:46:55 pm »

Is there anyway to increase how many points you can spend in character creation? I know that's cheating but I'd like to just screw around a bit and explore without worrying about dying every time I take five steps.
Logged
"The great thing about music is that when it hits you, you feel no pain." ~Bob Marley

GrizzlyAdamz

  • Bay Watcher
  • Herp de derp
    • View Profile
    • Check this shit out
Re: More points to spend in character creation?
« Reply #1 on: December 15, 2012, 09:31:34 pm »

I don't know what I'm talking about, but here it is anyway:
Character creation is hardwired.
Custom creature raws aren't. Mod in a critter with natural skills and have fun.
Logged
Badges of honor
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Check this shit out- (it changes)
Profile->Modify Profile->Look and Layout->Current Theme: Default [Change]->Darkling (it's good for your eyes and looks better)

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: More points to spend in character creation?
« Reply #2 on: December 15, 2012, 10:56:59 pm »

Since Grizzly's answer wasn't as confident as it should have been, I'm going to go on and say, with confidence, "what he said".

TheZoomZoll

  • Bay Watcher
  • Total Scumbag
    • View Profile
Re: More points to spend in character creation?
« Reply #3 on: December 16, 2012, 01:53:50 am »

You can use cheat engine and edit your starting points with it.
You can probably google it right?

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: More points to spend in character creation?
« Reply #4 on: December 16, 2012, 01:56:50 am »

Yep. You'll want to search for the points you have available at the start. Maybe in hexadecimal, I'm not sure. Our local code gurus should know better than I the wonders of hex editing.

TheZoomZoll

  • Bay Watcher
  • Total Scumbag
    • View Profile
Re: More points to spend in character creation?
« Reply #5 on: December 16, 2012, 02:08:26 am »

Yep. You'll want to search for the points you have available at the start. Maybe in hexadecimal, I'm not sure. Our local code gurus should know better than I the wonders of hex editing.

A value of 4 bytes is enough to do the trick.
So how you do it is:1.Put your current points in.
2.Change the value and scan.
3.If 1 single value didnt appear change again and scan again
4.Double click it to go down and either change it or mark it with an X to stay that way.

Findulidas

  • Bay Watcher
  • [NATURAL_SKILL:OFFTOPIC:5][NOTHOUGHT]
    • View Profile
Re: More points to spend in character creation?
« Reply #6 on: December 16, 2012, 07:44:36 am »

You could also create a caste under the creature (if its human do the caste under humans etc) in the creature_standard. In it you can add ex: [NATURAL_SKILL:SHIELD:5] for the caste to get 5 natural skill in shield. You can then choose the caste in adventure mode then you create your char. The same way you choose gender (which basically is a caste).

Then you can change the POP_RATIO on it to 1 and the others to 1000 to ensure that there rarely will spawn naturally.

I highly recommend adding [AMPHIBIOUS] to the caste as well, because then you can kill those extremely annoying underwater quests in the sewers.

Creature tokens: http://dwarffortresswiki.org/index.php/Creature_token#N
Skill tokens: http://dwarffortresswiki.org/index.php/Skill_token
« Last Edit: December 16, 2012, 08:59:31 am by Findulidas »
Logged
...wonderful memories of the creeping sense of dread...