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Poll

Registered Warrant Reason?

Smuggling
- 0 (0%)
Colonial Raiding
- 0 (0%)
Reaving (Pirating and commandeering)
- 0 (0%)

Total Members Voted: 0


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Author Topic: Space criminals 7/7 players *Full*  (Read 8753 times)

Gotdamnmiracle

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Re: Space criminals 6/6 players *Full*
« Reply #30 on: December 16, 2012, 03:21:57 pm »

"There it is again." Thomas says pointing at the screen. He was right a spot had blinked onto the sickly green, throwing it's light around the cramped dark compartment screen before being eclipsed and reappearing shortly. "Twenty three kilometers away. Here let me get the exacts..." He rattles off some coordinates. Everyone agrees that the size seems to suggest that it is some sort of ship but not big by any means, it would be easier to tell however if there weren't so much debris.

The crews Aldasdt type Sampan Boat remains stationary, set on one of the larger ateroids, ice and rock spinning and obscuring light and signals. The Aldasdt model is know for closing moderate distances quickly but chewing through fuel as well. You have managed to set up a magnetic ring around the outside threshold of the airlock allowing you to get a mediocrely stationary lock on what you desire.


Spoiler: Inventory (click to show/hide)

Spoiler: Aldasdt (click to show/hide)

Spoiler (click to show/hide)
« Last Edit: December 16, 2012, 03:48:27 pm by Gotdamnmiracle »
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IamanElfCollaborator

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Re: Space criminals 6/6 players *Full*
« Reply #31 on: December 16, 2012, 03:23:45 pm »

"The hell?"

Da Vinci wakes up from the short nap he took.

rabidgam3r

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Re: Space criminals 6/6 players *Full*
« Reply #32 on: December 16, 2012, 03:28:25 pm »

"Unic-wha?" Charlie mutters, cracking one eye.
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Gotdamnmiracle

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Re: Space criminals 6/6 players *Full*
« Reply #33 on: December 16, 2012, 03:33:01 pm »

The ship seems to be continuing on it's way in a straight line. It must be headed toward Reliquary one of the recently subjugated colonies under the JUK Hegimony (Joint United Korean Hegimony)  or "jook H".

 Reliquary is the only inhabited planet in this system disregarding stations on moons and the like. Population of 480 thousand. Primarily small mining and refining towns dot the surface. Farming has become difficult after the recent aerial bombardments leaving the planet suckling at JUKH merchant and aid efforts.

You know this only because you have been picking up and scavenging pieces of the attack for the last couple of months.
« Last Edit: December 16, 2012, 03:36:57 pm by Gotdamnmiracle »
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scapheap

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Re: Space criminals 6/6 players *Full*
« Reply #34 on: December 16, 2012, 03:34:09 pm »

"Oh for the love of" Dennis looked at wakening bodies "the scan wasn't that long"
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IamanElfCollaborator

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Re: Space criminals 6/6 players *Full*
« Reply #35 on: December 16, 2012, 03:36:28 pm »

"It took three hours, flyboy."

Gotdamnmiracle

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Re: Space criminals 6/6 players *Full*
« Reply #36 on: December 16, 2012, 03:39:47 pm »

"Oh for the love of" Dennis looked at wakening bodies "the scan wasn't that long"

(Colorcoding is encouraged!)
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rabidgam3r

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Re: Space criminals 6/6 players *Full*
« Reply #37 on: December 16, 2012, 03:41:12 pm »

"It did?? Charlie said, mimicing Dennis's voice perfectly, except for a hint of a Texan accent. "Aww crap, im gettin' rusty" he mutters.
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scapheap

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Re: Space criminals 6/6 players *Full*
« Reply #38 on: December 16, 2012, 03:41:52 pm »

"Books, heard of them" Dennis said while holding up a copy of Treasure island.
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Morpheus, a magic girls game

IamanElfCollaborator

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Re: Space criminals 6/6 players *Full*
« Reply #39 on: December 16, 2012, 03:43:05 pm »

((I spend most of my time typing these on smartphones, so I'll probably not use colorcoding. It's irritating to do it on a phone. >.<))

Da Vinci laughed.

"As it is, I'm getting tired of not doing any art. I want to get out and make some."

He smiled.

"Also, I've tried reading. Nowhere as fun as making art."

javierpwn

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Re: Space criminals 6/6 players *Full*
« Reply #40 on: December 16, 2012, 03:43:50 pm »

"It was more like two and a half-hours, but let's not get into specifics."
As Javier decides to grab his systematic hacking equipment



(SOOO MANY NINJAS!!)
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IamanElfCollaborator

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Re: Space criminals 6/6 players *Full*
« Reply #41 on: December 16, 2012, 03:45:35 pm »

Da Vinci goes to look for his machete, presuming it was on the ship or he had it on him.

((Can we have personal inventories?))

Gotdamnmiracle

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Re: Space criminals 6/6 players *Full*
« Reply #42 on: December 16, 2012, 03:46:14 pm »

"It was more like two and a half-hours, but let's not get into specifics."
As Javier decides to grab his systematic hacking equipment



(SOOO MANY NINJAS!!)

(OH! Let me add that. No more items though, guys. To above, if you guiys don't think it will be to difficult to work out.)
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IamanElfCollaborator

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Re: Space criminals 6/6 players *Full*
« Reply #43 on: December 16, 2012, 03:46:54 pm »

((Aw. So no machete?))

Gotdamnmiracle

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Re: Space criminals 6/6 players *Full*
« Reply #44 on: December 16, 2012, 03:47:39 pm »

((Aw. So no machete?))

(Since it is not OP, yeah, machete.)
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