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Poll

Registered Warrant Reason?

Smuggling
- 0 (0%)
Colonial Raiding
- 0 (0%)
Reaving (Pirating and commandeering)
- 0 (0%)

Total Members Voted: 0


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Author Topic: Space criminals 7/7 players *Full*  (Read 8767 times)

scapheap

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Re: Space criminals 7/7 players *Full*
« Reply #90 on: December 16, 2012, 04:51:44 pm »

"Jeb, Charlie, cut through"
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

IamanElfCollaborator

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Re: Space criminals 7/7 players *Full*
« Reply #91 on: December 16, 2012, 04:52:23 pm »

Da Vinci waited.

"Just hail them. It'll be easier than risking a security alarm."

scapheap

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Re: Space criminals 7/7 players *Full*
« Reply #92 on: December 16, 2012, 04:55:47 pm »

"We just locked them, can't say 'can we borrow some sugar' we need to strick while the iron hot"
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #93 on: December 16, 2012, 04:56:52 pm »

"Damn that ruined my plan, at least we are close enough for me to remotely hack them. Might take awhile

As Javier starts to remotely hack into their systems

(please start emboldening actions and italicizing things your character does.)

The attempt at remotely hacking works surprisingly well, apparently nobody expected to see anyone who knew how to work a keyboard when they sent this thing. You crack into their systems. You have a few moments before ICE closes in on you. Where do you intend to go?

LIFE SUP.
SECURITY
CARGO BAY
ENGINES
SENSORS
MAIN REACTORS
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Go back see if he's there and run him over, and drink his gun!

IamanElfCollaborator

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Re: Space criminals 7/7 players *Full*
« Reply #94 on: December 16, 2012, 04:58:08 pm »

"You lot are idiots. We have them; trick them into a false sense of security, then we shall teach them art!"

scapheap

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Re: Space criminals 7/7 players *Full*
« Reply #95 on: December 16, 2012, 05:00:45 pm »

"Whatever." Dennis make sure his gun is loaded.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

IamanElfCollaborator

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Re: Space criminals 7/7 players *Full*
« Reply #96 on: December 16, 2012, 05:02:57 pm »

Da Vinci sighs.

"Call me insane and yet they take the hard route."

Ready Bianca and hide, waiting to ambush.

javierpwn

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Re: Space criminals 7/7 players *Full*
« Reply #97 on: December 16, 2012, 05:03:45 pm »

"Hmmm, if I shut off their main reactor ,they would have to divert the back-up power only to their life support.
access the generator
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scapheap

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Re: Space criminals 7/7 players *Full*
« Reply #98 on: December 16, 2012, 05:05:35 pm »

"I never called you insane. Just odd."
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #99 on: December 16, 2012, 05:09:14 pm »

(I'ma kill this for today. Get your action in and I will probably update a little later tonight. Killer stuff guys.)

REACTOR...

...LOADING...


-Divert Power
-Slip Prep
[Warning will shut off all accessory systems for five standard minutes]
-Change Desired Output
-Back
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Go back see if he's there and run him over, and drink his gun!

javierpwn

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Re: Space criminals 7/7 players *Full*
« Reply #100 on: December 16, 2012, 05:13:14 pm »

Change desired output: 0V
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Thecard

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Re: Space criminals 7/7 players *Full*
« Reply #101 on: December 16, 2012, 11:29:24 pm »

"What... what the fuck just happened?" Jeb asks, snapping out of his trance.  "Aw shit, not again.  Please tell me something isn't about to blow up."

Jeb goes to help whoever seems to know what they are doing with his electrical skills.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

javierpwn

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Re: Space criminals 7/7 players *Full*
« Reply #102 on: December 17, 2012, 05:51:09 am »

(Dat is zero volts, I'm making it easier for us, as most of their systems will shutdown, except lifesupport and other suprises, imagine your ship turning dark, and you are scared to all hell)
« Last Edit: December 17, 2012, 05:52:48 am by javierpwn »
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10ebbor10

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Re: Space criminals 7/7 players *Full*
« Reply #103 on: December 17, 2012, 07:29:06 am »

(Dat is zero volts, I'm making it easier for us, as most of their systems will shutdown, except lifesupport and other suprises, imagine your ship turning dark, and you are scared to all hell)
((Depends on which type of reactor they use. A fission reactor will take several days to shut down. A fusion reactor won't easily turn on again, so probably has built in safety systems to prevent shutdown. Also, most ships should have battery reserves lasting long enough to restart.

Third. Shouldn't reactor output be in Watts.))
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javierpwn

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Re: Space criminals 7/7 players *Full*
« Reply #104 on: December 17, 2012, 03:39:15 pm »

(CHANGE IN ACTION)
SLIP PREP
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