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Poll

Registered Warrant Reason?

Smuggling
- 0 (0%)
Colonial Raiding
- 0 (0%)
Reaving (Pirating and commandeering)
- 0 (0%)

Total Members Voted: 0


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Author Topic: Space criminals 7/7 players *Full*  (Read 8764 times)

racnor

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Re: Space criminals 7/7 players *Full*
« Reply #75 on: December 16, 2012, 04:30:14 pm »

Thomas stops looking at the console and turns to face the group. "I'm for ambushing. We don't know what kind of hardware they might have, and surprises are never any fun these days"
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

rabidgam3r

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Re: Space criminals 7/7 players *Full*
« Reply #76 on: December 16, 2012, 04:32:31 pm »

Christmas was fun! Granted, i didn't get anything but it was a fun surprise!
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

IamanElfCollaborator

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Re: Space criminals 7/7 players *Full*
« Reply #77 on: December 16, 2012, 04:33:19 pm »

"Another sane man, finally."

Da Vinci praises Thomas.

javierpwn

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Re: Space criminals 7/7 players *Full*
« Reply #78 on: December 16, 2012, 04:34:11 pm »

Javier immediately jumps to the console
"I might be able to hack into their systems when they open communications"



(NINJAS!!!!)
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rabidgam3r

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Re: Space criminals 7/7 players *Full*
« Reply #79 on: December 16, 2012, 04:36:18 pm »

"And i might be able to put on a big dance number for when they come in! everything is going spectacularly!" He said, striking a pose with an imaginary hat and cane.
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #80 on: December 16, 2012, 04:36:44 pm »

Maximilianna takes hold of the controls and sets the jets thrusting, sounding like a windtunnel and rattling the little craft with what sounds like rigors threatening to sake it apart. After a moment speed picks up and the craft begins it's push. As the Aldasdt skates btween chunks of ice and asteroids a clearer picture begins to show up on the sensors as well as a signal. Text begins to flow across the screen.

If you can see this you are approaching a vessel of the JUKH. Prolonged time within 10 km of this vessel will result in trespassing charges. Please remove yourself from the premises, thank you.

*The text continues to repaeat itself.*


As you close in on it you can see it is in fact a JUKH Mistico, a small cargo ship that can enter atmosphere unlike most cargoships. It is however large enough to travel between stars but interplanetary travel is somewhat of a bitch.

The paint job is a garish Lavender and bright red.
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Go back see if he's there and run him over, and drink his gun!

IamanElfCollaborator

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Re: Space criminals 7/7 players *Full*
« Reply #81 on: December 16, 2012, 04:37:34 pm »

"And you call me insane, Shakespeare."

rabidgam3r

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Re: Space criminals 7/7 players *Full*
« Reply #82 on: December 16, 2012, 04:40:41 pm »

"Whao there, cowboy! don't you think thats a little...Crazed?
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #83 on: December 16, 2012, 04:41:58 pm »

Of note, they still have not changed course, the signal seems to just be transmitted outwardly in all directions at about 11km.
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Go back see if he's there and run him over, and drink his gun!

IamanElfCollaborator

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Re: Space criminals 7/7 players *Full*
« Reply #84 on: December 16, 2012, 04:42:41 pm »

"Cowboy? I'm British, twat."

javierpwn

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Re: Space criminals 7/7 players *Full*
« Reply #85 on: December 16, 2012, 04:43:42 pm »

"We don't even need to enter communications for me to hack them,they already sent us a relayable signal
As Javier begins to try to hack through their comm. system
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IamanElfCollaborator

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Re: Space criminals 7/7 players *Full*
« Reply #86 on: December 16, 2012, 04:44:41 pm »

"Hail them. Tell them we need help."

rabidgam3r

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Re: Space criminals 7/7 players *Full*
« Reply #87 on: December 16, 2012, 04:47:39 pm »

"And tell them to brush before bed!"
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Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #88 on: December 16, 2012, 04:48:28 pm »

As you rapidly close in you can not see any weapons save for some minor point defenses. The Aldasdt begins slowing down as it nears the large belly of the ship and locks into place with a large clang, loud enough to be heard in every part of the small draft. Near as you can tell you are midway up along the cargo hold. It is a little difficult to tell however because the whole ship resembles a massive metal cigarette.

The signal they are sending is just a soundbite on repeat.
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Go back see if he's there and run him over, and drink his gun!

javierpwn

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Re: Space criminals 7/7 players *Full*
« Reply #89 on: December 16, 2012, 04:51:21 pm »

"Damn that ruined my plan, at least we are close enough for me to remotely hack them. Might take awhile

As Javier starts to remotely hack into their systems
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