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Poll

Registered Warrant Reason?

Smuggling
- 0 (0%)
Colonial Raiding
- 0 (0%)
Reaving (Pirating and commandeering)
- 0 (0%)

Total Members Voted: 0


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Author Topic: Space criminals 7/7 players *Full*  (Read 8796 times)

javierpwn

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Re: Space criminals 7/7 players *Full*
« Reply #195 on: December 26, 2012, 09:59:29 pm »

(Tie breaker?)
No tie breaker, just curiosity on others' opinions
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Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #196 on: December 27, 2012, 05:21:08 am »

(Intend to update. Internet has been down.)
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Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #197 on: December 27, 2012, 04:26:34 pm »

The ship continues on, to the specified destination.

The comms jumper is a rather clever device. It does essentially what the name implies except for the fact that it piggy backs off of Jook transmitters and displays as a scrambled signal. The best part though it that it looks exactly like a hunk of ferrous rock on everything from scans to pictures. The problem with that is, it is essentially a hunk of ferrous rock, heavy dead weight. Everyone had agreed hours earlier that it would be best to just attach it to the bottom of the ship rather than load it in the cargo bay and have to shift around all of the crates.

After hours of hauling you are happy to finally drop the big lump of metal, weather it works or not you did your job. Minutes after the drop is made ships from earlier have closed in, altering their coarse to meet yours.

The noise of an incoming hail can be heard on the bridge. Would you like to answer it?
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Thecard

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Re: Space criminals 7/7 players *Full*
« Reply #198 on: December 27, 2012, 04:41:50 pm »

Errr... can we identify whose ships they are?
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #199 on: December 27, 2012, 08:42:51 pm »

Scans say a jook frigate with two cutters.
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Thecard

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Re: Space criminals 7/7 players *Full*
« Reply #200 on: December 27, 2012, 10:23:02 pm »

Err... If we can't outrun them, we'd better talk.
Open up comms.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

IamanElfCollaborator

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Re: Space criminals 7/7 players *Full*
« Reply #201 on: December 27, 2012, 10:42:38 pm »

"If they attack, I'm shanking them. I need to make art, and my hands are ITCHING."

Da Vinci looked incredibly creepy, brandishing Bianca, chuckling and smiling at the prospect of the kill.

Thecard

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Re: Space criminals 7/7 players *Full*
« Reply #202 on: December 27, 2012, 10:45:41 pm »

Exactly how many men are there on those ships?  If there's a reasonably low number, our friend here can make some art.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #203 on: December 27, 2012, 11:11:50 pm »

They are quicker than you but you are still rather close to the asteroid field. Out running them is an option not beyond possibility.

Determining the capacity of the ship's is difficult, one can assume that they are undermanned, considering how JUKH likes to play things. They are, however, equipped for ship to ship engagement, which you definitely aren't.

Keep in mind you are still in a JUKH vehicle. They have no reason to believe you seen' t one of their own.
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Thecard

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Re: Space criminals 7/7 players *Full*
« Reply #204 on: December 27, 2012, 11:17:37 pm »

Yeah, so I think contacting them would be wise.  But if diplomacy fails, art may need to substitute.



Oh, by the way: If the others don't respond, it may be wise to open the game up to new players again.
« Last Edit: December 27, 2012, 11:21:04 pm by Thecard »
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #205 on: December 27, 2012, 11:19:53 pm »

(For the sake of action I am going to open hail. Getting you guys planetside is dragging ass. My fault. I intend to get you pounding soil and fucking shit up all over the.place. Without a.keyboardhowever my posts, like so many self conscious men, have a lack of length, which I honestly feel robs most situations of scenery. I will try to get you there by tomorrow though. God this kindle infuriating! Saturday is the projected date of me getting my laptop. Fingers crossed.)
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Go back see if he's there and run him over, and drink his gun!

Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #206 on: December 27, 2012, 11:22:13 pm »

(Keep in mind, I want to see you guys hacking people up,making art, setting people on fire, necrophilia or whatever as much as you do. I have a pretty good story set up, imho, with this system so I will notloseinterest, it is just a hardware problem.)
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scapheap

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Re: Space criminals 7/7 players *Full*
« Reply #207 on: December 28, 2012, 05:02:51 am »

"Who will talk, guys?"
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Thecard

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Re: Space criminals 7/7 players *Full*
« Reply #208 on: December 28, 2012, 01:32:17 pm »

"Err... uhm... Unless one of you has a past you're not telling, I suppose it should be me."

((I'm guessing the best course of action would be to dock with one, kill everyone quickly, and then steal/explode that ship?))
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

javierpwn

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Re: Space criminals 7/7 players *Full*
« Reply #209 on: December 28, 2012, 01:42:34 pm »

" I'm  terrible at speech, I would rather disable lifesupport
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