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Poll

Registered Warrant Reason?

Smuggling
- 0 (0%)
Colonial Raiding
- 0 (0%)
Reaving (Pirating and commandeering)
- 0 (0%)

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Author Topic: Space criminals 7/7 players *Full*  (Read 8736 times)

javierpwn

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Re: Space criminals 7/7 players *Full*
« Reply #180 on: December 25, 2012, 04:40:10 pm »

(Much better negotiation skills than me, I made everyone get locked up)
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IamanElfCollaborator

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Re: Space criminals 7/7 players *Full*
« Reply #181 on: December 25, 2012, 04:42:08 pm »

"Bloody idiot, now we're locked up."

Da Vinci sheathed Bianca and growled.

Thecard

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Re: Space criminals 7/7 players *Full*
« Reply #182 on: December 25, 2012, 04:44:27 pm »

((Naw, Jeb was just at the right place at the right time.  I thought I was going to get locked up, actually, and it would have probably been better if a majority of us were free.
Oh, and I might have to kick you in the balls, Javier.  It's not personal or anything.))
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #183 on: December 25, 2012, 05:14:09 pm »

Commander Sikh grabs the hand and gives a firm shake. "The jook are still expecting you and that is a good thing for what I need you for. You see Reliquary didn't have much of a naval presence, we primarily relied on a small group of heavily armored ships and terrestrial to spacial missiles. Jook knew about this and early in their assault placed a number of jammers, making any hope at launching our hold outs a pipedream, making it a void battle. Despite our strong hulls their numbers still managed to put a lot of us down. What you see before you is the last of us. First thing is first, we need you to place a signal jumper so that we can make contact with our ground forces, second, we confiscated the drone from your ship. I' m not going to ask who turned it on so save it. We believe that was the jooks answer to sniffing us out. We have since made some modifications to it. Hand it over once you dock along with everyone else. We will need you to meet up with our contact on the ground when you are down there. From there I am sure they will be able to find something for you to do. Do not go looking for them. Set up secure comms first and they will find you. When we meet again, you will get your choice of whatever we manage to capture along with the shipwright, as well as we will finish the product for you if course. Now please go free your friends and ready yourself. you have five hours of preparation."
« Last Edit: December 25, 2012, 05:15:40 pm by Gotdamnmiracle »
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Go back see if he's there and run him over, and drink his gun!

Thecard

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Re: Space criminals 7/7 players *Full*
« Reply #184 on: December 25, 2012, 05:30:33 pm »

((Whew.  Looks like I won't have to kick you in the nuts.))

"Gladly.  I'm looking forward to punching those bastards in their proverbial dicks."


Jeb then leaves and goes to collect the rest of the criminals.
"Well, gentlemen, looks like we've got a job of some kind."
He proceeds to fill them in.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

javierpwn

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Re: Space criminals 7/7 players *Full*
« Reply #185 on: December 25, 2012, 05:42:42 pm »

I feel the need to run a systems check on the ship, would be hell to find out life support got damaged by the drone.
Run systems check
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Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #186 on: December 25, 2012, 06:55:27 pm »

After a number of hours the ship is prepped. The Liberation Navy seemed to have hacked th drone and reset it, packaging it up and providing a new holopad. A diagnostic of systems is run showing little damage save for a few blocked cooling ducts and a couple doors not working properly. The drone must have stayed in the cargo hold scanning everything. The hole from cutting into the ship has been patched and the Aldasdt held in the liberation ships launch bay. Some of the boatswaines were taking an interest in it, some laughing, some in as expecting, right as you were leaving.

The commander said that the drone has been set up to give a false set of coordinates for the Liberated ship, allowing them to trick the jooks into a trap. The trap hasn't yet been explained exactly.

The ship is clean and loaded up just fine. Navigation to the site is rather uneventful. As you near the designated location for the comm jump a small cluster of approaching ships can be detected off of the port side. Scanners are working magnificently since the ship has exited the asteroid field. You are sure they are aware of you too. They are not breaking course but not reacting hostile either.
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javierpwn

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Re: Space criminals 7/7 players *Full*
« Reply #187 on: December 25, 2012, 07:02:28 pm »

This might be the hooks, fellas. I suggest we open communications.
Open comms?
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Thecard

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Re: Space criminals 7/7 players *Full*
« Reply #188 on: December 25, 2012, 07:10:41 pm »

"Nah, we got our destination.  No need to get distracted."
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

IamanElfCollaborator

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Re: Space criminals 7/7 players *Full*
« Reply #189 on: December 25, 2012, 07:36:24 pm »

Da Vinci is in the corner, polishing his precious Bianca and muttering curses.

Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #190 on: December 26, 2012, 12:50:34 am »

(Tie breaker?)
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Go back see if he's there and run him over, and drink his gun!

IamanElfCollaborator

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Re: Space criminals 7/7 players *Full*
« Reply #191 on: December 26, 2012, 01:10:39 am »

"Keep going. I'm trying not to shank one of you and this cramped space isn't helping."

Thecard

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Re: Space criminals 7/7 players *Full*
« Reply #192 on: December 26, 2012, 01:42:54 am »

Did something happen to the other four crewmembers?
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

scapheap

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Re: Space criminals 7/7 players *Full*
« Reply #193 on: December 26, 2012, 05:29:37 am »

((no just at family's get together)) "destination."
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #194 on: December 26, 2012, 10:19:56 am »

Did something happen to the other four crewmembers?

(Yeah. I don't know what is up with that. Irks me that they would flake like that.)
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Go back see if he's there and run him over, and drink his gun!
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