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Poll

Registered Warrant Reason?

Smuggling
- 0 (0%)
Colonial Raiding
- 0 (0%)
Reaving (Pirating and commandeering)
- 0 (0%)

Total Members Voted: 0


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Author Topic: Space criminals 7/7 players *Full*  (Read 8763 times)

scapheap

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Re: Space criminals 7/7 players *Full*
« Reply #105 on: December 17, 2012, 03:59:28 pm »

Standing around waiting for hull breech.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #106 on: December 17, 2012, 05:26:07 pm »

SLIP PREP remains selected blinking on the screen until ICE closes in on the crew and filling the screen with korean characters in no particular order. Javier closes his BasicTools. No more can be done in the arena with what you have.

Little activity can be see outside of the ship but your sensors can tell that heating systems are dipping quite a bit. Obviously there was some effect. The large freighter remains coasting, knocking asteroids aside and crushing through fragile ice structures, from an outside prosepective, completely dead. Not much of a change from before though.
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Go back see if he's there and run him over, and drink his gun!

Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #107 on: December 17, 2012, 05:43:42 pm »

As if chomping at the bit, seeing Javier looking away from the screen signals the crew. Repetitive sounds of slides and locks into place are heard as everyone helmet up and then the screech of the arc cutters. A button is pushed and a hatch slides away revealing a lavender cold steel patch. The Arc cutters take a minute to cut through the thick layer but make short work all the same. A second oddly shaped layer is cut through in practically no time at all. Dennis and Charlie press hard on the new door, sending it floating up with little effort. Charlie shimmies up into the nongravity. Reduced gravity is hard to get used to but no one ever really gets used to no gravity. Magnetic boots help, though.

A few floating staple protien packages float down. Nasty stuff staple protient packages. Pretty much just calories, protien and sawdust. No one can't say it isn't filling though.

It seems you have broken into a large cargo crate. That explains the second layer of hull. Charlie sticks his head down from the improvised door and gestures for the seconds arc cutter to come up. This whole thing would be a hell of a lot easier if you had comms the crew collectively curses.
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Go back see if he's there and run him over, and drink his gun!

IamanElfCollaborator

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Re: Space criminals 7/7 players *Full*
« Reply #108 on: December 17, 2012, 05:45:02 pm »

Da Vinci readies Bianca.

"Onward we go."

rabidgam3r

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Re: Space criminals 7/7 players *Full*
« Reply #109 on: December 17, 2012, 05:52:30 pm »

"Alright, now what are we looking for?" Charlie says weakly. "God i hate nongravity!"


(Sorry for absence, forgot.)
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Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #110 on: December 17, 2012, 05:58:11 pm »

(None of you can talk to eachother in void but since there is air you can hear eachother at the moment. Apparently the guys who sold you these suits swindled you. It isn't an immediate problem.)
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Go back see if he's there and run him over, and drink his gun!

javierpwn

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Re: Space criminals 7/7 players *Full*
« Reply #111 on: December 17, 2012, 06:03:54 pm »

"Hmm,  I propose we use our five minutes wisely, and investigate their ship"

Investigate ship/follow everyone else
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rabidgam3r

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Re: Space criminals 7/7 players *Full*
« Reply #112 on: December 17, 2012, 06:09:05 pm »

Investigate ship with Javier
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IamanElfCollaborator

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Re: Space criminals 7/7 players *Full*
« Reply #113 on: December 17, 2012, 06:12:02 pm »

Follow the two, keeping Bianca out for any surprise attackers.

racnor

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Re: Space criminals 7/7 players *Full*
« Reply #114 on: December 17, 2012, 06:22:13 pm »

Thomas glaces around, looking at the cargo .
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a1s

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Re: Space criminals 7/7 players *Full*
« Reply #115 on: December 17, 2012, 06:57:49 pm »

I don't like the way this flying crate doesn't have any truckers to guard it. -says Max.
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Gotdamnmiracle

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Re: Space criminals 7/7 players *Full*
« Reply #116 on: December 17, 2012, 09:07:09 pm »

(Sorry about the slow day today. I know exactly what I want to do with you guys, life just happened to intervene. I promise I will attack this bugger at some point this week. until the expect about one to three updates a day. Sorry to do this so early.)

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Go back see if he's there and run him over, and drink his gun!

javierpwn

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Re: Space criminals 7/7 players *Full*
« Reply #117 on: December 17, 2012, 09:09:33 pm »

" I see that everyone is following me. DaVinci, if you see anything that even barely moves, and it isn't us, be prepared to make art "
shoot any unallied thing that moves


(GM ninja'd me)

Damn you Exams!!!
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Thecard

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Re: Space criminals 7/7 players *Full*
« Reply #118 on: December 17, 2012, 11:12:19 pm »

"I've got a bad feeling about this..."
Jeb puts his arc cutter protectively in front of him and follows the pack.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

scapheap

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Re: Space criminals 7/7 players *Full*
« Reply #119 on: December 18, 2012, 04:43:49 am »

"Keep your guard up"
Dennis walk forward.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
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