So, firstly, this is an excellent, excellent mod, cheers to everyone for making it. Just got my first pit slave siege, and, well, let's just say that bundling 100-odd civs into the panic room certainly flushed out the suspicious character I'd been wondering about. And also some entirely unrelated ones.
Basically, there are heretics and daemons running amok in my constantly-short-of-something sinkhole, dead pit slaves and guilders all over the porch, and my yard boss (foreman) is now known as "the Glowing Serpent of Bullets". It feels so perfectly DF and perfectly Necromunda, and I salute you (and also Toady. Carp for the carp god, etc).
I have one question: it seems like once you fire shotshells/stubs etc, they turn into (lead bullets) which don't seem to be able to be refired - which totally makes sense, but they still show up as ammo so I'm not sure whether to just melt them down.
Also, I think something might be wrong with the bottle-making RAWs - I had raw green glass & the various other reagents, but the kiln wouldn't work until I took "rough" out of the RAW (now it seems to accept any glass item though, which feels a bit cheaty).
Anyway - keep up the good work, this mod should get more love I reckon.
Edit: also, I haven't had any "liaison from the outpost" meetings since the first year; I remember this occasionally cropping up in vanilla DF, but does anyone have any explanations/workarounds? It's getting kind of annoying having the caravan turn up with six thousand barrels of leather when I really need a lathe, etc