By the way, hit me up if you want some graphics for tyranids. I like making graphics sets.
At the minute my Tyranid mod consists of some experiments with hyperactive grazers (for future rippers), and a DFHack script to force a 1:6 embark ratio. The plan is to embark with 1 "Broodmother" (egg-laying Tyranid mom-beast) and 6 random Gaunts. I've been putting off actually doing the body-part work, though.
Basic gameplay plan goes like this:
- Broodmother -> Eggs -> Grubs
- Various species of Gaunt can collect Biomass and Goop from shrubs, butchery products etc
- Biomass is used to build buildings, to produce weapons like Deathspitters, Fleshborers etc, and in morphstone reactions to turn Grubs into Gaunts and Warriors
- Goop is just food
- Some butchery products also produce Genecode, which can be used in reactions to make more powerful Nids like Lictors, Hive Tyrants, Raveners, Tyrant Guard etc.
- I'm thinking of using the cloning trick to produce infant Rippers from bits of some Gaunt species or other, which can then be slaughtered at adulthood for Biomass after devouring vast quantities of grazing
- Finally, pretty much every single product in the entire thing will be horribly toxic to anything not a Tyranid.
Somewhat amusingly, you've probably knocked development back a few more weeks with these new UHS versions. They're just too damn cool not to delve into properly.