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Author Topic: Warlock: Master of Bureacracy [Update 2: On The Treachery Of Spiders]  (Read 4655 times)

IronyOwl

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Ah, it sure it great being a Great Mage. Free food, spacious accomodations, and whole cities and regiments of hardened veterans at my command.

Of course, I couldn't have gotten this far without my loyal supporters by my side... and so of course, they've probably had some impact on what I am today.

Spoiler: What Do I Look Like? (click to show/hide)
Spoiler: What Do I Do? (click to show/hide)

Of course, that's just me! There's a lot more to a Great Mage's holdings than just the Great Mage!

Spoiler: Who Do I Lead? (click to show/hide)
Spoiler: Where Are We? (click to show/hide)
Spoiler: What's Going On? (click to show/hide)


Ah, but that's not all! Who could forget my loyal supporters, to whom I owe so much?

Spoiler: Who Are You? (click to show/hide)



Spoiler: But What's A Shank? (click to show/hide)
« Last Edit: December 16, 2012, 11:18:34 pm by IronyOwl »
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Stworca

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Re: Warlock: Master of Bureacracy
« Reply #1 on: December 14, 2012, 05:41:15 am »

I'll just butt in, and say that even the largest map feels somewhat small (for a directed-AAR), and furthermore, the other worlds are more or less useless. With the AI as unwise as it is, one usually wins long before being able to tackle the dragons and elementals (Both in HUGE quantities)

Starting with the Blademaster & Humans is usually a good idea, gobbo's (Rats) are too ineffective, and undead mana cost can - should one choose BM - cripple research and spells.
Net increases in gold are useless after a few turns, so if you were to choose an eco-bonus, best go for %.

Hmm hmm.. Good luck
« Last Edit: December 14, 2012, 05:43:03 am by Stworca »
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Sonlirain

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Re: Warlock: Master of Bureacracy
« Reply #2 on: December 14, 2012, 10:26:36 am »

As a person with 0 experience with Warlock (but some with Master of Magic, Age of Wonders and several other games of the genre) i'd like to suggest the following.

Picture - Some beasty leader.
Skills - Instructor, Favour of Helia

Race - Beasties.
Map - Everything set at max. Islands. Cylinder world.
Victory - Unity spell disallowed.

Who am i - Suggestive Noble (but i'd like to have a city i could dedicate towards a goal of my chosing (like Baneblade production).
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Xeron

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Re: Warlock: Master of Bureacracy
« Reply #3 on: December 14, 2012, 10:34:05 am »

Picture - Anything evil
Skills - Arch Mage,Fire Storm,Summon Imps

Race - Undead
Map - Everything set at max. Super continent Cylinder world.
Victory - Kill all the enemy filth

Who am i - a governor of a city
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Myroc

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Re: Warlock: Master of Bureacracy
« Reply #4 on: December 14, 2012, 12:36:46 pm »

Picture - That two headed dragon. Their name escapes me.
Skills - Archmage. I don't really care for anything else, but Archmage is pretty significant because as far as I am aware it is the only thing in the game that can reduce your casting time. (If there are others, then they're probably fairly rare and/or lategame, as I sure as hell haven't encountered them.)

Race - Not humans.
Map - Large, default number of alternate worlds, islands, cylinder, max amount of enemy mages. Let's not go TOO overboard.
Victory - All of them.

Who Am I? - Field General, leading your ruthless soldiers into battle.
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Neonivek

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Re: Warlock: Master of Bureacracy
« Reply #5 on: December 14, 2012, 01:51:41 pm »

Most of the abilities though are outright useless.

Only ones I'd suggest is the 20% productions or Casting speed

Also Myroc there is no reason not to just max the number of alternate worlds. It is so hard to take advantage of alternate worlds that you will win the game first.
« Last Edit: December 14, 2012, 03:43:06 pm by Neonivek »
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Thexor

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Re: Warlock: Master of Bureacracy
« Reply #6 on: December 14, 2012, 07:17:08 pm »

As someone who has 0 knowledge of Warlock, my only advice is to remove the 'Defeat Avatar' victory condition. Because a) it'd suck if the AI killed an avatar without you noticing, and b) if you win after killing one avatar, you don't get the chance to kill a second avatar!

Also, PTW.
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Neonivek

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Re: Warlock: Master of Bureacracy
« Reply #7 on: December 14, 2012, 08:42:04 pm »

As someone who has 0 knowledge of Warlock, my only advice is to remove the 'Defeat Avatar' victory condition. Because a) it'd suck if the AI killed an avatar without you noticing, and b) if you win after killing one avatar, you don't get the chance to kill a second avatar!

Also, PTW.

It really isn't that easy to kill an Avatar or find an Avatar.

The computer is never going to get to that point, nor, will our hands ever be tied with dealing with one.
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IronyOwl

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Re: Warlock: Master of Bureacracy
« Reply #8 on: December 14, 2012, 11:13:35 pm »

Alright, so the current tallies seem to be as follows:

Portrait
Something Beasty   I
Something Evil   I
Dragon   I
Dragon Assuming He's Beasty And Evil   III

Perks
Archmage   III
Firestorm+Imps   I
+% Something Bonus   I
+% Econ Bonus If Econ Anything   I

Race
Humans   I
Beasties   I
Undead   I
Not Humans   I

Map Size
Extra Large   III
Large   I

Landmass
Islands   II
Supercontinent   I

World Type
Cylindrical   II

Other Worlds
Default   I
Max   III

Rival Great Mages
Max   III

Win Conditions
All Enabled   I
Kill Only   I
No Avatar   I
No Unity   I


So, we're tied for starting race and that's pretty important. Wincon and perks are a bit vague, and I'm not certain if the dragon meets both the beasty n evil requirements.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Frumple

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Re: Warlock: Master of Bureacracy
« Reply #9 on: December 15, 2012, 12:55:30 am »

Portrait of bald dude with pimp robe gets my vote. And purple, for the color.

Throwing in for archmage as well, and a percentile bonus if you can fit it. Or archmage and a hero, plus, like, lesser heal or something. Whichever fits better.

And beasties, because gimping amuses me.

Also, bonus challenge mode: Clear out at least one other world before victory. Maybe make an alternate save for that, for a post-win reload and rumble.
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Gamerlord

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Re: Warlock: Master of Bureacracy
« Reply #10 on: December 15, 2012, 12:56:53 am »

Wait a second... this is the Majesty universe!  :D

Alkhemia

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Re: Warlock: Master of Bureacracy
« Reply #11 on: December 15, 2012, 01:04:27 am »

I second Frumple for the Beasties and the challenge  :P
also Islands just because the sea monster are jerks
« Last Edit: December 15, 2012, 01:18:57 am by Alkhemia »
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Xantalos

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Re: Warlock: Master of Bureacracy
« Reply #12 on: December 15, 2012, 01:05:52 am »

Eh, why not follow this. I vote for the dragons. Because they cool. Victory conditions...why not all of them. Difficulty: Challenging, for funzies, and Archmage, Goddess of healing, max world/number of enemy archmages. Should be fun.
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LoSboccacc

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Re: Warlock: Master of Bureacracy
« Reply #13 on: December 15, 2012, 01:23:38 am »

I vote for monsters race, as their specialization with food is hilarious and amusing.

Spoiler (click to show/hide)
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Neonivek

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Re: Warlock: Master of Bureacracy
« Reply #14 on: December 15, 2012, 01:51:46 am »

I vote for monsters race, as their specialization with food is hilarious and amusing.

Spoiler (click to show/hide)

Even better when you consider that half of Food overproduction it turned into gold. Essentially allowing you to get large amounts of gold through food production if you set yourself up correctly.

The Goblins greatest weakness however is that they probably have what I consider to be the worst low level units in the game (though their Shammans are invaluable in a way... Since Spirit magic is the only thing almost nothing in the game is immune to or has great resistance against)

The other is that I believe Goblins are dead last when it comes to research... and this is a game where Spells far outstrip almost any unit in the game (There are only a tiny few exceptions. One is Heros and the other are hidden fun stuff... if they ever get unlocked in this playthrough)

The other advantage Goblins and Undead have over the humans is they both have a unique Pumpkin patch building... and the blessings you get from it are almost invaluable (+3 regeneration is nothing to scoff at if you are making a Siege engine)
« Last Edit: December 15, 2012, 01:55:35 am by Neonivek »
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