Alright. Here are the sheets. The owner backgrounds were cropped for space reasons. Feel free to pick the color in which you appear on the map.
Smiling River Gladiator SchoolOwner Name: Smiling Jack
Owner Town of Origin: The Capitol
Underworld Ear: Each Turn there is a chance Smiling Jack will receive a major piece of news through an underworld contact.
Street Upbringing: Bonus to performing actions on the streets of a large settlement
Black Balled: If you try to enter Hub City, there will be trouble. As Smiling Jack’s fame grows, the Hub City Underworld may infiltrate more towns, making life even harder.
School Name: Smiling River Gladiator school
School Back Story: Located just outside of the Capital in the jungle on the great river, Smiling River was named after a it's founder and the river that it's built next too. A recent construction, it is still quite small for a Gladiator school, but it's owner are hopeful for it's success.
School Location: Just to the east of The Capital
Employees:
Matt Ratchie: Jungle explorer and hunter. Aged 26: Matt Ratchie is Smiling Jacks closest and oldest friend. Although he presents a cold facade to strangers, to people he knows, or when drinking, he is quite a cheerful and easy going man. He has spent most of his life in the jungle and is a expert at living in it and hunting the critters that live within. It is hoped that his skills can be put to use capturing beasts for the school.
Jungleman: Matt takes a small bonus to all actions performed in the Jungle.
Bumpkin: Matt has no street smarts, and is often a victim of fraud, crime, and general unpleasantness when he enters town.
Eddy Saws: Doctor, Genius, Weirdo. Aged 34: Eddy Saws is a eccentric but highly intelligent individual, easily bored by that that does not interest him he often comes off as strange and rude to others, which is not really a incorrect assessment, but if you can find common ground with him he turns into a insightful and almost funny person. Smiling Jack is one of the very few people he has managed to make friends with, and secretly he cherishes that friendship above almost all else.
Medic: Eddy takes a bonus to treating injuries and illness
Arsehole: Eddy takes a penalty in any situation where his people skills are called upon.
Facilities:
Owner Housing
Employee Housing
Cells [10] (Each Cell can hold one Gladiator)
Stables [5] (Each Stable can hold one beast)
Training Yard
Port
Resources:
Money: 2000 [10]
A favor from Hubcity [5]
-Connections are useful. Some of your former contacts still exists
Boat [5]
-Capacity:[0/5] Health:[20/20] Fuel: [5/5]
Gladiators:
Human Slave (1 Attack, 1 Defence, 1 Health, 0 Tactics, 0 Agility)
-A young woman picked by your staff for her looks
Human Slave (1 Attack, 0 Defence, 1 Health, 1 Tactics, 0 Agility)
-A slave who refuses to disclose his background
Human Gunman (2 Attack, 1 Defence, 2 Health, 1 Tactics, 1 Agility)
-A captured Kettelplow raider forced to serve in the ring
Human Shield Bearer (1 Attack, 3 Defence, 2 Health, 1 Tactics, 0 Agility)
-A young soldier sentenced to serve as a Gladiator when he was caught sleeping with a noble’s daughter
Hell PitOwner Name: Sasha (Impy) Jones
Owner Town of Origin: Plagueborough
Gang Leader: Sasha takes a bonus when working alongside any mutant involved in her school.
Impy Body: Sasha takes a bonus while fleeing, contorting, fighting, or performing any other activity where Flexibility, Speed, or Agility is called upon.
Obvious Mutant: Sasha takes a penalty when dealing with any institution controlled by humans. Sasha is more likely to attract negative attention from the law where it exists.
School Name: Hell pit
School Back Story:
At one point of time Sasha's gang established itself in Sandash. Being a foreign gang composed mostly from mutants they had to fight for their survival with almost everyone. Eventually they gained their respect, were accepted as a part of the camp and welcome guest at Arena. After gang got several victories against local gladiators, they decided that fighting for money is a safe business and switched to that
School Location: Sandash
Employees:
Mark (The Doc) Coffee
Expert in genetics.
One of the few non-mutant members of the school. He offered his services as a doctor, in exchange for the right to take DNA samples for his studies.
Mutant Expert: Mark takes a bonus to any medical or scientific action performed upon a mutant.
Mutant Curiosity: Each turn there is a Chance Mark will decide to experiment on a mutant gladiator. If he does, that Gladiator will be unavailable for any action next turn.
Laiza (The Four) Prosinecky
Prostitute, spy, entertainer
This girl use her unusual feature (she has four breasts) and generally nice looks to make money and have no moral limitations to serve as a prize for the winning gladiator or spying on anyone as long as she get a nice salary
Gets Around: Each turn Laiza will deliver a piece of Juicy information about one of your gladiators, future opponents, or the town she is in.
Dirty Girl: Each of your gladiators has a tiny chance of catching a disease from Laiza each turn.
Facilities:
Owner Housing
Employee Housing
Cells [10] (Each Cell can hold one Gladiator)
Stables [5] (Each Stable can hold one beast)
Training Yard
Mark's clinic\laboratory
Resources:
Money: 1600 [8]
Tribal maul [+2 attack, -1 Agility] [1]
- A tribal tribal weapon used by the stronger mutants. Heavy, but strong.
Ornate weapon[+1 attack] [1]
-Not intended as a weapon, but rather as a sign of wealth
Scabbard [+1 attack][1]
Medicinal supplies [5]
-A variety of supplies with varying worth and use
4 Tribal armor [+1 defense] [4]
-Is armor supposed to have this much exposed skin?
Gladiators:
Rabbitmorph Slave (1 Attack, 0 Defence, 1 Health, 0 Tactics, 1 Agility)
-A child sized female mutant with wite fur and floppy ears. You recently picked this one off the slave market
Rabbitmorph Raider (2 Attack, 0 Defence, 1 Health, 1 Tactics, 2 Agility)
-A Rabbitmorph who has been with your gang for years. He is happy to serve as a pit fighter on your behalf.
Yeti Brute (3 Attack, 1 Defence, 2 Health, 0 Tactics, 0 Agility)
-A 7 foot tall mutant with furry dreadlocks, huge teeth, incredible muscles, and no greater desire than to kill or maim as many humans as possible in the arena
Ennios GladiatoriumOwner Name: Caius Ennio
Owner Town of Origin: The Capitol
Mind over Matter: Caius takes a large bonus to training his gladiators in Tactics.
Slave Buyer: Caius can find up to 2 weak slaves per turn through his military contacts without having to make any sort of bargaining or searching roll. Slaves purchased this way have 3 points in their stats and cost 150 Money.
Military Baggage: The Capitol Military may go out of their way to make Caius’s life miserable. The Kettleplow military may call upon him for favors he is in no position to refuse.
School Name: Ennios Gladiatorium
School Back Story: Ennios gladiatorum, situated within a day from Kettleplow have gained quite a repetition among the locals. Most of the gladiators consists of slaves from the many raids that Kettelplow conduct. Rumours say that Caius is't very selective when buying these slaves, instead he proclaims that it is the mind and not the body that important when shaping great gladiators. Something that everymen may have, not matter their background.
Arriving at the Gladiatorum the slaves get to do many seemingly mundante tasks. Lifting logs back and fourth, counting frogs in the swaps, throwing away the food they are supposed to eat etc. Here several slaves usually snap, and those who do becomes target practice for the more experienced gladiators.
This goes on for several days. Under the supervision of Mayard Carter the slaves will to live slow drains out. Until they are entirely empty and apathetic to weather they live or die. Only then there real training starts. They learn to fight without any fear of death. Only then they can shut down anything else than the battle, nothing else is important.
Because of the rather remote location of the Gladiatorum. Adalina and Carter is able to create several different scenarios where the gladiators may train and learn. A fast and cold mind is important in the gladiator games of Kettelplow. And Caius Ennio aims to prepare his gladiators for anything.
School Location: A few miles outside of Kettelplow.
Employees:
Combat Trainer (Mayard Carter). A former soldier under the command of Caius Ennio. He agreed with his officer rash but promising methods. And is utilising them to the fullest extent when training the gladiators for his master.
Combat Trainer: Mayard takes a bonus when training Gladiators in Attack or Defense.
Brutal Trainer: Gladiators who train regularly or recently under Mayard may enter combat with less than full health.
Miss Adina (Psychologist): With the blue eyes and short orange hair she may look like quite the innocent women. She is not. While most of the theoretical knowledge of the human mind is lost, Adina has conducted many interesting experiments over the years, gaining her significant practical knowledge if her field of expertise. She is helping Mayard break down the slaves, rebuild them to proper gladiators, devise genius training exercises and scenarios, create loyalty towards the school among the men, educates them in the flaws of the human mind and how to use that knowledge in the arena.
A psychologist obviously has many advantages in a school like this.
Gladiator Psychologist: Miss Adina takes a small bonus to any action involving Gladiators.
Experimental Psychologist: Miss Adina’s methods sometimes backfire in spectacular fashion. There is a tiny chance that she could reduce the tactics skill or moral of any Gladiator she works with.
Facilities:
Owner Housing
Employee Housing
Mass cells (2) (Can house several Gladiators, but at a great stress for those who do)
Cells [10] (Each Cell can hold one Gladiator)
Stables [2] (Each Stable can hold one beast)
Huge training Yard (Able to host very different training exercises and scenarios)
Resources:
Money: 1000 [5]
Tribal weaponry [+1 attack] [5]
Primitive armor[+1 defense] [5]
Rifle [+6 attack, requires ammo] [2]
-A strong rifle. It’s unlikely it will be allowed in most matches but it should be able of taking most animals
Gladiators:
Human Slave (1 Attack, 1 Defence, 1 Health, 0 Tactics, 0 Agility)
-This one seems to have been a street urchin and has some combat experience
Human Slave (0 Attack, 0 Defence, 1 Health, 2 Tactics, 0 Agility)
-He claims to be a scholar and a poet. You intend to fix that
Human Slave (1 Attack, 0 Defence, 1 Health, 0 Tactics, 1 Agility)
-A whore picked up by some of your guards. They decided to throw her in the cell with the others when they were finished, rather than pay and return her to town
Human Highwayman (2 Attack, 2 Defence, 1 Health, 0 Tactics, 0 Agility)
-A brute who was dumb enough to try and mug a squad of Kettlepow Raiders singlehandedly.
Human Soldier (1 Attack, 1 Defence, 2 Health, 1 Tactics, 1 Agility)
-A P.O.W recently captured from The Capitol’s Army. He looks familiar and quite scared. Perhaps he has served under you before...
The Vodnik's Shanty (Missing All Perks/Flaws)Name: Tadeáš Hresko Machata
Town Of Origin: Foreign
School Name: The Vodnik's Shanty
School Location: Mouth of the bay on southeastern island, southern side.
School Backstory: Following some dealing back down in Elesia, Tadeáš was tipped off to a small, recently abandoned coastal hamlet. Quite apparently, some shady group went off and drowned some of the poor sods living here. After a few arrangements with the survivors here there, modifying the buildings to suit his needs, providing some representation to the outside world for the hamlet, and away it goes. Thankfully, despite whatever event causing the deaths of those poor souls, the old, small but still usable shipyard is still usable in case some waterborne transport is ever required. How it got the name of Vodnik's Shanty? Well, the Vodnik is a waterborne creature of drowning, of course.
Employees:
-Yusef Jafar, Courier.
--A like minded free brother Tadeáš met over in Sandash. Quite a good rider and runner, if a bit jumpy.
-Bombello Astolfi, Able Seaman.
--A survivor of the event at the shanty, Bombello is one of the remaining professional seamen, if not the best left there.
Facilities:
Owner Housing
Employee Housing
Cells [10]
Stables [5]
Training Yard
Shipyard
Gladiators:
Human Slave (1 Attack, 0 Defence, 1 Health, 0 Tactics, 1 Agility)
-The sole survivor of a slaving ship that wrecked on the beach near the school
Human Slave (1 Attack, 1 Defence, 1 Health, 0 Tactics, 0 Agility)
-Standard street urchin, purchased off the market in the capitol
Cancer Viking (2 Attack, 2 Defence, 2 Health, 1 Tactics, 0 Agility)
-A crab-like mutant with a claw instead of a left hand, tough natural armor, and a baaaad attitude
Human Marine (2 Attack, 0 Defence, 1 Health, 2 Tactics, 1 Agility)
-A left over P.O.W from an attempted sea invasion of the capitol that took place years ago
Human Sailor (0 Attack, 1 Defence, 2 Health, 1 Tactics, 2 Agility)
-A Drunken Sailor/Longshore man who sold himself into slavery to fund his narcotics habit.
Resources:
Money: 1600 [8]
Scrap metal [2]
Boat [5]
-Capacity:[0/5] Health:[20/20] Fuel: [5/5][5]
Final Salvation (Missing some Perks)Owner Name: Verik Caedrin
Owner Town of Origin: The Capitol
Owner Back Story:
Former slave: Even now, the signs of slavery are visible. Though not important around bandits, nobles are not known to converse with slaves that are not their own
School Name: Final Salvation
School Back Story: Little more than a tidied up shack on the outskirts of Sandash. Verik offered the promise of great fortune and what little things of value he had accumulated over the years to its undisputed owner Ellian Malkov, in return for the right to use the building, and assistance in setting up a new gladiatorial school. Being a long-time resident of Sandash, Ellian had the right connections to help Verik get the school off the ground. Of course, if they don't make it big now, they can each expect to have a good number of people out for their heads.
Employees:
Ellian Malkov, business partner
Fugitive and veteran resident of Sandash. Wouldn't even have bothered looking at Verik if he wasn't almost as desperate and thrice as greedy as him. Has some powerful ties with some powerful people, and has agreed to help Verik in any way he can. Just so long as it ultimately leads up to the both of them (but mostly him) becoming filthy rich.
Connections: Good connections allow for the procuring of favours
Greed: Pretty self explanatory (Whatever you have him do, it cost more money than normal)
Henri Alwin, informant
Good friend of Ellian's. Always keeps him up-to-date on any interesting happenings in the area, and does a nice job of keeping an eye on the competition, too...
Informant: 25% per turn of providing useful information
False data: His sources are not always to be trusted
Facilities:
Owner Housing
Employee Housing
Cells [10]
Stables [5]
Training Yard
Leisure/Meeting Room. Because comfort is important.
Resources
Money: 2000 [10]
Ornate dagger [2]
-A little gift from your former masters. Will fetch quite a price, but it’s suspicious
4 Armor [+1 defense] [4]
4 Primitive weaponry [+ Attack] [4]
Gladiators
Human Slave (0 Attack, 0 Defence, 1 Health, 1 Tactics, 1 Agility)
-This one has no obvious combat skill whatsoever. Ellian and Henri blame each other for buying her
Human Slave (2 Attack, 0 Defence, 1 Health, 0 Tactics, 0 Agility)
-A Religious Fanatic from Los Tokyolondon who somehow ended up on the Sandash Slave Market.
Human Slave (1 Attack, 1 Defence, 1 Health, 0 Tactics, 0 Agility)
-You helped this poor sap escape from his masters in West End, only to lock him up in your cells
Human Fallen Noble (1 Attack, 1 Defence, 2 Health, 2 Tactics, 0 Agility)
-A prince from Elesia who was beaten and scarred beyond recognition by a rival and sold into slavery.
The Bastards RingOwner Name: Stiric
Owner Town of Origin: Foreign
Duelist: The ability to stand your own in a fight with both sword and pistol
Nobleborn: It might not be worth much, but a title is a title, and it might open doors
Jealous rivals: When you rise in power, there’s a chance you meet some dangers from the past
School Name: The Bastards Ring
School Back Story: Upon arriving in this strange new land, Stiric found himself at the Capitol. A smoggy city filled with crime and a fair share of gladiator fights, Stiric originally entertained the thought of fighting in the ring. He eventually decided against it, instead seeing quite the lucrative business opportunity in forming his own ragtag group of gladiators with his wealth. Using about half of his money, he bought a rather spacious facility to house his future gladiators. With the remaining amount, he practically randomly picked a few gladiators at the slave markets to be sent to his newly formed school. Stiric clearly isn't putting much planning or thought into this business opportunity.
Employees: Renolds, "Doctor": A scrawny man, born deep within the industrial parts of the Capitol. Practically taught himself all of the rudimentary medical and first aid knowledge he has, learning quickly through trial and error due to the high rate of casualties and accidents often happening in the factory districts. Met Stiric by chance, stitching the noble up after he got in a rather nasty bar fight.
Succesfull Field Surgeon: Bonus to “simple” operations
Unregistered Medic: Without papers, acces to medicine is often limited to the black market
Leon, Gunsmith: A towering man with a large build. Involved in the complex trade of crafting and repairing guns via old blueprints left behind by past generations. Stiric met him after spending a few hours wandering around the city, looking for someone who could actually repair a few of his antique pistols he had on him. Decided to hire him after doing such a good job fixing and generally improving upon the original design of his guns.
Antiquary Gunsmith: Bonus to restoration and construction of older fireweapons
Artisinal Pride: Leon doesn’t like to see his work damaged, or worse, destroyed
Facilities:
Owner Housing
Employee Housing
Cells [10] (Each Cell can hold one Gladiator)
Stables [5] (Each Stable can hold one beast)
Training Yard
Workshop
Resources
Money: 1000 [5]
2 Old pistols [5]
-Attack: +3 [6/6] , Fairly high damage. Chance of misfire
Old artefacts [5]
Materials [5]
Gladiators
Human Slave (1 Attack, 0 Defence, 1 Health, 1 Tactics, 0 Agility)
-This old man claims to have once been a fierce gladiator. The years have definitely taken their toll on this one
Human Slave (0 Attack, 1 Defence, 2 Health, 0 Tactics, 0 Agility)
-This woman is built like a truck, but is gentle and squeamish around blood
Human Slave (1 Attack, 1 Defence, 1 Health, 0 Tactics, 0 Agility)
-A male slave who is epileptic and sees visions from time to time, but is otherwise unremarkable
Skeeter Spearwoman (2 Attack, 0 Defence, 2 Health, 0 Tactics, 2 Agility)
-An insect like mutant with a sharp bloodsucking beak and nimble wings. She is looking for glory, and sold herself to you reluctantly when none of the high ranking schools wanted her