Turn 1
(Note, I havn't updated your school status/inventory/rosters yet. I'll either do that tomorrow or when 10Ebbor gets back. If you want to hold off on posting your next action until that is updated be my guest.)Regional News:-Shakespeare's Academy, a combination Gladiatorial School and Slave Labor Drama Troop located in Hub City has unexpectedly gone bankrupt. It's assets (including untrained slaves, skilled gladiators, actors, and combat/performance equipment) will all be auctioned off in four weeks. The easiest way to get to Hub City is to take the daily shuttle-boat for 75 Money a Head.-The Western End City Council is debating a law which would heavily tax people paid to serve as 'seconds' in a duel. Advocates of the law point out that if soldiers who serve the city must pay tax, so should fighters paid to serve private citizens. Opponents of the law say it threatens The Western End's gentlemanly culture, claiming that if skilled seconds are discourged from plying their trade more people would turn to straight up murder and barbarism to solve disputes.-3 Weeks remain until the big tournament at the capitol.Having HP equal to 0 means that anything that harms you will incipate or kill you
Attack is used for attack
Defense is used for defense
HP*10 determines in battle HP
Agility is used for determining the succes of individual non attack actions. (Like, sneaking behind enemy, stuff like that)
Tactics is used for determining the succes of group non attack actions (Distracting enemy so that another gladiator can shoot it from behind)
Smiling River Gladiator SchoolSmiling Jack Recieves no news from the underworld today.
Smiling Jack and Matt Ratchie head into the Capitol to shop. In preperation for a jungle expedition they purchase two mules, 400 Feet of Thick Rope, 4 Tubs of Bait, 2 wagons, 10 trap components, and 4 copper cages. This kind of purchase would normally cost an arm and a leg, but Smiling Jack is lucky to run into Dwayne, one of Matt's old buddies from the jungle. Dwayne had just met and fallen head over heels for a city girl, and is planning his retirement from hunting and marriage. He agrees to sell you the above supplies cheap as he had gotten most of them from Matt in the first place. (-400 Money, +Above Supplies)Dwayne also has some old weapons and armor that he is willing to part with. Spears, tridents, and leather armor; ideal for the hunter, but by no means useless for the gladiator. You get those cheap as well. (+6 Sets of Leather Armor, +4 Steel Spears, +2 Steel Tridents, -75 Money)The pair then split up, and Smiling Jack heads downtown to look for some matches to participate in. Try as he might however, he cannot find an arena, or even a tavern with a small ring, looking to host an unknown Gladiator School. Smiling Jack considers looking for less than savory events next, but a member of Parliament is getting married today, so police presence downtown is ridiculously high.Down at the slave auction Smiling Jack spots somebody whom catches his eye. A jungle woman named Landa. Her description, written below the cage that contains her, mentions that she was a hunter before becoming a slave. This means that she is likely skilled with some sort of polearm or ranged weapon. The auction is silent, and shipment of the goods is free to estates and schools within a days travel of town. Jack can leave a bid and wait to see if he has won.
Matt tries to round up a hunting party, but has absolutely no luck dealing with the city slickers of the capitol.Eddy tries to get the Gladiators to train under him, but he approaches them in his typical ill tempered, condescending, and all around unpleasant fashion. This does not sit well with Jorge or Mike, and the two Gladiators interrupt the session by attacking the doctor. Eddy's hand is crushed by a powerful blow from a training sword before the guards can break up the melee.
(Eddy has received a broken hand)Owner Name: Smiling Jack (Criptfeind)
Owner Town of Origin: The Capitol
Stats: 2 Attack, 2 Defence, 1 Health, 1 Tactics, 0 Agility
Underworld Ear: Each Turn there is a chance Smiling Jack will receive a major piece of news through an underworld contact.
Street Upbringing: Bonus to performing actions on the streets of a large settlement
Black Balled: If you try to enter Hub City, there will be trouble. As Smiling Jack’s fame grows, the Hub City Underworld may infiltrate more towns, making life even harder.
School Name: Smiling River Gladiator school
School Back Story: Located just outside of the Capital in the jungle on the great river, Smiling River was named after a it's founder and the river that it's built next too. A recent construction, it is still quite small for a Gladiator school, but it's owner are hopeful for it's success.
School Location: Just to the east of The Capital
Employees:
Matt Ratchie: Jungle explorer and hunter. Aged 26: Matt Ratchie is Smiling Jacks closest and oldest friend. Although he presents a cold facade to strangers, to people he knows, or when drinking, he is quite a cheerful and easy going man. He has spent most of his life in the jungle and is a expert at living in it and hunting the critters that live within. It is hoped that his skills can be put to use capturing beasts for the school.
Jungleman: Matt takes a small bonus to all actions performed in the Jungle.
Bumpkin: Matt has no street smarts, and is often a victim of fraud, crime, and general unpleasantness when he enters town.
Stats: 1 Attack, 1 Defence, 1 Health, 0 Tactics, 1 Agility
Eddy Saws: Doctor, Genius, Weirdo. Aged 34: Eddy Saws is a eccentric but highly intelligent individual, easily bored by that that does not interest him he often comes off as strange and rude to others, which is not really a incorrect assessment, but if you can find common ground with him he turns into a insightful and almost funny person. Smiling Jack is one of the very few people he has managed to make friends with, and secretly he cherishes that friendship above almost all else.
Stats: 0 Attack, 1 Defence, 1 Health, 2 Tactics, 0 Agility
Medic: Eddy takes a bonus to treating injuries and illness
Arsehole: Eddy takes a penalty in any situation where his people skills are called upon.
Broken Hand: Until it is healed, Eddy takes a penalty on any action that requires precision or two handed motion
Facilities:
Owner Housing
Employee Housing
Cells [10] (Each Cell can hold one Gladiator)
Stables [5] (Each Stable can hold one beast)
Training Yard
Port
Resources:
Money: 1525
Mules: 2
Wagons: 2
Leather Armor: 6
Steel Spears: 4
Steel Tridents: 2
Thick Rope: 400 ft
Copper Cages: 4
Trap Components: 10
-Metal gears, cables, quick releases, and other stuff used to build traps. The more you use, the better the trap
Tubs of Bait: 4
-A sealed airtight tub of pasteurized blood, milk, and guts. Once opened it will start to rot and stink to attract beasts
A favor from Hubcity [5]
-Connections are useful. Some of your former contacts still exists
Boat [5]
-Capacity:[0/5] Health:[20/20] Fuel: [5/5]
Gladiators:
Human Slave: Anna (1 Attack, 1 Defence, 1 Health, 0 Tactics, 0 Agility)
-A young woman picked by your staff for her looks
Human Slave: Mike (1 Attack, 0 Defence, 1 Health, 1 Tactics, 0 Agility)
-A slave who refuses to disclose his background
Human Gunman: Jorge (2 Attack, 1 Defence, 2 Health, 1 Tactics, 1 Agility)
-A captured Kettelplow raider forced to serve in the ring
Human Shield Bearer: Richard (1 Attack, 3 Defence, 2 Health, 1 Tactics, 0 Agility)
-A young soldier sentenced to serve as a Gladiator when he was caught sleeping with a noble’s daughter
Hell PitBefore Sasha can leave to go shopping she is cornered by Byrant, a man with a third arm and member of her gang. Byrant chose to work as a guard for the school as opposed to selling his freedom to take up the sword as a gladiator. Byrant informs Impy that he has come across a few small hand crossbows, ranged weapons ideal for Rabbitmorph breed mutants, and would be willing to donate them to the school for a small bit of bonus pay. He is taken up on the offer. (-30 Money, +5 Hand Crossbows, +100 Small Iron Bolts)Sasha tries to make some small talk in town, but ends up chatting with the usual assortment of drunks, the homeless, and creepy men who want to screw her. She learns nothing of interest.In town Sasha asks around about recruiting new fighters. She comes across a slaver and starts negotiating. He offers two slaves from his latest catch of humans in exchange for your Ornate Dagger. The deal is a ripoff, but the slaver has plenty of guards and wont take no for an answer. Eventually, not wanting to end up a slave herself, she concedes and hands over the weapon and is given control of two chained humans. (-Ornate Dagger, +2 Human Slaves)Boris attempts to train Tami, but after only an hour of hard work they decide to take a quick break. The pair spends the rest of the day getting drunk and getting it on. To make matters worse Boris offers Laiza some of his pocket money to get in on the action. By the end of the day poor Tami, who as an indoor servant/pet never had much of a chance to build up a strong immune system, has been exposed to several STDs. She will likely be bedridden for a few weeks as she gets over the initial outbreaks.The Yeti practices with his club for a spell, and seems to improve with it. (The mechanical benefits of successful training will be determined when Ebbor gets back)Laiza's Juicy Gossip: "Did you know that one of the humans you just brought in, the racist one, told me his father was killed by Cancer Vikings... Guess he has a good excuse."Owner Name: Sasha (Impy) Jones (UR)
Owner Town of Origin: Plagueborough
Stats: Attack 0 Defense 2 Health 1 Tactics 2 Agility 1
Gang Leader: Sasha takes a bonus when working alongside any mutant involved in her school.
Impy Body: Sasha takes a bonus while fleeing, contorting, fighting, or performing any other activity where Flexibility, Speed, or Agility is called upon.
Obvious Mutant: Sasha takes a penalty when dealing with any institution controlled by humans. Sasha is more likely to attract negative attention from the law where it exists.
School Name: Hell pit
School Back Story:
At one point of time Sasha's gang established itself in Sandash. Being a foreign gang composed mostly from mutants they had to fight for their survival with almost everyone. Eventually they gained their respect, were accepted as a part of the camp and welcome guest at Arena. After gang got several victories against local gladiators, they decided that fighting for money is a safe business and switched to that
School Location: Sandash
Employees:
Mark (The Doc) Coffee
Expert in genetics.
One of the few non-mutant members of the school. He offered his services as a doctor, in exchange for the right to take DNA samples for his studies.
Stats :Attack 0 Defense 0 Health 2 Tactics 2 Agility 0
Mutant Expert: Mark takes a bonus to any medical or scientific action performed upon a mutant.
Mutant Curiosity: Each turn there is a Chance Mark will decide to experiment on a mutant gladiator. If he does, that Gladiator will be unavailable for any action next turn.
Laiza (The Four) Prosinecky
Prostitute, spy, entertainer
This girl use her unusual feature (she has four breasts) and generally nice looks to make money and have no moral limitations to serve as a prize for the winning gladiator or spying on anyone as long as she get a nice salary
Stats: Attack 0 Defense 1 Health 1 Tactics 0 Agility 2
Gets Around: Each turn Laiza will deliver a piece of Juicy information about one of your gladiators, future opponents, or the town she is in.
Dirty Girl: Each of your gladiators has a tiny chance of catching a disease from Laiza each turn.
Facilities:
Owner Housing
Employee Housing
Cells [10] (Each Cell can hold one Gladiator)
Stables [5] (Each Stable can hold one beast)
Training Yard
Mark's clinic\laboratory
Resources:
Money: 1600 [8]
Hand Crossbow: 5
Small Iron Bolts: 100
Tribal maul [+2 attack, -1 Agility] [1]
- A tribal tribal weapon used by the stronger mutants. Heavy, but strong.
Scabbard [+1 attack][1]
Medicinal supplies [5]
-A variety of supplies with varying worth and use
4 Tribal armor [+1 defense] [4]
-Is armor supposed to have this much exposed skin?
Gladiators:
Human Slave: (0 Attack, 1 Defence, 1 Health, 1 Tactics, 0 Agility)
-A former journalist. He hates mutants and is rather disgusted by his current situation
Human Slave: (0 Attack, 0 Defence, 3 Health, 0 Tactics, 0 Agility)
-A large man. His last job was that of a kitchen slave, and he is clearly fat and out of shape
Rabbitmorph Slave: Tami (1 Attack, 0 Defence, 1 Health, 0 Tactics, 1 Agility)
-A child sized female mutant with white fur and floppy ears. You recently picked this one off the slave market. #Incapacitated(2)
Rabbitmorph Raider: Boris (Crazybit) (2 Attack, 0 Defence, 1 Health, 1 Tactics, 2 Agility)
-A Rabbitmorph who has been with your gang for years. He is happy to serve as a pit fighter on your behalf.
Yeti Brute: Boris (Crazybit) (3 Attack, 1 Defence, 2 Health, 0 Tactics, 0 Agility)
-A 7 foot tall mutant with furry dreadlocks, huge teeth, incredible muscles, and no greater desire than to kill or maim as many humans as possible in the arena. #Club User
Ennios GladiatoriumCaius gets to work training Atrox and Miles. This quickly becomes an exercise in training Miles to work with Atrox, as the highwayman seems to lack the language skills to pick up most of what you are saying. Caius lucks out when one of the guards is able to speak Atrox's native language, and eventually a simple code of signs and vocalizations is concocted to allow the staff and Miles to coordinate battle plans with the brute.
Without knowing exactly what kind of weapons the psychologist will pick up in town, Caius has no choice but to focus on teaching the pair basic strategy and teamwork. Atrox has a hard time with some of the concepts, but by the end of the week he seems to have most of it down. The lesson is mostly a refresher course for the well trained soldier Miles, but he does his best to help his new comrade learn and appear interested when the master speaks.Mayard Carter gets to work kicking the three green Bellators in the ass to prepare them for what is to come. Sadly by the end of the week the only thing he has to show for his efforts is the crushed right arm of Bellator Beta. The guards begin to whisper, wondering if the injured slave will be allowed time to recover, or if Caius will use him as target practice.Adina hits up the taverns of Kettleplow trying to arrange a match. Eventually she bumps into a man who claims to represent The Ajax Project, a somewhat well known middling Gladiatorial School. The man claims that their school has recently come into possession of Fury the Giant, a renowned Gladiator who tore up major events in the Capitol and Hub City five or six years ago. The Ajax Project reckons that although Fury is a bit past his prime and no longer fit for the biggest events, he is still more than enough to terrorize the Kettleplow Circuit.
The man offers Ennios Gladiatorium a chance to face the Giant in a two on one match. The match would take place next week and after the arena operators take their cut the winning school would take home 66% of the purse and the losers 33%. Fury the Giant's Kettleplow debut will likely attract a large crowd, so even the losers purse would contain significant scratch, which is good because Fury could very well be out of your league. It might be prudent to let the big man tear apart a couple of expendable slaves...Satisfied with the offer Adina goes out to purchase weapons. She purchases for Atrox the signature weapon of the swampland highwayman; the Combat Chainsaw. Such a weapon requires fuel and can be unwieldy at times, but when it hits it hurts and no weapon would better promote the image of bloodthirsty savage. For Miles Adina buys a pistol and a saber, civilized weapons for a civilized man. The chainsaw was expensive, and Adina is fairly close to her 400 quid budget. She decides to spend the rest on a few cheap swords, just in case Caius wants to pit unskilled slaves against Fury next week without risking expensive gear. (-400 Money, +1 Combat Chainsaw, +5 Gallons of Gasoline, +1 Steel Saber, +1 Capitol Infantry Pistol, +50 9mm rounds, +3 Copper Short Swords)On her way out of town Adina bumps into a man looking to sell his daughter into slavery, as she was found to be impure on her wedding night. There is nothing special about her save the price, so Adina snaps her up cheaper than her boss could land a military prisoner. (-50 Money, +1 Human Slave)Owner Name: Caius Ennio
Owner Town of Origin: The Capitol
Status: Attack: 1 Defence: 1 Health: 1 Tactics: 3 Agility:0
Mind over Matter: Caius takes a large bonus to training his gladiators in Tactics.
Slave Buyer: Caius can find up to 2 weak slaves per turn through his military contacts without having to make any sort of bargaining or searching roll. Slaves purchased this way have 3 points in their stats and cost 150 Money.
Military Baggage: The Capitol Military may go out of their way to make Caius’s life miserable. The Kettleplow military may call upon him for favors he is in no position to refuse.
School Name: Ennios Gladiatorium
School Back Story: Ennios gladiatorum, situated within a day from Kettleplow have gained quite a repetition among the locals. Most of the gladiators consists of slaves from the many raids that Kettelplow conduct. Rumours say that Caius is't very selective when buying these slaves, instead he proclaims that it is the mind and not the body that important when shaping great gladiators. Something that everymen may have, not matter their background.
Arriving at the Gladiatorum the slaves get to do many seemingly mundante tasks. Lifting logs back and fourth, counting frogs in the swaps, throwing away the food they are supposed to eat etc. Here several slaves usually snap, and those who do becomes target practice for the more experienced gladiators.
This goes on for several days. Under the supervision of Mayard Carter the slaves will to live slow drains out. Until they are entirely empty and apathetic to weather they live or die. Only then there real training starts. They learn to fight without any fear of death. Only then they can shut down anything else than the battle, nothing else is important.
Because of the rather remote location of the Gladiatorum. Adalina and Carter is able to create several different scenarios where the gladiators may train and learn. A fast and cold mind is important in the gladiator games of Kettelplow. And Caius Ennio aims to prepare his gladiators for anything.
School Location: A few miles outside of Kettelplow.
Employees:
Combat Trainer (Mayard Carter). A former soldier under the command of Caius Ennio. He agreed with his officer rash but promising methods. And is utilising them to the fullest extent when training the gladiators for his master.
Stats: Attack: 2 Defence: 1 Health:1 Tactics:0 Agility:0
Combat Trainer: Mayard takes a bonus when training Gladiators in Attack or Defense.
Brutal Trainer: Gladiators who train regularly or recently under Mayard may enter combat with less than full health.
Miss Adina (Psychologist): With the blue eyes and short orange hair she may look like quite the innocent women. She is not. While most of the theoretical knowledge of the human mind is lost, Adina has conducted many interesting experiments over the years, gaining her significant practical knowledge if her field of expertise. She is helping Mayard break down the slaves, rebuild them to proper gladiators, devise genius training exercises and scenarios, create loyalty towards the school among the men, educates them in the flaws of the human mind and how to use that knowledge in the arena.
A psychologist obviously has many advantages in a school like this.
Stats: Attack: 0 Defence: 0 Health:1 Tactics: 0 Agility:3
Gladiator Psychologist: Miss Adina takes a small bonus to any action involving Gladiators.
Experimental Psychologist: Miss Adina’s methods sometimes backfire in spectacular fashion. There is a tiny chance that she could reduce the tactics skill or moral of any Gladiator she works with.
Facilities:
Owner Housing
Employee Housing
Mass cells (2) (Can house several Gladiators, but at a great stress for those who do)
Cells [10] (Each Cell can hold one Gladiator)
Stables [2] (Each Stable can hold one beast)
Huge training Yard (Able to host very different training exercises and scenarios)
Resources:
Money: 550 [5]
Combat Chainsaw: 1
Gasoline: 5 Gallons
Steel Sabre: 1
Capitol Infantry Pistol: 1
9mm Rounds: 50
Copper Short Sword: 3
Tribal weaponry [+1 attack] [5]
Primitive armor[+1 defense] [5]
Rifle [+6 attack, requires ammo[5/5] ] [2]
-A strong rifle. It’s unlikely it will be allowed in most matches but it should be able to take down most animals
Gladiators:
Human Slave (0 Attack, 0 Defence, 1 Health, 0 Tactics, 2 Agility)
-A young woman sold to you for the crime of not being a virgin on her wedding night.
Human Slave: Bellator Alpha (1 Attack, 1 Defence, 1 Health, 0 Tactics, 0 Agility)
-This one seems to have been a street urchin and has some combat experience
Human Slave: Bellator Beta (0 Attack, 0 Defence, 1 Health, 2 Tactics, 0 Agility)
-He claims to be a scholar and a poet. You intend to fix that. #Incapacitated(4)
Human Slave: Bellator Charlie (1 Attack, 0 Defence, 1 Health, 0 Tactics, 1 Agility)
-A whore picked up by some of your guards. They decided to throw her in the cell with the others when they were finished, rather than pay and return her to town
Human Highwayman: Atrox the Fierce (2 Attack, 2 Defence, 1 Health, 1 Tactics, 0 Agility)
-A brute who was dumb enough to try and mug a squad of Kettlepow Raiders singlehandedly.
Human Soldier:Miles the Honorable (1 Attack, 1 Defence, 2 Health, 1 Tactics, 1 Agility)
-A P.O.W recently captured from The Capitol’s Army. He looks familiar and quite scared. Perhaps he has served under you before...
The Vodnik's ShantyTadeáš and Yusef hit the town to go shopping. The pair visit the shipyard first. They arrive early, before the owner even shows up for the day, so they end up striking up a conversation with one of the workers. Tadeáš's foreign origin is brought up and the conversation quickly goes south.
"Immigrant scum! Go back to the sea where you came from! You are not wanted here!"
Before the pair can walk away, Tadeáš is challenged to a duel! The merchant turns to ask Yusef to be his second, only to see the jumpy employee running away. Not sure where to find help, and not wanting to face the merchant and his inevitable second alone, Tadeáš bolts as well.
Back at the school Yusef informs Tadeáš that because he backed out before the duel was registered with the Mayor's office, he had broken no law, however backing out is still bad form. Tadeáš should probably stay away from the Western End for the time being. Bombello takes the two slaves out to sea, in hopes of training them in the way of the sailor. Stag spends most of the voyage getting seasick, but Bochna seems to pick up the basics of seafaring. (Effects of training will be figured out when Ebbor gets back)Bombello and Bochna spread out the nets and wait to see what if anything they will catch. 12 hours later, after a long struggle and a longer wait, they pull in two Wolf Otters; mutated marine mammals the size of small cows that hunt in packs with razor sharp teeth. Although not the best at fighting on land, they are sometimes used in the arena. Of course their pelts sell for about 200 Money a pop...Name: Tadeáš Hresko Machata (Phantom)
Town Of Origin: Foreign
Status: 0 Attack, 2 Defense, 2 Health, 2 Tactics, 0 Agility
Merchant: Bonus to bartering and contacts
Scavenger: Bonus to scavenging missions
Immigrant: The original settlers of the West end aren’t always that friendly to newcomers, despite the fact that these make up more than 50% of the population.(Note:May be subject to change)
Known Coward: You backed out of a duel. You might want to stay out of the Western End for a few weeks until things cool down.
School Name: The Vodnik's Shanty
School Location: Mouth of the bay on southeastern island, southern side.
School Backstory: Following some dealing back down in Elesia, Tadeáš was tipped off to a small, recently abandoned coastal hamlet. Quite apparently, some shady group went off and drowned some of the poor sods living here. After a few arrangements with the survivors here there, modifying the buildings to suit his needs, providing some representation to the outside world for the hamlet, and away it goes. Thankfully, despite whatever event causing the deaths of those poor souls, the old, small but still usable shipyard is still usable in case some waterborne transport is ever required. How it got the name of Vodnik's Shanty? Well, the Vodnik is a waterborne creature of drowning, of course.
Employees:
-Yusef Jafar, Courier.
--A like minded free brother Tadeáš met over in Sandash. Quite a good rider and runner, if a bit jumpy.
Stats: 0 Attack, 0 Defense, 1 Health, 1 Tactics, 2 Agility
Rider: Bonus to all mounted activities
Jumpy: Might run for it if outnumbered
-Bombello Astolfi, Able Seaman.
--A survivor of the event at the shanty, Bombello is one of the remaining professional seamen, if not the best left there.
Stats: 1 Attack, 1 Defense, 1 Health, 1 Tactics, 0 Agility
Competent Sailor
Weak Health: Some of the wounds sustained at the event didn’t heal properly. Result is an apparently chronic lung disease
Facilities:
Owner Housing
Employee Housing
Cells [10]
Stables [5]
Training Yard
Shipyard
Gladiators:
Human Slave: Bochna (1 Attack, 0 Defence, 1 Health, 0 Tactics, 1 Agility)
-The sole survivor of a slaving ship that wrecked on the beach near the school. #Sailor
Human Slave: Stag (1 Attack, 1 Defence, 1 Health, 0 Tactics, 0 Agility)
-Standard street urchin, purchased off the market in the capitol
Cancer Viking: Svinafell (2 Attack, 2 Defence, 2 Health, 1 Tactics, 0 Agility)
-A crab-like mutant with a claw instead of a left hand, tough natural armor, and a baaaad attitude
Human Marine:Aaron (2 Attack, 0 Defence, 1 Health, 2 Tactics, 1 Agility)
-A left over P.O.W from an attempted sea invasion of the capitol that took place years ago
Human Sailor:Cuan mor (0 Attack, 1 Defence, 2 Health, 1 Tactics, 2 Agility)
-A Drunken Sailor/Longshore man who sold himself into slavery to fund his narcotics habit.
Resources:
Money: 1600 [8]
Scrap metal [2]
Untamed Wolf Otter: 2
-Intelegent Marine predators who can survive on land. Wolf Otters have valuable pelts, and can be of some use in the arena.
Boat [5]
-Capacity:[0/5] Health:[20/20] Fuel: [5/5][5]
Final SalvationTal'Rikta and Audreus are given weapons and armor, before Verik leads them into town to pick some fights. With his sharp wit Verik arranges a few fights, places a few bets, and watches as his boys clean up. Tal'Rikta fights with intensity, and chops two drunks to bits in a handicap match. Audreus ends up fencing with a trainer from another Gladiator School; his opponent is about his equal in terms of skill, but is also an older gentleman. Audreus takes a few nasty gashes, but ends up outlasting his foe in the end.
Verik smirks as he counts his winnings. Not all of it is in cash. (+300 Money, +1 Human Slave, +100 Money Tab to the Local Bar/Brothel, +1 Desert Rose Spider Egg)
Ellian goes out shopping, and does indeed buy some solid gear for the Gladiators, but does so at a high price before hitting town to party with booze, narcotics, and whores. By the time he returns, he has spent over half of the school's reserves. (-1300 Money, +5 Stun Guns, +4 Composite Tower Shields, +4 Bastard Swords, +4 Composite Armor Sets)Gren and Ragdoll spar for awhile, but without a skilled trainer to help them learn little progress is made towards improving their combat ability.Owner Name: Verik Caedrin
Owner Town of Origin: The Capitol
Stats:1 Attack, 3 Defence, 2 Health, 0 Tactics, 0 Agility
Traveler: You made connections amongst your travels. Bargaining and trading with other towns is generally easier.
Inside information: Being a slave of a noble family allows one to find some secrets
Former slave: Even now, the signs of slavery are visible. Though not important around bandits, nobles are not known to converse with slaves that are not their own
School Name: Final Salvation
School Back Story: Little more than a tidied up shack on the outskirts of Sandash. Verik offered the promise of great fortune and what little things of value he had accumulated over the years to its undisputed owner Ellian Malkov, in return for the right to use the building, and assistance in setting up a new gladiatorial school. Being a long-time resident of Sandash, Ellian had the right connections to help Verik get the school off the ground. Of course, if they don't make it big now, they can each expect to have a good number of people out for their heads.
Employees:
Ellian Malkov, business partner
Fugitive and veteran resident of Sandash. Wouldn't even have bothered looking at Verik if he wasn't almost as desperate and thrice as greedy as him. Has some powerful ties with some powerful people, and has agreed to help Verik in any way he can. Just so long as it ultimately leads up to the both of them (but mostly him) becoming filthy rich.
Stats:1 Attack, 0 Defence, 0 Health, 3 Tactics, 0 Agility
Connections: Good connections allow for the procuring of favors
Greed: Pretty self explanatory (Whatever you have him do, it cost more money than normal)
Henri Alwin, informant
Good friend of Ellian's. Always keeps him up-to-date on any interesting happenings in the area, and does a nice job of keeping an eye on the competition, too...
Stats:0 Attack, 0 Defence, 0 Health, 2 Tactics, 2 Agility
Informant: 25% per turn of providing useful information
False data: His sources are not always to be trusted
Facilities:
Owner Housing
Employee Housing
Cells [10]
Stables [5]
Training Yard
Leisure/Meeting Room. Because comfort is important.
Resources
Money: 1000 [10]
Bar/Brothel Credit: 100
Desert Rose Spider Egg: 1
-Will hatch into a fierce desert arachnid in 2 turns
Ornate dagger [2]
-A little gift from your former masters. Will fetch quite a price, but it’s suspicious
4 Armor [+1 defense] [4]
5 Stun Guns
4 Composite Tower Shields
4 Composite Armor Sets
4 Steel Bastard Swords
4 Primitive weaponry [+ Attack] [4]
Gladiators
Human Slave:Tesra 'Ragdoll' Dawry (0 Attack, 0 Defence, 1 Health, 1 Tactics, 1 Agility)
-This one has no obvious combat skill whatsoever. Ellian and Henri blame each other for buying her
Human Slave (1 Attack, 1 Defence, 1 Health, 0 Tactics, 0 Agility)
-A rookie Gladiator won by your school in a bet. He claims to have a win under his belt.
Human Slave:Tal'Rikta Munsetti (2 Attack, 0 Defence, 1 Health, 0 Tactics, 0 Agility)
-A Religious Fanatic from Los Tokyolondon who somehow ended up on the Sandash Slave Market.
Human Slave:Gren Yaslin (1 Attack, 1 Defence, 1 Health, 0 Tactics, 0 Agility)
-You helped this poor sap escape from his masters in West End, only to lock him up in your cells
Human Fallen Noble:Audreus Damarii (1 Attack, 1 Defence, 2 Health, 2 Tactics, 0 Agility)
-A prince from Elesia who was beaten and scarred beyond recognition by a rival and sold into slavery.
The Bastards RingAgatha flat out refuses to train for combat claiming to be a pacifist. You are going to have to figure out how to motivate her if you wish the large woman to fight for you.The other slaves spend their time fistfighting, wrestling, and otherwise training without weapons. Jericho seems to be a quick learner, and picks up techniques quickly from the two others whom have some fighting experience. T'zzenct and Alexander however both seem to be beyond the point in their development where simple unarmed sparing would do them any good. (Benefits of training will be determined once Ebbor gets back)
Stiric heads into town where he discovers that a prominent local citizen is getting married. He decides to use his noble title to get into the reception, and eventually one of the guards is impressed enough to let him in and schmooze. The party gets wild; Stiric drinks heavily, sleeps with several beautiful women, and has a great time. Sadly he wakes up the next morning hungover and not able to remember too many details of the party. Questions abound. Did he make friends last night? Enemies? Where did his pants go? The Noble sighs and walks back to the school in his boxers.
Renolds heads to the black market to shop for medical supplies. He manages to find some, at a ridiculous price. Still he was ordered to spend 150 on supplies, so 150 he spends. It does not net him much however. (-150 Money, +2 Medical Supplies)Leon goes down to the large capitol marketplace for some good old fashioned weapon shopping. He finds a fair deal, and dosn't even need to spend his entire budget to bring back what he was asked to get. (-160 Money, +2 Steel Scimitars, +1 Steel Spear, +1 Steel Warhammer, +1 Steel Dagger)Owner Name: Stiric
Owner Town of Origin: Foreign
Stats:Attack: 2 Defence: 1 Health: 1 Tactics: 0 Agility:2
Duelist: The ability to stand your own in a fight with both sword and pistol
Nobleborn: It might not be worth much, but a title is a title, and it might open doors
Jealous rivals: When you rise in power, there’s a chance you meet some dangers from the past
School Name: The Bastards Ring
School Back Story: Upon arriving in this strange new land, Stiric found himself at the Capitol. A smoggy city filled with crime and a fair share of gladiator fights, Stiric originally entertained the thought of fighting in the ring. He eventually decided against it, instead seeing quite the lucrative business opportunity in forming his own ragtag group of gladiators with his wealth. Using about half of his money, he bought a rather spacious facility to house his future gladiators. With the remaining amount, he practically randomly picked a few gladiators at the slave markets to be sent to his newly formed school. Stiric clearly isn't putting much planning or thought into this business opportunity.
Employees: Renolds, "Doctor": A scrawny man, born deep within the industrial parts of the Capitol. Practically taught himself all of the rudimentary medical and first aid knowledge he has, learning quickly through trial and error due to the high rate of casualties and accidents often happening in the factory districts. Met Stiric by chance, stitching the noble up after he got in a rather nasty bar fight.
Stats:Attack: 0 Defence: 1 Health: 2 Tactics: 0 Agility: 3
Succesfull Field Surgeon: Bonus to “simple” operations
Unregistered Medic: Without papers, acces to medicine is often limited to the black market
Leon, Gunsmith: A towering man with a large build. Involved in the complex trade of crafting and repairing guns via old blueprints left behind by past generations. Stiric met him after spending a few hours wandering around the city, looking for someone who could actually repair a few of his antique pistols he had on him. Decided to hire him after doing such a good job fixing and generally improving upon the original design of his guns.
Stats:Attack: 1 Defence: 2 Health: 3 Tactics: 0 Agility: 0
Antiquary Gunsmith: Bonus to restoration and construction of older fireweapons
Artisinal Pride: Leon doesn’t like to see his work damaged, or worse, destroyed
Facilities:
Owner Housing
Employee Housing
Cells [10] (Each Cell can hold one Gladiator)
Stables [5] (Each Stable can hold one beast)
Training Yard
Workshop
Resources
Money: 690 [5]
Medical Supplies: 2
2 Steel Scimitars
1 Steel Spear
1 Steel War Hamer
1 Steel Dagger
2 Old pistols [5]
-Attack: +3 [6/6] , Fairly high damage. Chance of misfire
Old artifacts [5]
Materials [5]
Gladiators
Human Slave:Alexander (1 Attack, 0 Defence, 1 Health, 1 Tactics, 0 Agility)
-This old man claims to have once been a fierce gladiator. The years have definitely taken their toll on this one
Human Slave:Agatha (0 Attack, 1 Defence, 2 Health, 0 Tactics, 0 Agility)
-This woman is built like a truck, but is gentle and squeamish around blood
Human Slave:Jericho (1 Attack, 1 Defence, 1 Health, 0 Tactics, 0 Agility)
-A male slave who is epileptic and sees visions from time to time, but is otherwise unremarkable
Skeeter Spearwoman:T'zzenct (2 Attack, 0 Defence, 2 Health, 0 Tactics, 2 Agility)
-An insect like mutant with a sharp bloodsucking beak and nimble wings. She is looking for glory, and sold herself to you reluctantly when none of the high ranking schools wanted her