Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Can't Trap Muskox  (Read 1179 times)

Pwnage_Incarnate

  • Bay Watcher
    • View Profile
Can't Trap Muskox
« on: January 07, 2008, 12:20:00 am »

I have two muskoxen(sp?) wandering around in my fortress, and the cage traps I set aren't working.  I built the trap, but when the muskox walks across it, nothing happens.
Help please?
Logged
Wolf cancels Breathe: Interrupted by =Ash Bolt=

Dumatoin

  • Bay Watcher
    • View Profile
Re: Can't Trap Muskox
« Reply #1 on: January 07, 2008, 12:22:00 am »

Are they tame?

If so, you need to build a cage and assign them to it.(build in the carpenters shop, cage not animal trap)

if they are wild. no idea.

Logged

Pwnage_Incarnate

  • Bay Watcher
    • View Profile
Re: Can't Trap Muskox
« Reply #2 on: January 07, 2008, 12:26:00 am »

Yep, that was it.  Now how do I get them to mate so I can eat their children?
Logged
Wolf cancels Breathe: Interrupted by =Ash Bolt=

erendor

  • Bay Watcher
    • View Profile
Re: Can't Trap Muskox
« Reply #3 on: January 07, 2008, 12:30:00 am »

quote:
Originally posted by PwnageIncarnate:
<STRONG>Yep, that was it.  Now how do I get them to mate so I can eat their children?</STRONG>

As long as they are different genders, they will do it by mental pollination at any distance.

(You just wait and out pop the babies.  They don't even need to be near each other ever.)

Logged

Dumatoin

  • Bay Watcher
    • View Profile
Re: Can't Trap Muskox
« Reply #4 on: January 07, 2008, 12:34:00 am »

And if you want alot of meat, don't eat their babies right away.
Let them mate as well.
Course, farming is a much better way to feed your dwarves.
Though since now you can outhunt the map, you can use livestock to keep your bonecarvers happy.
Logged

ShunterAlhena

  • Bay Watcher
    • View Profile
Re: Can't Trap Muskox
« Reply #5 on: January 07, 2008, 08:35:00 am »

Wait for the population to attain a sizable size. What I have thought out (but not yet done) is the following:
1. build small room
2. build wooden cage in room, assign every musk ox into it
3. attach lever to cage
4. wait for dwarves to pull out of the room; lock down room; pull lever
5. the muskoxen will be inside their breeding chamber, at one place, so they won't roam around the fortress (how stupid does a Muskox look in the BARRACKS??)
6. when you want to thin their numbers just make a few of them ready for slaughter and unlock the door

I think this is the basic principle of today's chicken factories.

And remember, population growth is exponential, if you have 16 musk oxen you can slaughter eight times as much of them each year than if you only have 2 of 'em. But you'd need a really astronomical number to keep a fortress well-fed, alas. Long live artifacts carved from rotten goblin bones!

[ January 07, 2008: Message edited by: ShunterAlhena ]

Logged
fox has become enraged!

Anjey aka PM

  • Bay Watcher
    • View Profile
Re: Can't Trap Muskox
« Reply #6 on: January 07, 2008, 09:43:00 am »

quote:
Originally posted by Dumatoin:
<STRONG>Though since now you can outhunt the map, you can use livestock to keep your bonecarvers happy.</STRONG>


Goblins are the best way to keep 'em happy  :)

Logged
he greatest programming project of all took six days; on the seventh day the programmer rested. We''ve been trying to debug the *&^%$#@ thing ever since. Moral: design before you implement.

Shadowlord

  • Bay Watcher
    • View Profile
Re: Can't Trap Muskox
« Reply #7 on: January 07, 2008, 10:35:00 am »

Who cleans up all their poop? Who feeds them? Who gives them water? Oh, right, they don't poop, eat, or drink.
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Anjey aka PM

  • Bay Watcher
    • View Profile
Re: Can't Trap Muskox
« Reply #8 on: January 07, 2008, 10:37:00 am »

quote:
Originally posted by Shadowlord:
<STRONG>Who cleans up all their poop? Who feeds them? Who gives them water? Oh, right, they don't poop, eat, or drink.</STRONG>

they eat their poop and drink ... well you know what they drink  ;)
Logged
he greatest programming project of all took six days; on the seventh day the programmer rested. We''ve been trying to debug the *&^%$#@ thing ever since. Moral: design before you implement.

Thallone

  • Bay Watcher
    • View Profile
Re: Can't Trap Muskox
« Reply #9 on: January 08, 2008, 07:41:00 am »

One other alternative to cages and special rooms... designalte a meeting area. Your animals will mystically congregate there. You'll still need to cage them if you want to completely eliminate their effect on framerate, but at least they're wasy to catch.
Logged

beorn080

  • Bay Watcher
    • View Profile
Re: Can't Trap Muskox
« Reply #10 on: January 08, 2008, 10:37:00 pm »

One thing to do is slaughter all but 1 or 2 of the male musk ox. You only need one male critter of any species to repopulate and I think at least in the 2d version there was a limit on breeding.  So by slaughtering the male ox you free up slots for the females to breed into and provide food at the same time. And remember to always spay or neuter your cats.
Logged
Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

ShunterAlhena

  • Bay Watcher
    • View Profile
Re: Can't Trap Muskox
« Reply #11 on: January 09, 2008, 05:54:00 am »

How can I spay'em? I fear a cat population boom and most of them are already pets, so I can't even slaughter them without serious security issues. I hate the bastards, have no idea how they got here.
Logged
fox has become enraged!

Dame de la Licorne

  • Bay Watcher
  • Cats? Check. FPS? Uh-oh...
    • View Profile
Re: Can't Trap Muskox
« Reply #12 on: January 09, 2008, 10:31:00 am »

quote:
Originally posted by ShunterAlhena:
<STRONG>How can I spay'em? I fear a cat population boom and most of them are already pets, so I can't even slaughter them without serious security issues. I hate the bastards, have no idea how they got here.</STRONG>

I slaughter all the female kittens, and just leave the males to become pets and act as vermin hunters.  It does keep the cat population manageable.

Logged
If software was real world, then it'd be something equivalent of hitting a nail with a hammer and having a building collapse on the other side of town.

Don't worry people, sometimes -moments occur

ofudd

  • Bay Watcher
    • View Profile
Re: Can't Trap Muskox
« Reply #13 on: January 12, 2008, 09:48:00 pm »

I've been working with breeding... elephants are the best (17 meat/fat/etc), but was just saving one male.  anybody confirm that's enough?  are there some animals that are monogamous vs harem breeders?  ie what proportion of males/females should I save to get max offspring, and does it change with different animals (dont think it does since no animal tags related to this)
Logged

pushy

  • Bay Watcher
  • [MEANDERER]
    • View Profile
Re: Can't Trap Muskox
« Reply #14 on: January 13, 2008, 08:30:00 am »

quote:
Originally posted by ofudd:
<STRONG>I've been working with breeding... elephants are the best (17 meat/fat/etc), but was just saving one male.  anybody confirm that's enough?  are there some animals that are monogamous vs harem breeders?  ie what proportion of males/females should I save to get max offspring, and does it change with different animals (dont think it does since no animal tags related to this)</STRONG>
1 male (maybe a second in case the first dies for whatever reason) and as many females as you like is perfectly fine in my experience  :)

However, while you say "elephants are the best", that's not the case. Yes, they give you more meat, fat and bones than any other animal, but that's not the full story. You see, if you're breeding elephants and you've got 1 male and 2 females, you're stuck with just those two females capable of giving birth to calves for ten years, until some of their calves grow into adults. Horses and cattle, on the other hand, both give 9 meat but the foals/calves only take 1 year to mature into breeding-capable females (which obviously allows for more infants to be born for slaughter). Even if you're only killing off the males, horses/cattle will definitely be better providers for carnivorous dwarves...hell, even dogs and cats are better than elephants in that respect. Really, don't bother - tame your elephants and use them as guards or something instead of using them for breeding.

Logged
Quote from: Tim Edwards, PC Gamer UK
There are three things I know about dwarves:
1. They've got beards. Even the women.
2. They're short. Especially the women.
3. They're Scottish.
Pages: [1] 2