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Poll

What category should I work on next?

Weapons
- 3 (12%)
Armor
- 5 (20%)
Vehicles
- 6 (24%)
Maps (Need help for this one)
- 4 (16%)
NPC's (Need help for this one)
- 7 (28%)

Total Members Voted: 15

Voting closed: December 20, 2012, 12:46:16 pm


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Author Topic: LCS Black Market Mod 0.6  (Read 15924 times)

Donuts

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LCS Black Market Mod 0.6
« on: December 12, 2012, 08:47:33 am »

Yep, I made a small mod. I am, of course, expanding on this small mod. Well, hope you like it, LCS is incredibly easy to mod, and for that I am happy. Expect some updates quite soon, as I got nothing else to do anyways, and I expect that this stage is FAR from finished!
Please give me feedback and that kind of stuff, I like knowing where to improve and that.
I could also use help from somebody who is good at mapping and that kind of stuff.

Currently there are 7 new weapons, 4 new pieces of armor, and 2 new vehicles.

Changelog
0.1: Posted the mod, 1 weapon, 1 piece of armor, and 1 vehicle.
0.2: 2 more weapons, 1 more armor piece, and 1 more vehicle.
0.3: Fixed an error with the Heavy Sniper not being able to recieve ammo. Fixed prices.
0.4: Cars from the black market can now be a liberal green! Heavy Bodyarmor and Sealsuits are now impossible to make, you gotta loot them. Because its crappy arch-conservative armor.
0.5: 2 more guns. And 2 pieces of armor, one is to show how much time you've wasted if you can get it.
0.6: 2 more guns.

Download link:
http://www.mediafire.com/?ib1akwwva6wmbda

Just extract the archive into your LCS art folder and replace old ones.
Also, Mediafire decided to take a dump on me and keeps ruining my stuff so I constantly have to change the URL, because the update system is the worst crap ever.


Enjoy!
« Last Edit: March 16, 2013, 03:18:50 pm by Donuts »
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Mongol13524

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Re: LCS Black Market Mod 0.3
« Reply #1 on: December 14, 2012, 09:14:41 pm »

Is it compatible with old saves?
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Blaze

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Re: LCS Black Market Mod 0.3
« Reply #2 on: December 14, 2012, 10:22:10 pm »

Is it compatible with old saves?
The changes should be purely XML-based so there's no reason it wouldn't.
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Donuts

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Re: LCS Black Market Mod 0.3
« Reply #3 on: December 15, 2012, 03:10:14 am »

Is it compatible with old saves?
The changes should be purely XML-based so there's no reason it wouldn't.
It should be, do you mean old versions of LCS? Quite sure it would. Backup your files if you want, might be a good idea.
« Last Edit: December 15, 2012, 03:49:45 am by Donuts »
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KA101

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Re: LCS Black Market Mod 0.3
« Reply #4 on: December 16, 2012, 07:14:11 pm »

I'd support making SEAL & Heavy armors unavailable to make, and perhaps an LCS Stealth armor that would be SWAT or Police with the Stealth bonus.  I mooded my version to let the LCS buy Vans and for Green to be an available color.
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Donuts

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Re: LCS Black Market Mod 0.3
« Reply #5 on: December 17, 2012, 02:42:35 am »

I'd support making SEAL & Heavy armors unavailable to make, and perhaps an LCS Stealth armor that would be SWAT or Police with the Stealth bonus.  I mooded my version to let the LCS buy Vans and for Green to be an available color.
Seems like a good idea, no Arch-Conservative crap, and LCS Stealth armor is already up.  The blackmarket vehicles can now be Liberally Green.
« Last Edit: December 31, 2012, 09:10:53 am by Donuts »
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KA101

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Re: LCS Black Market Mod 0.4
« Reply #6 on: December 17, 2012, 07:52:27 pm »

OK, I'll have to take a look at it once my current run finishes.  Shouldn't be too much longer now--basically marking time whilst the laws finish going Elite Liberal.
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Donuts

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Re: LCS Black Market Mod 0.4
« Reply #7 on: December 18, 2012, 03:30:18 am »

OK, I'll have to take a look at it once my current run finishes.  Shouldn't be too much longer now--basically marking time whilst the laws finish going Elite Liberal.
You could also mod it midgame :P
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KA101

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Re: LCS Black Market Mod 0.4
« Reply #8 on: December 18, 2012, 08:57:56 pm »

I could, but the motor-pool is green already and Mediafire was wonky the last time I looked.

(Kinda waiting for the holiday time-off before I mess with things, too. ;) )

OK, took a look.  Chiefly looked at the XMLs; started a new game as the old one doesn't need new hardware (gov't is totally L+, just waiting for the laws to get moved over).

Uh...I think we have different approaches to Liberalizing the country.  Fortunately, LCS caters to such differences: many roads lead to the same destination and all that.  In all, I'd prefer making a few different SMGs and possibly machine-pistols, along with a SWAT shotgun like the Benelli M4, USAS12, or something like that.
« Last Edit: December 23, 2012, 01:38:04 pm by KA101 »
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Donuts

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Re: LCS Black Market Mod 0.4
« Reply #9 on: December 26, 2012, 10:00:28 am »

I could, but the motor-pool is green already and Mediafire was wonky the last time I looked.

(Kinda waiting for the holiday time-off before I mess with things, too. ;) )

OK, took a look.  Chiefly looked at the XMLs; started a new game as the old one doesn't need new hardware (gov't is totally L+, just waiting for the laws to get moved over).

Uh...I think we have different approaches to Liberalizing the country.  Fortunately, LCS caters to such differences: many roads lead to the same destination and all that.  In all, I'd prefer making a few different SMGs and possibly machine-pistols, along with a SWAT shotgun like the Benelli M4, USAS12, or something like that.
Thanks, was looking for something to add ;)
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KA101

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Re: LCS Black Market Mod 0.4
« Reply #10 on: December 26, 2012, 07:30:41 pm »

Ended up making an MP5K & two LCS armors (one SWAT & one Heavy), along with overhauling the Department Store* too.  Problem is that I'd like to see the new firearms in NPC hands, so please count this as another vote in favor of NPC-code assistance.

*Hardware: axe, chain, prybar
Sporting Goods: C/C+ firearms, including the M249 for $15K (could go higher; the AA battery is $30K at C+ Gun Control, IIRC)
Ammo: For everything the Sporting Goods section stocks, plus DE50AE mags at $100/mag (M249 is $200/belt, I think)
Clothing: as usual, but will probably stock fine Turtlenecks shortly
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Donuts

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Re: LCS Black Market Mod 0.4
« Reply #11 on: December 29, 2012, 07:25:32 am »

Ended up making an MP5K & two LCS armors (one SWAT & one Heavy), along with overhauling the Department Store* too.  Problem is that I'd like to see the new firearms in NPC hands, so please count this as another vote in favor of NPC-code assistance.

*Hardware: axe, chain, prybar
Sporting Goods: C/C+ firearms, including the M249 for $15K (could go higher; the AA battery is $30K at C+ Gun Control, IIRC)
Ammo: For everything the Sporting Goods section stocks, plus DE50AE mags at $100/mag (M249 is $200/belt, I think)
Clothing: as usual, but will probably stock fine Turtlenecks shortly
Mind sending me the new stuff you made? Couldn't work on my mod because of Christmas and stuff, forced to go up to my old part of the family, they got the worst PC I've EVER seen! O_o

EDIT: 0.5 is now out!
« Last Edit: December 29, 2012, 07:56:47 am by Donuts »
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Donuts

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Re: LCS Black Market Mod 0.6
« Reply #12 on: January 01, 2013, 01:22:12 pm »

0.6 is out. My way of bumping :P
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KA101

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Re: LCS Black Market Mod 0.6
« Reply #13 on: January 01, 2013, 02:10:16 pm »

Well, not sure.  Looks like you've grabbed the AS12 already, so that's one of the major items.  If you haven't made your own MP5K & LCS armors, let me know and I'll see about posting them.  (As I noted before--different philosophies of how-to-mod-LCS.  I'm glad yours works, and I hope people enjoy it.  The motorcycle, etc didn't do much for me.  I'm not sure we'd mix well.)
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Donuts

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Re: LCS Black Market Mod 0.6
« Reply #14 on: January 01, 2013, 02:17:24 pm »

Well, not sure.  Looks like you've grabbed the AS12 already, so that's one of the major items.  If you haven't made your own MP5K & LCS armors, let me know and I'll see about posting them.  (As I noted before--different philosophies of how-to-mod-LCS.  I'm glad yours works, and I hope people enjoy it.  The motorcycle, etc didn't do much for me.  I'm not sure we'd mix well.)
I made the AA12 myself, actually. I made a P90, though I could use a more "High-power" SMG.
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