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Author Topic: (Evil) Wasteland Survival Guide  (Read 4239 times)

Sutremaine

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Re: (Evil) Wasteland Survival Guide
« Reply #15 on: December 13, 2012, 08:12:10 pm »

Interesting - they behave like normal GCSs, spewing webs all over?I wonder what part produces the actual web, or if it'll continue to spit if it's cut in half...
Haven't tried yet...

Not currently working. GSC Corpses in the arena will shoot webs, but the GCS chitin I dropped into some fortifications and surrounded with melee dwarves wouldn't respond. That one was dropped by bone bolts in a non-evil area and later moved to the reanimating area, but there is a whole CGS corpse in the crowd to the west. I wonder if I could channel underneath it and drop it into a trap? The undead don't move much when they don't have a target. I also wonder if there's any practical difference between a Corpse and a corpse. The first arrive on the map that way, the second are reanimated on the map.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

SRD

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Re: (Evil) Wasteland Survival Guide
« Reply #16 on: December 14, 2012, 12:33:09 am »

Interesting - they behave like normal GCSs, spewing webs all over?I wonder what part produces the actual web, or if it'll continue to spit if it's cut in half...
Haven't tried yet...

Not currently working. GSC Corpses in the arena will shoot webs, but the GCS chitin I dropped into some fortifications and surrounded with melee dwarves wouldn't respond. That one was dropped by bone bolts in a non-evil area and later moved to the reanimating area, but there is a whole CGS corpse in the crowd to the west. I wonder if I could channel underneath it and drop it into a trap? The undead don't move much when they don't have a target. I also wonder if there's any practical difference between a Corpse and a corpse. The first arrive on the map that way, the second are reanimated on the map.

So you could turn one gcs into 30 and mass-produce silk?
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Quote from: LoneTophat
EDIT: HOW DO I STOP THE BLEEDING!
SUPEREDIT: Nevermind. Bled to death ._.

thegoatgod_pan

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Re: (Evil) Wasteland Survival Guide
« Reply #17 on: December 14, 2012, 04:51:26 am »

You could make and retire some necromancer or vampire adventurers, and when they came as migrants use them to (slowly, very slowly) run the surface.

Otherwise yes, wall in, pierce a cavern, seal the cavern and enjoy.
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More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

Sutremaine

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Re: (Evil) Wasteland Survival Guide
« Reply #18 on: December 14, 2012, 05:48:17 am »

So you could turn one gcs into 30 and mass-produce silk?
I'd like to get a whole GCS working first...

You can mass-produce silk with just the one webber. I believe that webs will fall down if they're on a bridge that retracts, and from that bridge (which is linked to a repeater) they can fall onto a second bridge which is opened briefly once in a while to allow for collection. Also there would be safety measures in place to prevent weavers from being carpet-bombed if they were in the collection chamber when a delivery came in.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Owlbread

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Re: (Evil) Wasteland Survival Guide
« Reply #19 on: December 14, 2012, 07:05:00 am »

So you could turn one gcs into 30 and mass-produce silk?
I'd like to get a whole GCS working first...

You can mass-produce silk with just the one webber. I believe that webs will fall down if they're on a bridge that retracts, and from that bridge (which is linked to a repeater) they can fall onto a second bridge which is opened briefly once in a while to allow for collection. Also there would be safety measures in place to prevent weavers from being carpet-bombed if they were in the collection chamber when a delivery came in.

Judging by the raws, they also seem to be immortal in terms of lifespan, so I think you could have a "resident" cave spider to supply your fortress with fine clothes for all eternity. At least until the husks eat your eyeballs.
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SRD

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Re: (Evil) Wasteland Survival Guide
« Reply #20 on: December 14, 2012, 07:40:08 am »

So you could turn one gcs into 30 and mass-produce silk?
I'd like to get a whole GCS working first...

You can mass-produce silk with just the one webber. I believe that webs will fall down if they're on a bridge that retracts, and from that bridge (which is linked to a repeater) they can fall onto a second bridge which is opened briefly once in a while to allow for collection. Also there would be safety measures in place to prevent weavers from being carpet-bombed if they were in the collection chamber when a delivery came in.
I was thinking more of placing one in your silk factory.. and the rest next to your cages
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Quote from: LoneTophat
EDIT: HOW DO I STOP THE BLEEDING!
SUPEREDIT: Nevermind. Bled to death ._.

Mishrak

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Re: (Evil) Wasteland Survival Guide
« Reply #21 on: December 14, 2012, 10:59:11 am »

I generally try to only have maybe 1 or 2 tiles of a 4x4 embark on the terrifying/haunted/sinister biome.  This insures I'll still get evil stuff but not get totally overrun with it from the very beginning.
Will it give evil stuff? I embarked on half neutral - half evil biome and I got nothing evil for 1.5 years of playing!
It should do. There is the possibility that your evil biome was ironically relatively serene, or that there are too many creatures on your map for evil ones to appear.

It seems to be hit or miss but yeah you'll still get stuff.  The portion of your map that's on the evil biome will get the rains and the syndromes and nasty clouds of death, but the rest of your embark will be normal.

The most consistent way to get hordes of undead, from my experience, is just to embark in range of a necromancer tower or put a significant portion of your embark on the evil biome.
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FlavorCat

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Re: (Evil) Wasteland Survival Guide
« Reply #22 on: December 14, 2012, 06:13:47 pm »

You can mass-produce silk with just the one webber. I believe that webs will fall down if they're on a bridge that retracts, and from that bridge (which is linked to a repeater) they can fall onto a second bridge which is opened briefly once in a while to allow for collection. Also there would be safety measures in place to prevent weavers from being carpet-bombed if they were in the collection chamber when a delivery came in.

I always use the system on the wiki. Much simpler and more compact than anything I've ever come up with.

The most consistent way to get hordes of undead, from my experience, is just to embark in range of a necromancer tower or put a significant portion of your embark on the evil biome.

Seconded. And that way you get the undead without all the aggravation of Urist McDumbass going berserk, getting his skull promptly bashed in, then raising again leaving your dwarves utterly bombed by bad thoughts.


Or having to station your military next to your butcher's shop because your yaks found their way in before you walled off, and are now taunting you with starvation so you figure you might as well get a few prepared yak brains out of the deal... They can handle it while your civies build an atom smasher...
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