I am unusually excited about this. I think I will send some cash when I get a chance.
I do have an important question: Since some monsters can multiply without user input, it IS possible to have a plague of certain monster types, right? Like, an undead plague or a spider plague? What's stopping a giant army of spiders one player creates from destroying everything? Is the answer really just "Other Players"?
If so, that is both awesome and horrible.
"Other Players". There will be certain caps on things to prevent server problems, but in general, you can go nuts. Food will be the largest problem to overcome. To have X amount of spiders you would need Y amount of food, and Z amount of hosts for eggs to be laid in.
I mean, I already have plans on undead... Other then corpses, is there anything else you need to have them multiply? Do you have to kill someone, or can you just use a corpse? Can you move corpses? Is there anything you need to have in order to maintain an undead army!? SO MANY QUESTIONS!
Necromancers will probably require resources. Zombies I would think is a matter of transmitting an affliction of some kind.
I don't see why you would have to kill someone to turn them into undead. I mean, it's the same thing as their corpse.
I don't see why you couldn't move corpses
As for the upkeep on an "undead army", if it's magically based, you'd probably need certain resources to upkeep the "army". If it's a zombie hoard or whatever, I'd imagine food requirements would kick in and zombies would start falling apart. All of this is still in the design phase.
I was gonna buy endless space with the 30$ I added to paypal but if the answer to this is yes, topia is SO getting my cash
Hahahah. We appreciate it. Endless Space is a decent game, though. A little off for my tastes. It's almost like GalCiv with the "Stack armor of <type>. Stack weapons of <type>". Pretty generalized. I wish Sword Of The Stars 2 wasn't an utter failure. My life was ruined when that game was released. Anyway. Back on topic.
Actually I'd like to see a demonstration of the whole scripting thing. Just, ya well, so we get an idea how exactly it works.
var tree = FindClosest({ tree: true });
if( tree ) {
MoveTowards(tree);
UseAction("Chop", tree);
}
That's extremely basic, and can also be used to interact with all kinds of things simply by changing parameters.