I am just reading everything over to see what is so unattractive about the game and trying to ignore what I'd pick up on
For example the warning lights pick up when I hear this: "from the old school days of Ultima Online to the modern worlds of Minecraft and Terraria. We think Darkfall and Salem have had some great ideas as well. Dwarf Fortress and Dungeon Keeper have also heavily influenced our design."
I'll try to understand to the best of my ability but I am mostly in the dark.
Anyhow from what I understand this game is essentially Second Life with monsters, hitpoints, and fighting.
With a script shop it means that this game isn't going for a general audiance but a very specific audiance.
Screenshots: The general quality of these are low and too often look like those any person would take in game. Remember you are trying to sell the game, thus these screenshots should sell the game. Naked Fighting, Cubeblobman, empty uninteresting house doesn't help. A Before and After in "Advancement" would have been better showing a small house suddenly be a large mansion in the second shot. If you have to "Fix" screenshots with content that isn't in the game to my knowledge that is fair game.
You couldn't have made monster play feel any less appealing. Fix that description and remember that people interested in Monster play are MORE interested in being monsters then being item sacks. And people interested in fighting monsters are probably more interested with the fact that monsters are intelligent then they are item sacks.
The game has no hitpoints. And second life is based around using real world currency to generate in game currency.
The script shop isn't for a specific audience. In fact, it's to provide players unskilled at scripting with both a resource to use scripts, and as a learning tool to make and modify scripts. The same goes for the extensive script editor we're designing to help folks easily make scripts.
We don't believe in "Fixing" screenshots. I mean, that's just... poor. That's just our personal opinion.
I'm not sure what your problem with Monster Play is. We're designing each monster to have unique features and be cool to play. Monsters aren't "item sacks" by any means whatsoever. They do provide a role in the game's ecology, but you can go ballistic with a monster character in any way you choose. The more intelligent monsters will have more comparable gameplay to humans, but even slimes (as we've shown in screenshots) will have more depth than "I'm a slime. Kill me. "