It looks like a fanboy will always be harsher in his reviews. It looks like this game can’t compare with your idealized vision of the board game.
I think this response in the comments sums up that article pretty well.
First off.....Emperor, I can't even believe I have to say this. It's a computer game based on the board game. 50% of his complaints come from a total lack of appreciation of that fact. "In a board game I can move my terminators 3 steps and turn him in a second." Well, guess what? This is a video game. In video games they call that "No animations."
"There's no changing music or drama during overwatch or when shit is getting crazy." Well, ok, I guess that's one feature you could
randomly expect out of a computer game, based on your board game experience. I don't even remember someone striking up music during overwatch in real life. TBH, I don't remember it being that exciting either, no more so than any other board game experience.
"Doors are hard to see." With his lack of foresight I suppose his lack of actual sight shouldn't be that surprising. What'll be more confusing for new players is why they need a 6 to shoot or punch through a door.
"You don't get the joy of shrieking and shouting at the other players over dice rolls." OMFE, this is a downside? The reason I stopped playing Space Hulk with people is because of this.
"The game is buggy." No doubt about that. The only part of his review I agree with.
Frankly, this RPS review reads like a knee-jerk fan response. I don't even know who that writer is. His opinion stands in marked contrast to Alec Meer's thoughts.
I mean, yes. If we get down to brass tax, this game is a weebit expensive for what you get out of it. You're mostly paying for the visuals, the audio and multiplayer. A stripped down SP game would, to me, be worth about $10.
But these are all KNOWN quantities. We knew exactly how many missions, how combat looks and sounds and everything else.
Sure, could SPACE HULK have more? Yeah. It was made in practically no time at all though, and for the time they DID have I think they did a fine job. (Bugs aside.) It's atmospheric, flavorful, completely faithful to the board game, and even threw in a customizable banner. It's far short of things they said they might do pre-release....but they're clearly planning on DLC, if they can manage it.
This is the first RPS review in a long time that has left me not only disagreeing with the opinion, but completely rejecting it too. It reads like a forum post from an angry, butthurt fan who didn't get the game he was seeing in his head. Considering he fucking writes for RPS and has exposure to both the people and the materials.....he seems like he knew nothing about the game prior to touching it. The Single Player campaign is
exactly as exciting as you'd expect a SP game of a MP board game to be. I actually had one heart stopping moment
in the first prequel mission when two of my terminators were flanked on both sides by Genestealers, and one of my Terminators was turned the wrong way. The other Terminator managed to cut down three genestealers at point blank range. The drama is there in single player, and if he doesn't see it, he doesn't want to.
Some of the things he mentions are flaws. Not having a "No walking animation" button. Hotseat with Marines/Genestealers being screwed up because the marine player can see the content of the blips, if I read that right. The Tyranid AI occasionally not going for blood when it should. Those are pretty minor concerns.
Oh and look I already have a 30 meg patch for the game.
So. I find the review highly heretical, worthy of a purge and honestly lacking the balance I feel you get out of most RPS reviews. For a Wot I Think, he completely trashes it and gives the good things about it exactly zero mention.