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Author Topic: SPACE HULK - BATTLE BROTHERS, ASSEMBLE! "MOAR HULK" The Emperor Cried!  (Read 16221 times)

Graven

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Re: SPACE HULK - PREPURCHASE HULK. The cleansing beings Aug. 15
« Reply #120 on: August 01, 2013, 01:49:50 am »

I think that a horror/FPS would be a lot better fit for playing the Imperial Guard. Think about it - most of the major threats in the Warhammer world [Daemons, Chaos Space Marines, Necron, Tyranids] would be incredibly lethal to the IG, and a fight with any of them would quickly turn into a slaughter.

An AAA game would have to include tons of your squad dying around you, blood, chaos, confusion, terror, and possibly some of the more exotic threats [Dark Eldar, anyone?] AND IT WOULD BE WONDERFUL, but noone in the dev world lately seems to know what Horror is, let alone heretical stuff like pacing.

That or just make an Inquisition RPG. Either works.
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Re: SPACE HULK - PREPURCHASE HULK. The cleansing beings Aug. 15
« Reply #121 on: August 01, 2013, 02:08:09 am »

nenjin: I've always said the same but when talking about 40k films / programmes.
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Re: SPACE HULK - PREPURCHASE HULK. The cleansing beings Aug. 15
« Reply #122 on: August 01, 2013, 02:45:51 am »

Guard really doesn't get enough love. Sure, space marines have superhuman strength and endurance, cool power armour and full auto rocket launchers. But the guardsmen face the horrors of the Universe with nothing but a glorified flashlight and resolve. So tell me, who's more badass here?
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puke

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Re: SPACE HULK - PREPURCHASE HULK. The cleansing beings Aug. 15
« Reply #123 on: August 01, 2013, 08:20:52 pm »

I think the hardest part would be working in the numers of IG you'd need, unless you wanted to totally break canon.  Without doing a battlefront style rush into a meat grinder, you'd have to somehow account for huge numbers of NPCs on the battlefield, while still making your individual actions seem important.

The trouble is empowering the player to actually feel important.

I guess you could do something on the scale of a game like ARMA, with small squads of men operating with a larger force somewhere near them.  If you picked some of the special units like scouts or Cadians or Catachan or whatever, then they could justifiably operate in small squads.  But you'd never have a situation where you were a lone hero like in the majority of FPS games.
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Cthulhu

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Re: SPACE HULK - PREPURCHASE HULK. The cleansing beings Aug. 15
« Reply #124 on: August 07, 2013, 07:23:26 pm »

I'm thinking the Inquisition would be better for an FPS.  For guardsmen, maybe a squad-based game with Kasrkins or similarly elite troops.
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Sirus

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Re: SPACE HULK - PREPURCHASE HULK. The cleansing beings Aug. 15
« Reply #125 on: August 07, 2013, 07:38:46 pm »

I'm thinking the Inquisition would be better for an FPS.  For guardsmen, maybe a squad-based game with Kasrkins or similarly elite troops.
Why not combine the two, like Republic Commando? An FPS with squad command elements. Personally I'd love to hear the crack of a hellgun up close and personal.
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puke

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Re: SPACE HULK - PREPURCHASE HULK. The cleansing beings Aug. 15
« Reply #126 on: August 07, 2013, 11:19:20 pm »

An FPS with squad command elements.

Like ARMA, perhaps?  I wonder if there are mods for this...

Oh my, look here:  http://www.moddb.com/mods/arma2wh40k/images/imperial-guard#imagebox
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NobodyPro

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Re: SPACE HULK - PREPURCHASE HULK. The cleansing beings Aug. 15
« Reply #127 on: August 07, 2013, 11:53:52 pm »

An FPS with squad command elements.

Like ARMA, perhaps?  I wonder if there are mods for this...

Oh my, look here:  http://www.moddb.com/mods/arma2wh40k/images/imperial-guard#imagebox
Unfortunately, posting 40k stuff on the Bohemia Interactive forums is like kicking a flaming hornets' nest. Thanks for linking though.
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nenjin

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Re: SPACE HULK - PREPURCHASE HULK. The cleansing beings Aug. 15
« Reply #128 on: August 08, 2013, 12:14:18 am »

An FPS with squad command elements.

Like ARMA, perhaps?  I wonder if there are mods for this...

Oh my, look here:  http://www.moddb.com/mods/arma2wh40k/images/imperial-guard#imagebox
Unfortunately, posting 40k stuff on the Bohemia Interactive forums is like kicking a flaming hornets' nest. Thanks for linking though.

Do elaborate!
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nenjin

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Re: SPACE HULK - BATTLE BROTHERS, ASSEMBLE!
« Reply #129 on: August 16, 2013, 12:29:21 am »

I spent 10 minutes on the "Input" controls menu clicking around feeling stupid before trawling the internet for answers. I finally happened on Steam Community posts about the game (since it has no forums), to learn you can't remap controls. Even though it's set up just like a normal PC game. The game is off to a heretical start ><
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
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Always spaghetti, never forghetti

nenjin

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Re: SPACE HULK - BATTLE BROTHERS, ASSEMBLE!
« Reply #130 on: August 16, 2013, 12:59:18 am »

OMG, they have a brother Zael. LOL.

Heresy #2: Terrible menu overlapping/menus getting stuck on the screen.
« Last Edit: August 16, 2013, 01:01:31 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Sirus

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Re: SPACE HULK - BATTLE BROTHERS, ASSEMBLE!
« Reply #131 on: August 16, 2013, 01:01:38 am »

Well, why not? That was the name of one of the Marines in the most recent board game iteration.
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nenjin

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Re: SPACE HULK - BATTLE BROTHERS, ASSEMBLE!
« Reply #132 on: August 16, 2013, 01:47:07 am »

Oh, I thought it might have been a reference to that web short.

Anyways, the game is pretty solid, although not without its bugs. GUI elements not getting cleared off the menu screens like they should, the occasional order you know you didn't give. For those that aren't big fans of the game or the IP in general, the price tag is pretty steep. For a lover of 40k and Space Hulk, it's a small price to pay. And there looks to be the promise of moar? if it does well I suppose.
« Last Edit: August 16, 2013, 02:48:39 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Levi

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Re: SPACE HULK - BATTLE BROTHERS, ASSEMBLE!
« Reply #133 on: August 16, 2013, 10:16:56 am »

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Mephansteras

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Re: SPACE HULK - BATTLE BROTHERS, ASSEMBLE!
« Reply #134 on: August 16, 2013, 11:04:00 am »

Sounds like it needs a bit of polish and a patch to fix a few things.

Still looking forward to playing it this weekend, though.
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