SO. You've got a game, or had a game, or are dragging yourself out of the first floor of the labyrinth the fifteenth time since you started playing. You are out of ideas and out of patience. I am here to help.
This is all general advice, if it only applies to one game, I'll label it as such.
First of all. Plan out your character builds. There are character calculators on the internet. There's no such thing as a bad build, except for a build that tries to do everything. Generally you want a build to be able to either: kill singular targets, disable targets, support other members in some way, Kill multiple targets, or tank. You don't have to have all of them in a single party and in fact feel free to have several of each type! Just be sure to play to your party's strength. If you have 3 protectors/hoplites and two ninjas, that is a very defensive party, the protectors tank, and the ninjas disable shit. PLAY TO THAT STRENGTH. If there is anything even mildly threatening, tank up and tear it down slowly.
Second of all. You have room for more then one party. Use it. You will need at least 3 parties, an "explorer group" that will go through generic enemies, this will generally be your first party, a cash raising party (5 survivalists with all the gathering skills/5 farmers with harvestry/various encounter reducing skills), and a boss/FOE killing party. I'll leave you to decide what those entail, because again the game is very open about character builds as long as you remain reasonable.
Third of all. Keep your gear up to date. If you are having trouble keeping your entire party alive (Party members dying singularly is fine, the entire party wiping is not), make sure your gear is up to date. Bust out the money gathering party and go to town on those gathering spots.
EO3 addendum: Certain gear has different "speed modifiers". Wearing heavy armor will slow down your turn order, wearing, for instance, shoes, will speed it up. The chart is here.
Dagger: +3
Rapier: +2
Katana: +1
Sword : +0
Fist : +0
Gun : -1
Book : -1
Crossbow: -2
Spear : -3
Hammer: -4
There's one exclusive suit of armor that's a conditional drop (more on this later in this post) called bikini armor that gives +10.
Some classes depend on this more then others. Hoplites it's nice on, to get stuff like provoke off early (guard skills always go first), wildlings, also nice to get those status effects off early, etc. Giving them to DPS characters that are already fast will help them outspeed fast enemies. Basically a good pair of shoes, despite being statistically worse in defense, is nothing to sneeze at.
GRINDINGNow. To get new parties up to speed, grinding is nessecery, but the games make it fairly painless.
EO1: Hunt FOEs from previous stratumses with your now buff characters, and some new guys. FOEs give a ton of exp and will level up your new recruits in a hurry.
EO2: Well, nothing much. FOEs no longer give exp, so you basically have to grind the old fashioned way. Bring new guys to a low stratum with some vets and go to town.
EO3: Pasanas. They appear on the map screen as an orange FOE icon (little arrow), and go through walls. If you can catch one, and kill one (easier said then done), they will give a boatload of exp. You'll generally need a special party to deal with pasanas as they have a bad habit of exploding, and have high defense stats. They're basically metal slimes. If you are not opposed to exploits, google "The Scylla exploit EO3" and you should find a handy little trick, that requires access to a specific boss.
CONDITIONAL DROPSNot terribly important, but good to know, if you kill certain enemies in the game in a certain way, they'll drop a special item. For instance, in EO3, if you kill a blowfish looking enemy with an ice elemental attack, you will get it's liver. Looking these up with guides for EO1 and 2 isn't a bad idea, and EO3 isn't terrible either, although there's ways to find out about them in EO3, by a bar patron specifically. These drops usually unlock pretty good weapons at the shop, and sell for more to boot.
ATTACK TYPESEvery weapon has an attack type. Some enemies are weak to certain types, conditional drops sometimes demand a certain type, they're good to know, but again, not vital. The way to tell them apart is by the animation/ sound. The weapon type will usually tip you off too. Here are my terrible descriptions. They look much nicer in game, I promise.
a \ slash mark is slash type. A kind've upside down C mark is also slash type. Daggers use the former, swords the latter.
Blunt, a "clean edged" circle with a thwack noise, and a box moving down the middle of the enemy. Fists use the former, maces/books/axes the latter.
Pierce, a circle with jagged edges, with a "slash-ey" noise. Spears/guns/bows/crossbows use them.
Elemental types are fairly obvious, being fire/ice/shock etc.
There are exceptions, some use different types then what their weapon type would entail, so always keep an eye out for that. If an enemy is taking drastically less damage for no apparent reason, damage type is probably the reason. Try some different types.
STAT GROWTHSPrince
HP__ TP__ STR_ TEC_ VIT* AGI_ LUC_
5.00 3.20 0.46 0.65 0.83 0.61 0.72
Warrior
HP__ TP__ STR_ TEC_ VIT_ AGI_ LUC_
6.40 1.60 0.78 0.42 0.75 0.52 0.53
Phalanx
HP__ TP*_ STR_ TEC_ VIT_ AGI_ LUC_
6.00 2.10 0.48 0.58 0.86 0.58 ODD?
Pirate
HP__ TP__ STR_ TEC_ VIT_ AGI_ LUC_
4.80 2.50 0.62 0.64 0.57 0.77 0.44
Shinobi
HP__ TP__ STR_ TEC_ VIT_ AGI_ LUC_
3.50 2.20 0.59 0.68 0.35 0.87 0.61
Monk
HP__ TP__ STR_ TEC_ VIT_ AGI_ LUC_
4.00 4.10 0.64 0.82 0.56 0.68 0.40
Zodiac
HP__ TP__ STR_ TEC_ VIT_ AGI_ LUC_
3.70 4.50 0.44 0.85 0.52 0.66 0.64
Beast King
HP__ TP__ STR_ TEC_ VIT_ AGI_ LUC_
3.70 3.30 0.56 0.80 0.58 0.47 0.75
Ballista
HP__ TP__ STR_ TEC_ VIT_ AGI_ LUC_
3.80 1.50 0.82 0.45 0.48 0.42 0.62
Farmer
HP__ TP__ STR_ TEC_ VIT_ AGI_ LUC_
3.90 2.40 0.36 0.40 0.54 0.56 0.85
Prince VIT is off by +1 point at level 51
Phalanx TP is off by +1 point at level 36
Phalanx LUC growth seems to go up and down every 10 levels or so(?) and averages ~0.73 for levels 1-70 (+4, +8, +9, +9, +7, +7 every 10 levels for levels 1-61 and +6 for 61-70)
Shogun
HP__ TP__ STR_ TEC_ VIT_ AGI_ LUC_
4.60 2.00 0.72 0.60 0.55 0.74 0.45
Andro
HP__ TP__ STR_ TEC_ VIT_ AGI_ LUC_
6.50 0.00 0.87 0.57 0.86 0.46 0.35
Notable odd translations that you might not get immediately are phalanx = hoplite. Rest should be fairly self evident.
SKILL SIMSEO: None here.
EO2:
Didn't work for me, but it's there so maybe someone can figure it out?!?!?EO3:
Yep.EO4:
Here.More to come? Maybe!