Ukrainian, we're not making half a dozen finished designs in a month. We're making half a dozen quick designs so we can guess the final parameters of each ship, so we can ask which to actually design. If making the rolls is a lot of work for you, or whatever, just assume we create a virtual prototype with specs which can be reached on-budget and let us know what the government wants us to make.
You'll get one month turns, I am not going to fast-forward months, you'll get progress reports after each turn. But I am not gonna make partial turns, either. Main reason why I am gonna to penalize your for having more than two projects because I don't want to write more than two such reports every turn At least not before I get used for that game
Also, prototype = finished ship
If you got permission to build one (should be trivial for a drone, not so for corvette) upgrading it = starting a new project. Modernization\upgrading will be easier in most cases, but still it's a new project
Point is we can eat the penalty. We just need numbers to present to the navy so we know what we should concentrate on.
The 1st no-no for lean startups is designing a product too far before knowing what the customers want.
No we can't. We really don't want all out projects to come out worse. Besides, we know what the ministery needs. They need security and orbit to ground transport. At this point , they have nothing and they will accept prety much everything.
Again, not finished designs, quick overviews.
Railgun drone:
1. Why railgun, it's not our speciality
-80% Plastic ammunition means that railgun shots will be five times less powerfull than normal, metal counterparts
-Ammunition is persistant. Together with drones(mass production) this can form a serious problem for shipping
-Ammunition means that the drones will need to be ressuplieable.
-In a universe where drones have their own designation and ship class, Point Defense will be calibrated to account for them.
Why railgun? It's cheaper than laser.
80% of a special polymer which is meant to be able to poke through spaceships. GM would have told us if there was a problem like that. Especially since I submitted the design, with that detail, twice.
Space is big.
What makes them non-resuppliable?
Assumptions, assumptions. Assuming that there's enough combat drones for that statement to make sense, assuming such a thing would really be point defense, assuming that the hit on performance with missiles and/or increased cost would be worth it, assuming the pirates have this faux point defense...besides, I highly doubt that, with all the drones being suggested, the GM would have just left out that there's effective point defense against small targets far away and trying to avoid you (which, aside from size, is the exact opposite of a missile, which is trying to hit you and generally close at some point).
Lux Laser ship
-Lasers are energy hungry. Don't know how well that mixes with batteries. I assume not good. Besides, we're good with reactors, should use them.
You don't like railguns, you don't like lasers...what are we supposed to give the armed ships, radios that tell the enemies bad jokes?
Missiles are bad, they'll get hit hard with point defense, which is, you know, calibrated to missiles.
Non-railguns have all the issues of railguns and then some.
Other weapons probably don't exist for space combat.
I vote for the Oculus and the Valkyrie. I will soon provide a visual for the Oculus (perhaps 5 to 6 hours from now) as I perceive it.
If you want me to make other ship visuals, ask nicely
I'd like to see the Hiram-I.
Incidentally, I vote for the "ask what we should make" option.