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Author Topic: Managing Nudity  (Read 2306 times)

Re: Managing Nudity
« Reply #15 on: December 09, 2012, 05:13:47 pm »

Put everyone in the army, militia squads giving everyone a crossbow and enough leather armor (or metal if you have the resources for it) to keep clothes requirement (chest, legs, boots, helmets if feeling generous). After all the needless clothes rott away (often causing bad thoughts), you never have to worry about clothes again.

I know metal armor doesn't wear out, but does leather? And does it even count as clothing for happy thoughts?

I think I had a problem in the previous version where, even though my military dwarves were clothed in full platemail, they still got unhappy thoughts from not having real clothing.
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Gukag

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Re: Managing Nudity
« Reply #16 on: December 09, 2012, 05:29:55 pm »

Try the option that replaces civilian clothing with military uniform and see if they get any bad thoughts from it.
« Last Edit: December 09, 2012, 05:54:28 pm by Gukag »
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Sutremaine

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Re: Managing Nudity
« Reply #17 on: December 09, 2012, 05:46:31 pm »

I think I had a problem in the previous version where, even though my military dwarves were clothed in full platemail, they still got unhappy thoughts from not having real clothing.
Fixed in 34.11.

Leather armour (that is, items with an armour level of 1 or greater) does not wear, and I've used it before to cut down on the need to keep clothing around. It won't stop dwarves from claiming clothing, but I think they'll stick to one set instead of grabbing new shirts and owning and storing their xshirtsx for all eternity.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.
Re: Managing Nudity
« Reply #18 on: December 09, 2012, 05:59:50 pm »

I think I had a problem in the previous version where, even though my military dwarves were clothed in full platemail, they still got unhappy thoughts from not having real clothing.
Fixed in 34.11.

THIS CHANGES EVERYTHING!

Everyone's already in the military. I just need to pump out some more steel gear :D
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XXSockXX

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Re: Managing Nudity
« Reply #19 on: December 09, 2012, 06:52:41 pm »

I also immediately dump goblin clothes that I cannot produce, like loincloths, to prevent this.
I don't think the exact item matters, only the body part it covers.

The problem is that there are slots for each body part, so cloak goes over robe goes over shirt, glove goes over mitten, trousers over loincloths and so on. If you can't produce an item for a certain slot or can't supply a new one from the goblins, your dwarf in shiny new clothing will get a bad thought for having his underwear rot away.
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Re: Managing Nudity
« Reply #20 on: December 09, 2012, 07:29:38 pm »

Robes cover more than just the upper and lower body, apparently.

Spoiler (click to show/hide)

Why is my face covered by it? XD
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Sutremaine

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Re: Managing Nudity
« Reply #21 on: December 09, 2012, 07:55:59 pm »

High collars are the height of dwarven fashion. Even mail shirts go up to the throat.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Drazinononda

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Re: Managing Nudity
« Reply #22 on: December 09, 2012, 08:42:22 pm »

As far as making sure you have enough of each clothing item, you can set up a production list in your Clothier's workshop and set each item to repeat. Workshops with multiple Repeat jobs cycle through them; so if you have cloth shoes, trousers and shirts queued up, all on repeat, the clothier will make a pair of shoes, a pair of trousers and a shirt and then start over again with shoes. It's an easy way to make sure you have enough of everything, and works with any material in any workshop, so the same could be done for metal or leather armor if you want to put everyone in the military.
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Children you rescue shouldn't behave like rabid beasts.  I guess your regular companions shouldn't act like rabid beasts either.
I think that's a little more impossible than I'm likely to have time for.
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