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Author Topic: Kill, Escape, Restart. A zombie RTD. Turn 6  (Read 15082 times)

Persus13

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Re: Kill, Escape, Restart. A zombie RTD.
« Reply #45 on: December 09, 2012, 12:55:14 pm »

You'd have to leave the APC at some point.
I doubt that you could fit enough food and water for all of you in one, along with yourselves. And all your equipment.

To be sure, but we'd leave when it was most convenient. I wouldn't rule out aerial resupply.

Why would he give us an APC? Because...the governments of the world want us to succeed??

heh heh heh
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10ebbor10

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Re: Kill, Escape, Restart. A zombie RTD.
« Reply #46 on: December 09, 2012, 12:57:18 pm »

Also, airdropping vehicles is expensive. Besides, they're not that impervous to zombies. Given enough zombies they'll simply smother the car's airintake or something.

Also, only headshots appear to kill in this setting.

Spoiler: Question for GM (click to show/hide)
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Thecard

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Re: Kill, Escape, Restart. A zombie RTD.
« Reply #47 on: December 09, 2012, 01:02:02 pm »

(( But still? It's a game which involves risk of death, APC takes out so much of the risk. Besides still, how do we fit all the people inside an APC or have enough people to drive the multiple APC we would need to do it? At least a humvee any driver could do it. ))
Well... an APC is made to carry troops and crew.  The supplies might be a problem.
But I'll be honest, I really hope he gives us some kind of impenetrable carrier.  Just imagine it: a driver stays in with a radio, while the rest of the crew go off to find food and water in a building.  And, of course, we'd have to conserve and look for gasoline.  The risk would still be there, it would just be a different kind of risk.

And don't forget, the government is rooting for us.  We're one of their last hopes, so why wouldn't they give us powerful equipment?  It's not like they need it to protect Hawaii from zombies.


Ninja'd?  Three times?  Damn, I'm slower than I thought.

Spoiler: Question for GM (click to show/hide)
My guess is that non-VIPs are supposed to be killed, but it's not as if the higher-ups will be able to enforce it if we have compassion and leave or take them.  I bet the Government wouldn't like us taking civilians with us because they'll use supplies and aren't trained and all, but desperate times.  If they can do as good a job killing zed as us, and we feel we can trust them, we 'oughta take them.
But that's up to the GM.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Persus13

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Re: Kill, Escape, Restart. A zombie RTD.
« Reply #48 on: December 09, 2012, 01:11:37 pm »

Military:
This is it. The last briefing before Zed force’s first mission. You already know what to do. The president is hidden in a secret bunker that isn’t very accessible in famous city. Your goal is to rescue him and any other survivors you find and can take with you. If you find any extremist freaks that attack you, kill them. Priority is the president and recon. Be silent, and always have an escape route. You look around at your teammates.  Your team leader is Michael Gabriel, a man with cybernetic implants and appears to be motivated by revenge. Your driver is Hanz Jergenson, a Swiss Commando on loan.  While you make jokes about how his accent sounds like a famous Austrian bodybuilder action movie star, but you know that he can shoot any target with pinpoint accuracy, no matter how difficult.  Then there’s Charlie, your handy robot Medic and hand-to-hand combat expert. When something breaks, you know Jake will be there to repair it. Especially planes. And when you need lots of firepower, you can rely on “Spade” Brown to provide it. If Jake can’t repair, Spade will just throw out some parts and build something new.  (NPCs) Then there’s David, who has a special talent for destroying stuff. He and Jake aren’t exactly the best of friends. Then there is MIR07XP, the latest prototype combat bot. Comes with all the bells and missiles you could wish for. Then you have Janus and Cerberus. They are silent killers, scouts, silent everything for that matter. They seem to always know what the other one is thinking. Your final teammate is a man in a black suit and shades, who seems to have top-secret mission on the side, but he is armed with a shotgun and focused on getting the team to succeed. He also can call in air support. After the briefing you board the Chinook chopper and wait as it travels to Famous City. Several hours later you gasp at the devastation as Famous City comes into view. You began to prepare for insertion.

Everyone has besides the weapons the specified, a silenced pistol for a last resort, a smoke grenade, a flash grenade, and two exploding grenades. Also two combat knifes

Survivors:
Two days ago everything was fine. Then the zombies showed up. Welcome to Lincoln Drive, Famous City. In 110 Lincoln is Peter Smith the accountant, who is currently dealing with a zombie wife. (6,4) He has managed to grab his pistol from the safe in his home office, but not much mmo.

In 112, Sturm the photographer is taking photos of the zombies from behind a window. (5,3) He also managed to find an old baseball bat.

Clair and John Appleton were hanging out in Clair’s home at 114 Lincoln Dr. when the apocalypse hit. (4,2) Clair grabbed a kitchen knife from her kitchen, while poor john couldn’t find anything to use as a weapon.

(The survivors probably should scavenge for supplies as only borno has a zombie to worry about right now. But that can change.)

Utopians:
Everyone thought you were extremist freaks. Then the zombie apocalypse happened. A bunch of people with different dreams of a new Utopia from the apocalypse took over an office building. There are ten of you. (6,6. What the!) Thanks to 2 NRA nuts and a bunch of dead military guys, you have enough weapons and ammo to last a while. Food, not so much. There’s a grocery store nearby though. A few of you are up on the roof when you hear a military chopper.

Inventory: a ton of pistols rifles and shotguns. Also 3 M16s, a machinegun, and a rocket launcher.  Not much food.


Also, airdropping vehicles is expensive. Besides, they're not that impervous to zombies. Given enough zombies they'll simply smother the car's airintake or something.

Also, only headshots appear to kill in this setting.

Spoiler: Question for GM (click to show/hide)
Government air support is determined by a dieroll. 1 will probably mean the chopper crashed and they need help. 6 you get something awesome.

Yep, headshots only. Or headcrush or decapitation.

Soldier stance on survivors is check for bites then extract them. President is priority though, and your extraction chopper will have limited space. The Utopians are to be left alone, unless they attack you.
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TopHat

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Re: Kill, Escape, Restart. A zombie RTD.
« Reply #49 on: December 09, 2012, 01:18:45 pm »

Look for supplies.
Especially a fire extinguisher (if possible) and tools.

((what are the firearms laws? Do some civilians carry pistols?))
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Persus13

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Re: Kill, Escape, Restart. A zombie RTD.
« Reply #50 on: December 09, 2012, 01:24:47 pm »

Look for supplies.
Especially a fire extinguisher (if possible) and tools.

((what are the firearms laws? Do some civilians carry pistols?))

(Current American gun laws. My weapon rolling system is the first roll determines what type of weapon you get. the second is how good it is.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
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scapheap

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Re: Kill, Escape, Restart. A zombie RTD.
« Reply #51 on: December 09, 2012, 01:27:07 pm »

Look for supplies
Not much else to do.
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Caerwyn

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Re: Kill, Escape, Restart. A zombie RTD.
« Reply #52 on: December 09, 2012, 01:30:52 pm »

Sturm will scavenge any nearby apartments for food, munitions, firearms or other useful things such as bottled water, purifying tablets, flares/medical supplies and etc!
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Onyxjew944

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Re: Kill, Escape, Restart. A zombie RTD.
« Reply #53 on: December 09, 2012, 01:59:58 pm »

((Can't really think of what the mechanic is supposed to do at the moment. So...))

Jake will follow the orders of team leader to the best of my ability. If no orders are issued, look around for Zed/Survivors. Do not enter any buildings unless ordered to. No offense unless ordered. Defense will consist of silenced pistol only.

« Last Edit: December 09, 2012, 02:58:37 pm by Onyxjew944 »
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mesor

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Re: Kill, Escape, Restart. A zombie RTD.
« Reply #54 on: December 09, 2012, 02:31:05 pm »

Begin moving into the town in the direction of the bunker, Janus and Cerberus on point.

Look out for weapon and food stores to gather supplies and any car shops that sell large cars or companies that do pick ups from banks ( armored cars. )

Keep an eye out for any signs of survivors, Have MIR0 ( the bot. ) cycle through all radio signals sending out a generic if your alive please respond message and alert me if anybody answers.

Instruct the entire team not to move to far away from the group and not to move alone.

"Stay close you lot no telling how many of the inhabitants of this town turned so nobody moves alone and nobody moves out of the line of sight of the rest of us without alerting me first, we have an important man to save and a lot of monsters to kill to do it."
« Last Edit: December 09, 2012, 02:36:54 pm by mesor »
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Imp

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Re: Kill, Escape, Restart. A zombie RTD.
« Reply #55 on: December 09, 2012, 02:38:29 pm »

Attempt to organize the group (if we're not already organized enough and acting in this direction) to overlook the defenses one more time from the inside (to ensure they seem adequate), then as a group (ideally 8 of us) head towards the grocery store to bring back needs.

Anyone insisting on using only loud weapons -and- eager to use them encouraged to stay behind and guard our camp.

We should have mostly quiet weapons with us - I'm in my Kendo gear if I have access to that, and with either a katana (if you allow) or a bokken ('wooden katana', hard, strong, and nearly as dangerous to be hit with as a blade, though they do not cut, they crush).  At least one gun with us, with its owner agreeing that quiet is the path to our survival unless that path is closed.

We're going to get needed supplies, priority order 1 water 2 food 3 medical supplies 4 additional weapons/ammo 5 comfort needs.

And when we get back and it seems to be the right time, I'm starting a conversation with everyone I can - what is our enduring plan for feeding ourselves and what do we want to do about the nearby military?  It's not sounding like we have a long-term survival option of staying here - we need access to renewable food.  We need to move ourselves to where we can survive mostly inside our encampment - maybe we should look into getting out of here, because staying here may NOT be part of a path to long-term survival.

edited to add for clarity - I'm interested in seeking out the military for extraction - I don't think from what I've heard so far that we can permanently survive either here or close.  We need to get out - and then we can get away from the military/civilization again in some sort of more permanently survivable area (where food can be grown/gathered in a defensible area).  But I'm not 100% convinced that's the best path, so as I talk to others, I'm far more seeking their ideas and concerns and beliefs and will be trying not to ask leading questions towards my tentative plan of 'team up with military to get out if possible'.  My current long range plan A is to get stable here, get other compatible survivors and more supplies here, then design a plan to get out of town to where we can maintain ourselves indefinately through whatever means works.
« Last Edit: December 09, 2012, 03:39:36 pm by Imp »
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Thecard

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Re: Kill, Escape, Restart. A zombie RTD.
« Reply #56 on: December 09, 2012, 02:57:40 pm »

Charlie follows the leader, cycle through radio channels with the NPC bot.
Do whatever anyone needs doing.



If you guys don't mind, putting your name in the post makes it a lot easier to understand what's going on.  If it looks wonky to word it in, just put it at the top.  I imagine it's easier on the GM that way too.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

mesor

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Re: Kill, Escape, Restart. A zombie RTD.
« Reply #57 on: December 09, 2012, 03:10:00 pm »

For military players.

Players names and skills.
Spoiler (click to show/hide)
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Onyxjew944

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Re: Kill, Escape, Restart. A zombie RTD.
« Reply #58 on: December 09, 2012, 03:24:06 pm »

For military players.

Players names and skills.
Spoiler (click to show/hide)

You named him Weasel? And you made his skill-set screwing us over? -notices this isn't the actual creator of the thread- Oh. That is much less blatantly spoiler-esque. Carry on. And yeah, I was thinking the same thing. Couldn't help but imagine him as the Team Fortress 2 spy. Backstabbing little....
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Greater Collection
Quote from: Steel Resolve
I shall be ready! My head is full of disturbing but useful information. And all it cost me was my peace of mind and sanity. A bargain!
Quote
They told me to aim higher, so we dug deeper.

mesor

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Re: Kill, Escape, Restart. A zombie RTD.
« Reply #59 on: December 09, 2012, 03:29:15 pm »

(( It's a guy in all black with no name, he's gotta be a spook. Have you ever played a game or seen a movie where the spook does not screw over his own team at some point or another?
It seemed fitting and more polite then backstabbing traitor we should murder now. ))
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