This is the third in the Art of Minimalism series. As with the last one, it's completely different from the previous.
RULES:
Join at any time.
Standard RtD rules. 1d6.
Try to limit yourself to one action per turn. A series of actions is allowed, if they're actually related. More than that, or if the series includes unrelated actions, and you'll start to take penalties.
Please, no transforming or summoning items. That was a pain last time. On a related note, stick to humanity, at least at spawn. If you need an item, use the Machine.
You start with a random item in your pocket. You may influence this by requesting a specific item on spawn, but this will be modified by a roll! Don't ask for weapons if you don't want to roll a 1!
This item must be one that could reasonably fit in a largish pocket. STOP SPAWNING WITH NPCs.Thinking of something may influence what the Machine spits out.
You can turn items into other items if you can find the necessary items to do so.
Have fun.
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Room Description:
You appear in a room hewn of solid stone and then smoothed. You are clothed in a bathrobe, slippers, and underwear. In the middle of the room is a Machine composed of gears, belts, and other mechanical bits. On each of seven sides is a large sign, written in at least a dozen languages:
"To use, place an item in a compartment and press any button."What will you do?
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Items:
PCs:
Cassandra: Dead
Doomblade: Dead
Furtaka: Dead
Other Furtaka: Dead
misko: Dead
Persus: Dead
ShadowDragon: Dead
Spinal_Taper: Dead
Tavik Toth: Dead
tomio: Dead
Vorthon: Dead
Xantalos: Dead
NPCs:
SCP-682: Who needs an inventory when you're indestructible?
Dartgun
Helm of Invisibility
Rubble (9,001)