Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: magmacreatures and safety  (Read 693 times)

Akroma

  • Bay Watcher
  • Death and I, we have an understanding
    • View Profile
magmacreatures and safety
« on: November 22, 2007, 08:10:00 am »

I was wondering, after you dug the channel and build the smelters/furnces you want, the magma monsters will normaly emerge from the open tiles above the magma, right next to your furnaces

so what if you refloor the channel, maybe even the whole vent

will this make it impossible for the magmacreatures to reach me, or will they simply destroy the furnace directly above them and then emerge from there ?

[ November 22, 2007: Message edited by: Akroma ]

Logged
Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Iain

  • Bay Watcher
    • View Profile
Re: magmacreatures and safety
« Reply #1 on: November 22, 2007, 08:19:00 am »

I'd be interested to know this too. pumping water/magma into your fort unfortunately seems to open the way for all sorts of nasties to get in - which renders your 1-entrance-super-secure design somewhat less super-secure.

Also, if you disconnect your magma from its source, it will cool into Obsidian. I'm not sure whether or not this happens if you turn Temperature off though.

The trouble is that Magma-men and a handful of aquatic creatures (Trolls in the old version?) can destroy buildings - presumably including grates. Is there any way to reliably keep them out?

Logged
umbers? Pah! We''re Ninja!

GreyMario

  • Bay Watcher
    • View Profile
Re: magmacreatures and safety
« Reply #2 on: November 22, 2007, 01:32:00 pm »

Large pits.

Also, Chariot says magma doesn't cool. Can someone confirm?

Logged
t''s not illegal. The government just doesn''t want you doing it.

Align

  • Bay Watcher
    • View Profile
Re: magmacreatures and safety
« Reply #3 on: November 22, 2007, 03:09:00 pm »

Can't you just make a channel a good bit away from the vent? I've never been so much as attacked by a fire imp.
Logged
My stray dogs often chase fire imps back into the magma pipe and then continue fighting while burning and drowning in the lava. Truly their loyalty knows no bounds, but perhaps it should.

Shadowlord

  • Bay Watcher
    • View Profile
Re: magmacreatures and safety
« Reply #4 on: November 22, 2007, 05:18:00 pm »

quote:
Originally posted by Iain:
<STRONG>I'd be interested to know this too. pumping water/magma into your fort unfortunately seems to open the way for all sorts of nasties to get in - which renders your 1-entrance-super-secure design somewhat less super-secure.

Also, if you disconnect your magma from its source, it will cool into Obsidian. I'm not sure whether or not this happens if you turn Temperature off though.</STRONG>


On the contrary, I have a ~35x6 room filled with 7/7 magma, which is not connected to the volcano (I made a one-square breach, and then turned it into obsidian using water after the room had filled). There's room for 24 magma workshops/furnaces above.

I had it sealed off by early winter 1055, or earlier, and at that time had built six magma smelters, two magma forges, and two other less important buildings which I never use.

This is the magma workshop room in early winter 1055: http://mkv25.net/dfma/poi-1903-magmaworkshops
Go down a level to see the magma underneath.

It is currently 1060, and none of the magma in that room has ever cooled, evaporated, or turned to obsidian. Every tile in the room is still at 7/7.

(I did find that magma spread thinly will eventually evaporate, but does not leave behind obsidian)

[ November 22, 2007: Message edited by: Shadowlord ]

Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

0x517A5D

  • Bay Watcher
  • Hex Editor‬‬
    • View Profile
Re: magmacreatures and safety
« Reply #5 on: November 22, 2007, 05:57:00 pm »

Here's a hint.

Magma flows through fortifications.

0x517A5D

Logged

Shadowlord

  • Bay Watcher
    • View Profile
Re: magmacreatures and safety
« Reply #6 on: November 22, 2007, 10:01:00 pm »

Hmm. In the last 2d version, it flowed through glass windows, but not fortifications. Dwarven flood water went through neither fortifications nor glass windows, but natural flood water went through fortifications.

[ November 22, 2007: Message edited by: Shadowlord ]

Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Karlito

  • Bay Watcher
    • View Profile
Re: magmacreatures and safety
« Reply #7 on: November 23, 2007, 12:34:00 am »

that is false.  dwarfmade flood water always traveled through fortifications.
Logged
This sentence contains exactly threee erors.

sphr

  • Bay Watcher
    • View Profile
Re: magmacreatures and safety
« Reply #8 on: November 23, 2007, 01:21:00 am »

not sure about this, but I positioned the open area to be occluded by the impassable squares in magma workshops/furnances.  (usually the north square for most, and west and east square for magma furnance).  Does that block creature access?

e.g.
magma furnance

code:

...
X.X
...


X is obstacle.

so I dig something like

code:

...
H..
...

To decrease the odds of anything crawling through, I built a long winding channel from the vent itself to the magma workshop chamber.

code:

¦¦¦¦¦¦¦¦¦
..¦...¦..
¦.¦.¦.¦.¦
¦.¦.¦.¦.¦
¦.¦.¦.¦.¦
¦.¦.¦.¦.¦
¦.¦.¦.¦.¦
¦.¦.¦.¦.¦
¦...¦...¦
¦¦¦¦¦¦¦¦¦

So far, I hadn't got a creature case, but I'm not sure if that's due to me doing things right or just plain lucky.

Shadowlord

  • Bay Watcher
    • View Profile
Re: magmacreatures and safety
« Reply #9 on: November 23, 2007, 01:47:00 am »

quote:
Originally posted by Karlito:
<STRONG>that is false.  dwarfmade flood water always traveled through fortifications.</STRONG>

Let me think about that... No. I had a world-flooder in the 2d version, and I am 100% sure that the water which flooded the entire outside world did not pass through my fortifications and drown my entire fort.

Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

GreyMario

  • Bay Watcher
    • View Profile
Re: magmacreatures and safety
« Reply #10 on: November 23, 2007, 01:16:00 pm »

quote:
Originally posted by Shadowlord:
<STRONG>

Let me think about that... No. I had a world-flooder in the 2d version, and I am 100% sure that the water which flooded the entire outside world did not pass through my fortifications and drown my entire fort.</STRONG>



Were your fortifications closed?
Logged
t''s not illegal. The government just doesn''t want you doing it.

Skanky

  • Bay Watcher
  • I'm building a wagon!
    • View Profile
Re: magmacreatures and safety
« Reply #11 on: November 25, 2007, 08:58:00 pm »

Aren't fortifications rock walls with arrow slits cut into them? If so, how would you open fortifications?
Logged
"Quickly now, the goblins are more devious these days." - Captain Mayday