Dorf 1 applies a wrestling lock to the neck.
Dorf 2 severs a major artery in the upperspine.
Dorf 3 severs the upperspine and it sails off in an arc.
Dorf 1 bends and snaps a puff of air.
Dorf 3 points at Dorf 1 and chuckles.
Ok.. you've got 3 dwarves here. Dwarf 1 is actually not doing anything.
Now, the new version.
Dorf 1 applies a wrestling lock to the neck.
Dorf 1 bends the neck.
The neck is broken
The upper spine is broken
Dwarf 2 and 3 do something else
Lets say Dorf 1 arrives first, like ya say there. Instead of simultaneously. Where will Dorf 1 drop his gear at, his shield and weapon, in order to perform the necklock hold?
Let me apply some
real world physics. A necklock cannot be performed while holding a shield and a weapon. Correct? So Dorf 1, will have to have a special unarmed, unshielded uniform. No Problem. Done.
I'm not sure I want a first responder to show up without a shield. But that aside, lets carry on. Isn't a necklock a move to be performed on the mat. Unless performed from surprise.
Well without surprise, I don't see how a mobile entity can be necklocked to death.
Dorf 2 and Dorf 3 will kill acceptably upon first move using
real world physics without the need to trip, subdue. While I'd like to tell Dorf 2 and Dorf 3 to do something else, they do what the AI makes them and that is kill the target.
The first joints an unarmed, martial artist breaks are wrists and feet. After that, the neck becomes accessible. Unless of course its a back strike from surprise. Which I am perfectly fine, this being. I'd like DF to have a necklock from the back. But not lethal.
So why not allow it in the game?
I'd like to see it in the game. Under the condition, it not be lethal. And that a traction bench could repair it. The victim would have to be brought back to the hospital on a wheelbarrel of course, be a nice use of a new feature. Carrying him would sever the spine irreparably.
While clear death messages would be nice, they have absolutely nothing to do with this discussion.
It's not my goal to hijack your thread. My sincere apology.
FACT: DF combat already has choking.
We are talking about a joint break or a choke? Because if we are talking about a choke, I'm fine with that. My concern is with the joint break. Joint breaks cause brain death as a result of lack of blood in arteries, chokes cause suffocation. My confusion is that the upperspine in DF, already receives severe artery breaks. Maybe like you say, not from wrestling attacks. But it does from normal strikes.
No matter how I look at the neck joint, I just cannot see it as an available target, until after the battle has proceeded a little bit, unless attacked from the rear. Entities just don't let entities perform wrestling moves on their upperspine, right below their gaping maw. Especially entities with armor and the ability to bite.