More complication, in a gamelog.txt, full of difficult scroll to read, already, doesn't attract me. If a minotaur or cyclops were to disarm me, and I would have to resort to rapping my arms around its neck, I would think shouting for assistance or another weapon.. a wise decision.
Of course, putting stubby arms near a large entities pie hole, does sound dwarfy. Could maybe bring a toothpick to assist. I'm sure it would like its teeth cleaned after a neck massage.
A complication comes to my mind immediately with lethal wrestling holds. Wouldn't the game pause, for a dwarf trying to establish a bone crushing hold or pressure on a hot surface, say a dragon's neck. That would be a warm surface, correct?
Another complication would be the strength factor. The overwhelming value required for the act to succeed would be what? 1000+ the victims muscle, fat and strength. Helmets would make this easier, but would a breastplate with a collar or an exposed spine/ribcage, and what about owls or flexible fellas with a really high agility? Twist all ya like, and they just look more more sinister.
It'd feel a little odd, having a bouncing bunny snapping a seasoned vet's neck.
Or having a seasoned vet, snap a skeleton's neck, just to have the skeleton smile and reanimate into two parts. Then return the snap, making two more animated dead for his cause... Then having a jet propelled headless body zip around the battlefield, snapping more heads off.
Nah! *thumbsdown* Unless more testing is somehow willingly performed without harming pixels in the process. Just seems to me, lethal acts need more.. indication in the gamelog.txt, than there currently is.
So many things fall over, and get back up. There needs an incinerate move, like with a flaming weapon or a ray of moon/sunshine. Not a choke, or neck snap. In order to thwart the scourge. Balance needs addressed before wrestling, imo. Sincerely, Knutor