Turn 11: Professionaleep a spindlylegs..
Zap the spider from range
[2] vs [6][5] The spider ducks under your feeble assault and rushes you, knocking you to the ground and preparing to deliver the final blow.
[4] vs [5] You roll aside at the last second, avoiding its tiny fangs.
+2x1=2 expValerios sighed. He'd rather just wait for his party to get back together.
"Hey people. If you're already rested, group up again and let's try one more run through the plains."
Wait for people to join me once again. After the group numbers at least three people, set off to find a weak monster in the Shallow Plains.
Follow and help Valerio.
The two of your stand around, waiting for a third, but no one comes. Damn.
Rest at the Guild Hall, then join the Miner's Guild. Work work. Zug zug. Dabu!
You rest, then go receive training at the Miner's Guild.
HP Restored!
You are now a Miner!"I wish to join the Miners' Guild, oh please let me join! I need a job, you know. Metallic spheres aren't exactly at a high demand right now."
Join the miners' guild and get an assignment! If there's no assignment, haul my stone to the building site. Gotta help some way!
You receive training in the Miner's Guild. Unfortunately they don't have any tasks for you right now, and there's nothing being built.
You are now a Miner!Evaluate blacksmith setup. Figure a way for it to be easier and more expensive for heroes.
Hm... easier but more expensive, that's tricky...
[3] Well... you could have them pay you to do some of their job for them... but of course, the only way they get money is by doing their job in the first place... hrm...
Flee back to the city. Busk for cash.
You are already in town, having followed the party there.
Sadly, you find that you lack the instruments and training to busk properly, and aren't sure where you'd do such a thing anyway. Maybe if there was an inn and you had training as a class with that as a passive...
You also sleep to recover hp.
[2] The spider wanders off away from town. False alarm.
The Demon and Angel Kings continue to glare at each other, pondering their next move.
The Demon King glances at his current forces. He doesn't have nearly enough to take out the Angel King just yet; not with that much wilderness in between them. He's also behind economically, as the Miner's Guild hasn't paid for itself yet, while the Angel King's inn, while hopefully less useful in the long run, produces commerce all on its own.
He glares at his "heroes." They're weak and lazy... but maybe...
He orders construction to begin on an
Alchemist. Maybe with potions available those cowards might actually get something done.
The Angel King has a different set of problems. He lacks heroes, as none have been enticed by his inn across the horrible death fields to his kingdom. Maybe he should see about building a guardpost out there or something. Of course, any such construction would come under constant attack by hostile natives and the Demon King himself, so that might have to wait.
He does appear to be winning the waiting game, however; his inn is producing money, while the Demon King's guild is not. Perhaps he should just wait them out...
To that end, he begins construction on a
Jeweler. It'll provide fine clothing for his subjects, as well as accessories for any heroes he picks up.
A, Constructor Ball Miner (Harry Baldman)
Town
2/2 HP
1 Attack, Crush
Miner: Gain experience for resource harvesting
Azgamanth, Shock Imp (Unholy)
Shallow Plains South
1/2 HP (2/10 xp)
1 Attack, Shock
Spider L1
2/2 HP
1 Attack, Dark
---Grimicin's Party---, Town
Grimicin, Miner (Onyxjew)
Party (5/20 xp)
4/4 HP
1 Attack, Shock
Miner: Gain experience for resource harvesting
Slime, L4
2/8 HP
1 Attack, Crush
---Velerio's Party---
Town
Valerio Inathas, Lancer (Caellath)
Party (9/10 xp)
2/2 HP
1 Attack, Pierce
Logan Witston (Wwolin)
Party (0/20 xp)
4/4 HP
1 Attack, Frost
M'Bokgal, Imp Bard (Yoink)
Party (6/20 xp)
2/2 HP
2 Attack, Pierce
-L1 Android Head
Cyri Fenethor, Demon Hunter (Tiruin)
Party (0/20 xp)
4/4 HP
1 Attack, Slash
-L3 Wolf Paw
-L5 Wolf Hide
Alex Ian (Spinal_Taper)
Party (1/10 xp)
2/2 HP
1 Attack, Shock
Embersledge (Persus13)
2/2 HP (0/10 xp)
1 Attack, Fire
2/2 Fire Resist (Innate)
0/2 Cold Weakness (Innate)
Overseer: Whenever one of your subordinates gains experience, you gain an equal amount
Smith: +1 exp per turn working in Blacksmith [last updated Turn 9]
Artisan Smith: Gains experience from assisting to craft items as though they were foes
Builder: May help construct buildings for exp