Waitlist:-
Spy, Spy (Fireiy)-
Pokey, Hokey Pokey Poking Pal(borno)-
Frank Jump, Dashing Swordsman (scapheap)-
Javier, Insane Heretic (javierpwn)==Current Buildings, Demon King==Demon King's ThroneMarketplaceThis collection of stalls and shops handles the buying and selling of raw materials, food, and other essentials.
-Sell Trophy: Buys trophies for gold equal to their level.
-Buy Trophy: Sells crafting-grade materials for gold equal to 150% of their level.
-Trade Trophy: Exchanges trophies for crafting materials of an equal level at no cost.
-Buy Miscellaneous: Sells food and other trivial odds and ends.
BlacksmithThis metal structure handles the forging of new weapons and armor.
-Craft Weapon: Allows the crafting of a new weapon using a trophy or crafting material and an amount of gold equal to its level. A crafting roll affects the final result. The weapon is of a level equal to the trophy or material level used, and possesses stats influences by chance and creator intent, depending on the crafting roll.
-Craft Armor: As Craft Weapon, but with armor.
-Upgrade Weapon: Allows the upgrade of an existing weapon using a trophy or crafting material and an amount of gold equal to its level minus the level of the weapon to be upgraded. A crafting roll affects the final result. The resulting weapon is equal to the level of the trophy or material level used, and possesses stats influences by base item, chance, and creator intent, depending on the crafting roll.
-Upgrade Armor: As Upgrade Weapon, but with armor.
GuildThis fortified stone building serves as a home for heroes, allowing them to rest, store items, and take shelter.
-Rest: May sleep inside to completely recover HP and other replenishable stats.
-Store Item: May stash an item inside. Stashed items are secure until your death, in which case they become property of the Guild.
Miner's GuildThis fortified stone building serves as a home for heroes, allowing them to rest, store items, and take shelter, as well as offering specialized training in the normally not very heroic arts of resource gathering.
-Rest: May sleep inside to completely recover HP and other replenishable stats.
-Store Item: May stash an item inside. Stashed items are secure until your death, in which case they become property of the Guild.
-Miner Training: May receive training as a Miner, allowing you to gain experience from harvesting building materials. Building materials may sometimes be sold for money, or may aid the Kingdom in its construction projects.
GuardhouseThis fortified, squat tower serves as an outpost for guards, allowing them to patrol the nearby area for potential threats.
-Spawn Guard: Supports a guard. Slain guards are automatically replaced after a time.
PortalThis black stone platform serves as a gateway for incoming heroes.
-Spawn Hero: May spit forth new champions from time to time.
==Current Buildings, Angel King==Angel King's ThroneMarketplaceThis collection of stalls and shops handles the buying and selling of raw materials, food, and other essentials.
-Sell Trophy: Buys trophies for gold equal to their level.
-Buy Trophy: Sells crafting-grade materials for gold equal to 150% of their level.
-Trade Trophy: Exchanges trophies for crafting materials of an equal level at no cost.
-Buy Miscellaneous: Sells food and other trivial odds and ends.
BlacksmithThis metal structure handles the forging of new weapons and armor.
-Craft Weapon: Allows the crafting of a new weapon using a trophy or crafting material and an amount of gold equal to its level. A crafting roll affects the final result. The weapon is of a level equal to the trophy or material level used, and possesses stats influences by chance and creator intent, depending on the crafting roll.
-Craft Armor: As Craft Weapon, but with armor.
-Upgrade Weapon: Allows the upgrade of an existing weapon using a trophy or crafting material and an amount of gold equal to its level minus the level of the weapon to be upgraded. A crafting roll affects the final result. The resulting weapon is equal to the level of the trophy or material level used, and possesses stats influences by base item, chance, and creator intent, depending on the crafting roll.
-Upgrade Armor: As Upgrade Weapon, but with armor.
InnThis pleasant-looking wooden structure serves liquid refreshment and offers beds (and walls) to weary (or terrified) heroes seeking respite.
-Paid Rest: May spend gold to sleep inside to completely recover HP and other replenishable stats.
-Drink: May spend gold to have a merry time, possibly gaining experience in the process. Each gold piece spent is a potential point of experience, which is then multiplied by the base exp gain values of a die rolled for this purpose. A [6] or [5] grants x2 experience, a [3] or [4] x1, and a [1] or [2] nothing.
GuildThis fortified stone building serves as a home for heroes, allowing them to rest, store items, and take shelter.
-Rest: May sleep inside to completely recover HP and other replenishable stats.
-Store Item: May stash an item inside. Stashed items are secure until your death, in which case they become property of the Guild.
GuardhouseThis fortified, squat tower serves as an outpost for guards, allowing them to patrol the nearby area for potential threats.
-Spawn Guard: Supports a guard. Slain guards are automatically replaced after a time.