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Author Topic: ROLL TO DODGE THE LAW X: Law of Revolution  (Read 213355 times)

Persus13

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Re: ROLL TO DODGE THE LAW II: Rebellion
« Reply #495 on: January 20, 2013, 11:29:45 am »

We seem to have a skill for acquiring enemies faster than we kill them. A very adventurer-esque skill, indeed.

Steal the weapon of one of the Imperial Guards
Stab the emperor thirty-seven times in the chest with it.



((Well, you all have only gotten a net gain of 4900 enemies.))
(4 vs. 2) You grab the imperial guards weapon and charge towards the emperor. (1 vs. 4) He starts to hit you with velocity lightning

Use My Army and Me Kill All Life on moon that want kill us
(2 vs. 2) The teddy bears are surprisingly good. Maybe its because they look so cute that many rebels burst into tears when they kill one.

Shootykill the troopers.
Attempt to find the Grillodons once they're all dead.

The troopers are already dead.
(3) You see a Grillodon flying near a mountain in the distance.

>search for genetics lab
(1) You find a church full of Lawtroopers

Since Evil Empire leaders always create their capitals around their base...
>Fire TARDIS on the capital of the Law Empire.
>Build a Time And Relative Dimension In Space that is encased in a 1960's English police call box that can travel in time and space through use of the Time And Relative Dimension In Space.
>Equip satillite TARDIS to police call box TARDIS.
(1) It self-destructs. Respawn?

Sell the organs of the Lawtroopers for money
Use the money to buy an impressive space-capable warship

(3) You get a little bit of money
(5) But you manage to buy a Law Cruiser

START PLOT TO TAKE OVER EMPIRE VIA COUP
(4) You and a couple of other imperial officers begin planning

Hm.

Locate a technological device which allows transportation between universes, a la The Cat who Walked through Walls. If that's not possible, locate plans for making one and make it. If that's not possible, cry.
(Heinlein!)(4) You find a spaceship that was specially built by the law empire to travel outside the galaxy. It also has a scientist experimenting with traveling through universes. Unfortunatly there are tons of Lawtroopers guarding it.

Take pistol.Any pistol is darn fine.
Suicide.

(1) You find a medic gun that renders you even harder to kill.

Spoiler: Empire (click to show/hide)

Spoiler: Other Enemies (click to show/hide)

Spoiler: Allies (click to show/hide)
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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GreatWyrmGold

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Re: ROLL TO DODGE THE LAW II: Rebellion
« Reply #496 on: January 20, 2013, 11:40:19 am »

Join Crew. Initiate Plan.
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InZane

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Re: ROLL TO DODGE THE LAW II: Rebellion
« Reply #497 on: January 20, 2013, 12:27:48 pm »

go outside the church and build mech again[b] Discover arts of life and death
Summon undead army of undeath create new order of the Dummies[/b]

A fudge.... go outside of church and build a warship
« Last Edit: January 20, 2013, 01:42:06 pm by InZane »
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I PTW anything that seems interesting

TopHat

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Re: ROLL TO DODGE THE LAW II: Rebellion
« Reply #498 on: January 20, 2013, 12:31:48 pm »

Summon remains of Anarchi order.
Engage in final battle with dark-side users.
Also reveal farmboy past in an attempt to gain plot armour..
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Wwolin

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Re: ROLL TO DODGE THE LAW II: Rebellion
« Reply #499 on: January 20, 2013, 01:28:02 pm »

Play this song through the ship's loudspeakers.
Destroy as many imperial ships as possible.
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I meant we'd start stabbing the walls and floor for points and not just for science.

Xantalos

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Re: ROLL TO DODGE THE LAW II: Rebellion
« Reply #500 on: January 20, 2013, 01:59:44 pm »

Attract the Grillodon's attention; I know Grillodonese, so I shall try to get it to help me.
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Quote from: BFEL
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Zanzetkuken The Great

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Re: ROLL TO DODGE THE LAW II: Rebellion
« Reply #501 on: January 20, 2013, 02:37:30 pm »

Respawn next to emperor, with a Singularity Bomb
Detonate.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Persus13

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Re: ROLL TO DODGE THE LAW II: Rebellion
« Reply #502 on: January 20, 2013, 04:04:28 pm »

Join Crew. Initiate Plan.
(1) "you look like a rebel!" Respawn?

go outside the church and build mech again[b] Discover arts of life and death
Summon undead army of undeath create new order of the Dummies[/b]

A fudge.... go outside of church and build a warship
(1) "Hey, you look like a rebel!" Respawn?

Summon remains of Anarchi order.
Engage in final battle with dark-side users.
Also reveal farmboy past in an attempt to gain plot armour..

(2) That's going to take a lot of work
(2) You decide not to reveal it.

Play this song through the ship's loudspeakers.
Destroy as many imperial ships as possible.
(3) You engage a Law cruiser in battle

Attract the Grillodon's attention; I know Grillodonese, so I shall try to get it to help me.
(2) You are pretty far away.

Respawn next to emperor, with a Singularity Bomb
Detonate.
(5) You do...googling singularity bomb...
(1) It detonates, everyone but you runs away as fast as possible. Respawn?

(The dice hated you guys. I'm sorry)


Spoiler: Empire (click to show/hide)

Spoiler: Other Enemies (click to show/hide)

Spoiler: Allies (click to show/hide)

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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Zanzetkuken The Great

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Re: ROLL TO DODGE THE LAW II: Rebellion
« Reply #503 on: January 20, 2013, 04:08:37 pm »

>Try again.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

GreatWyrmGold

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Re: ROLL TO DODGE THE LAW II: Rebellion
« Reply #504 on: January 20, 2013, 04:10:14 pm »

Respawn on the ship. Teleport it to a universe where Hitler was squashed by a time-travelling ship in 1935. Squash Hitler with the ship.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Wwolin

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Re: ROLL TO DODGE THE LAW II: Rebellion
« Reply #505 on: January 20, 2013, 04:12:43 pm »

Fire weapons at the enemy vessel.
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I meant we'd start stabbing the walls and floor for points and not just for science.

LordSlowpoke

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Re: ROLL TO DODGE THE LAW II: Rebellion
« Reply #506 on: January 20, 2013, 04:22:33 pm »

PLOT HARDER
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TheZoomZoll

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Re: ROLL TO DODGE THE LAW II: Rebellion
« Reply #507 on: January 20, 2013, 04:25:16 pm »

Choke on medigun.
Get another gun
Suicide.

TopHat

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Re: ROLL TO DODGE THE LAW II: Rebellion
« Reply #508 on: January 20, 2013, 04:44:17 pm »

Try to gather remnants of Anarchi order together.
Persuade GM that if I die the balance of good and evil will be upset etc in another attempt to get plot armour.
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Persus13

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Re: ROLL TO DODGE THE LAW II: Rebellion
« Reply #509 on: January 20, 2013, 04:57:33 pm »

>Try again.
(3) Its a normal bomb
(3) You blow up 10 of the emperor's guards (-10 imperial guards)

Respawn on the ship. Teleport it to a universe where Hitler was squashed by a time-travelling ship in 1935. Squash Hitler with the ship.
(4) You do.
(1) You spawned in the trash chute. then they eject it into space. Respawn?

Fire weapons at the enemy vessel.
(1) The enemy ship blows up your ship. Respawn?

PLOT HARDER
(3) You tell a general your plan. He says he'll think about it.

Choke on medigun.
Get another gun
Suicide.

(1) You shoot yourself again.
(3) You find a squirt gun.

Try to gather remnants of Anarchi order together.
Persuade GM that if I die the balance of good and evil will be upset etc in another attempt to get plot armour.

(1) You are thrown out of the order
(3) The GM promises not to kill you unless you roll another 1.


Spoiler: Empire (click to show/hide)

Spoiler: Other Enemies (click to show/hide)

Spoiler: Allies (click to show/hide)
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext
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