Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Snakes in Water  (Read 2132 times)

UristMcDonald

  • Bay Watcher
    • View Profile
Snakes in Water
« on: December 04, 2012, 05:33:04 pm »

In my current fort, I have captured a large number of rattlesnakes. I want to use them in my moat, but I also want to fill my moat with water. Since snakes have an innate swim speed in the RAWs, will they live? Can they climb out of a moat filled with 7/7 water with steep edges, or will they be trapped underwater?

ALSO: What will happen if I dump zombies in the water? Will they be able to climb out? Will they be able to attack enemies? Will they fight the snakes?
« Last Edit: December 04, 2012, 05:38:29 pm by UristMcDonald »
Logged

Scootagoose

  • Bay Watcher
  • I'll kill them before I do.
    • View Profile
Re: Snakes in Water
« Reply #1 on: December 04, 2012, 05:37:59 pm »

I'm pretty sure they'll drown.
Logged
Unf.

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Snakes in Water
« Reply #2 on: December 04, 2012, 05:42:47 pm »

If your dwarf can climb out, than any creature could if they don't drown.  Ramps will allow them to.

Zombies in the water will try to kill the living snakes, yes.  If the snakes were zombies, however. . .
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Clover Magic

  • Bay Watcher
  • [NOCTURNAL]
    • View Profile
Re: Snakes in Water
« Reply #3 on: December 04, 2012, 05:46:45 pm »

Pretty sure creatures without AQUATIC or AMPHIBIOUS will drown, as innate swimming doesn't seem to work in fortress mode without those tags.  Unless there are ramps/stairs that allow access into the moat, creatures will not be able to climb in or out naturally.

Non-flying zombies in water will not climb out unless there are ramps or stairs to do so.  They can still attack I believe, and do not drown, so they would attack the snakes and most likely kill them all.  Then you would have a zombie-filled moat, which, if they can't escape and you have a dodge trap over the moat for enemies, might be a more practical solution than snakes, although they'll frighten any citizens who can see into the moat.
Logged

UristMcDonald

  • Bay Watcher
    • View Profile
Re: Snakes in Water
« Reply #4 on: December 04, 2012, 05:48:39 pm »

Ah, I forgot about that part. Yes, the zombies frighting all of my dwarves simply won't do. Maybe I'll build a retractable bridge over the moat... With the pull of the lever, the pit is opened!
Logged

Urist McKoga

  • Bay Watcher
    • View Profile
Re: Snakes in Water
« Reply #5 on: December 04, 2012, 06:29:22 pm »

Ah, I forgot about that part. Yes, the zombies frighting all of my dwarves simply won't do. Maybe I'll build a retractable bridge over the moat... With the pull of the lever, the pit is opened!
Or just dig a really deep moat (or build taller walls). Idk how many z-levels to stop getting stop jobs.
Logged

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Snakes in Water
« Reply #6 on: December 04, 2012, 06:31:01 pm »

Ah, I forgot about that part. Yes, the zombies frighting all of my dwarves simply won't do. Maybe I'll build a retractable bridge over the moat... With the pull of the lever, the pit is opened!
Or just dig a really deep moat (or build taller walls). Idk how many z-levels to stop getting stop jobs.

LOS.  So a few should cover most of that.  Depending on the width of the exposed hole.  Or a bridge, as stated above.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

gchristopher

  • Bay Watcher
    • View Profile
Re: Snakes in Water
« Reply #7 on: December 05, 2012, 01:06:00 am »

If you do use the rattlesnakes, be sure the moat bottom is all on the same z-level and only one deep. 

It's important to keep all your snakes in plane.
Logged

TruePikachu

  • Bay Watcher
  • Accomplished System Administrator
    • View Profile
    • cDusto (my personal server)
Re: Snakes in Water
« Reply #8 on: December 05, 2012, 02:42:24 am »

Why not make another moat to surround the existing one? Outer with water, inner with snakes.
Logged
He likes Pokémon, composing ≡«☼characters☼»≡, Windows for its compatability, Linux for its security, and Pikachu for its electric capabilities. When possible, he prefers to consume pasta. He absolutely detests Apple.

HorridOwn4ge

  • Bay Watcher
  • Everything is average nowadays...
    • View Profile
Re: Snakes in Water
« Reply #9 on: December 05, 2012, 03:17:50 am »

If you do use the rattlesnakes, be sure the moat bottom is all on the same z-level and only one deep. 

It's important to keep all your snakes in plane.

Dohohohoho
Logged
Quote from: SmileyMan
I got fed up with my fortress, so I decided to kill everyone (abandon is for elves) with a cave-in.

OK, cave-ins were always pretty deadly, but with the new falling object damage they are downright brutal.  As far as I can make out from the logs, many people were killed by the flying bodies of other victims.  One baby's corpse ricocheted off three other people, two walls and the floor.

mscantrell

  • Bay Watcher
    • View Profile
Re: Snakes in Water
« Reply #10 on: December 05, 2012, 09:58:42 am »

If you do use the rattlesnakes, be sure the moat bottom is all on the same z-level and only one deep. 

It's important to keep all your snakes in plane.

I had a rattlesnake FB whose dust caused vomiting and sleep. Several of my dwarves were sick and tired of that MFing snake even after it died.
Logged
MSCantrell cancels Work:  Interrupted by Bay12 forums.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Snakes in Water
« Reply #11 on: December 05, 2012, 02:29:03 pm »

Pretty sure creatures without AQUATIC or AMPHIBIOUS will drown, as innate swimming doesn't seem to work in fortress mode without those tags.  Unless there are ramps/stairs that allow access into the moat, creatures will not be able to climb in or out naturally.

If the level below is full of 7/7 water, creatures which can swim and are not drowning will be able to climb out without ramps. Drowning creatures need ramps to climb out. Making the moat 1zlvl deeper fixes this issue, but will mean any Dwarves that fall in will invariably be doomed.

Ubiq

  • Bay Watcher
    • View Profile
Re: Snakes in Water
« Reply #12 on: December 05, 2012, 06:25:54 pm »

In arena mode, putting rattlesnakes in the deepest part of the pool just results in them swimming up to the surface level. I don't see any reason for the original plan not to work so long as the water is too shallow for them to climb onto the shore.
Logged

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Snakes in Water
« Reply #13 on: December 05, 2012, 06:55:09 pm »

Making the moat 1zlvl deeper fixes this issue, but will mean any Dwarves that fall in will invariably be doomed.
You know, more doomed then any dwarves that fall into a normal pit full of venomous snakes with water in it. I mean I totally can see the increase in danger levels there. :P
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Snakes in Water
« Reply #14 on: December 05, 2012, 07:03:50 pm »

Pretty sure creatures without AQUATIC or AMPHIBIOUS will drown, as innate swimming doesn't seem to work in fortress mode without those tags.  Unless there are ramps/stairs that allow access into the moat, creatures will not be able to climb in or out naturally.

If the level below is full of 7/7 water, creatures which can swim and are not drowning will be able to climb out without ramps. Drowning creatures need ramps to climb out. Making the moat 1zlvl deeper fixes this issue, but will mean any Dwarves that fall in will invariably be doomed.

This is true. I'd make a 2-story deep trench and fill the bottom level with 7/7 water, leaving the top level dry. Then, snakes can't get out, and anything which falls in is utterly doomed. Unless it's a total badass and can take on your snake-navy. And can swim.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
Pages: [1] 2