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Author Topic: Will necromancers ambush without a neighboring tower?  (Read 1287 times)

melomel

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Will necromancers ambush without a neighboring tower?
« on: December 04, 2012, 02:59:57 pm »

I'm guessing not--the wiki just says you need to be close to a tower for a siege--but the little bastards keep refusing to build anything in world-gen, so I figured I might as well double-check.

If the necros leave the map unharmed after loitering outside your locked gates, will they re-siege/ambush?
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i2amroy

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Re: Will necromancers ambush without a neighboring tower?
« Reply #1 on: December 04, 2012, 04:02:45 pm »

1)No. You need a tower in the list of visiting civilizations in order to get necromancers.
2)I believe they will, yes.
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Fluoman

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Re: Will necromancers ambush without a neighboring tower?
« Reply #2 on: December 04, 2012, 04:10:18 pm »

Here is the seed with which I get a satisfying amount of Necro towers in world gen:
KQ2ySGSQuww0OKeYEyOS
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Sutremaine

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Re: Will necromancers ambush without a neighboring tower?
« Reply #3 on: December 04, 2012, 05:54:30 pm »

That's not enough information.

How long are you leaving the world to gen? Necromancers take time to discover the secrets of life and death, and then more time to create a power base.
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Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

melomel

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Re: Will necromancers ambush without a neighboring tower?
« Reply #4 on: December 04, 2012, 09:01:29 pm »

2)I believe they will, yes.

Hmm, I'll try testing that to confirm, with a boring necromancer.

That's not enough information.

How long are you leaving the world to gen? Necromancers take time to discover the secrets of life and death, and then more time to create a power base.

Doin' my standard 1000 years.  On world nine, I finally got a tower.  Two towers.  (The dwarven civ?  "The Tempted Tower.")
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HavingPhun

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Re: Will necromancers ambush without a neighboring tower?
« Reply #5 on: December 04, 2012, 11:25:42 pm »

2)I believe they will, yes.

Hmm, I'll try testing that to confirm, with a boring necromancer.

That's not enough information.

How long are you leaving the world to gen? Necromancers take time to discover the secrets of life and death, and then more time to create a power base.

Doin' my standard 1000 years.  On world nine, I finally got a tower.  Two towers.  (The dwarven civ?  "The Tempted Tower.")

My guess is that it says something like necromancers tower. Since that civ is just a randomly generated name..
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C27

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Re: Will necromancers ambush without a neighboring tower?
« Reply #6 on: December 05, 2012, 12:20:06 am »

Increasing the number of secrets in worldgen might help too. I had a 1050-year world with six towers in a cluster, a while back - but I gave up on it because there were no good metals anywhere to be found, everything was tetrahedrite and galena.
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Nuoya

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Re: Will necromancers ambush without a neighboring tower?
« Reply #7 on: December 05, 2012, 06:58:39 am »

That's not enough information.

How long are you leaving the world to gen? Necromancers take time to discover the secrets of life and death, and then more time to create a power base.


This makes me wonder How are civilizations modeled during worldgen?
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i2amroy

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Re: Will necromancers ambush without a neighboring tower?
« Reply #8 on: December 05, 2012, 12:48:31 pm »

That's not enough information.
Really when you are posting worlds you should post the entire world gen parameters that are exported, as well as any mods you are running. This is because if someone changes any of several settings (rejection settings, world size, end year, temperature, etc.) then they will end up with a completely different world. Also having a mod will result in completely different worlds as well, so when you regenerate a world you must have (virtually) identical raws to end up with an identical world.
Spoiler: So for example (click to show/hide)
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Fluoman

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Re: Will necromancers ambush without a neighboring tower?
« Reply #9 on: December 06, 2012, 01:54:20 pm »

True enough. I didn't change the seed but the rest of the worldgen params were changed. More than twice, towers popped at around 300 gen years, sometimes as soon as 150 years. Maps were usually small (33x33 and 60x60) and 500 years gets me almost all the time at least one tower, and frequently more than 2.

Strange but... That's my "necro seed", somehow.
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